From: | Manx timburke@*******.com.au |
---|---|
Subject: | Painkillers |
Date: | Mon, 23 Aug 1999 23:04:27 +1000 |
>The Painkiller
<SNIP>
>The painkiller comes in different versions each with its own threshold
>rating. When a character's physical damage exceeds the threshold (i.e. the
>number of boxes in the character's physical condition monitor is greater
>than the threshold rating), the painkiller ceases to do any good, and the
>character recieves full penalty for all his damage again.
>
>Threshold rating Availability Weight Cost Street
>Index
>Painkiller 1-3 4/48 hrs - Rating x 200¥ 1
>Painkiller 4-6 4/48 hrs - Rating x 300¥ 2
>Painkiller 7-9 6/72 hrs - Rating x 600¥ 4
>
>- Carsten
So in effect you give your players the same benefit from a
cheap readily available drug with no side effects that others
have to pay tens if not hundreds of thousands of nuyen for
the same effect from bioware. Not to mention the saving
on the Body Index.
I think, Carsten, that this is _way_ too unbalanced.
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Manx // timburke@*******.com.au // #950
"It's always funny until someone gets hurt
and then it's just hilarious." - Faith No More
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