From: | Patrick Goodman remo@***.net |
---|---|
Subject: | Atmosphere Music (Was: Re: The Shadowrun Music CD) |
Date: | Sun, 22 Aug 1999 08:55:57 -0500 |
> > it's probably going to come across, but would you also argue with
> > me if I told you water was wet, fire was hot, and 2+2=4? I'm
> > genuinely curious.
>
> Hmm. I didn't see this as a flame.
This is good.
> And no, I wouldn't. I didn't really have an argumentative tone in this
> did I?
Not really; it just seems that everything I say, you see, to have a counter
for.
> > >Let me ask this: why do you feel '70s music adds to SR?
> >
> > <jibe tone="sarcastic>
> > Musical skill and originality.
> > </jibe>
>
> And industrial isn't original?
It's, for the most part, not particularly musical. At least from where I
sit.
> To bring this back on topic: I think the discordant tones of industrial
help
> drive the dystopian view of the future I hold of the future.
And I prefer for there to be some kind of ray of hope. I prefer that my
players and their characters make some sort of difference, even a small one,
in the world, or at least in the lives of characters they interact with.
One of the better runs I ever sent the guys on was paid with a couple of
beers and a favor to be repaid later. I don't *like* games where it's all
oppressive and all dismal and the corps are evil monolithic entities and
there's not a single goddamn light anywhere. Play it dark and discordant
and dystopian, and you might as well be playing CYBERPUNK 2020 with a script
right out of <yarf> Gibson's books.
And if the game starts to turn out like that, I'll stop playing.
> Plus, have you ever listened to the lyrics? KMFDM are anarchists, Ministry
> hate the Church, and Trent hates himself. This is the sort of viewpoint I
> see the future going towards.
You're saying all this like it's a good thing. I happen to think it's not.
Remind me never to play in your game; I don't think I'd like it.
--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.