From: | Dark Steel seattle2052@*******.com |
---|---|
Subject: | Thunderbolts: How you might get them. |
Date: | Mon, 23 Aug 1999 19:49:54 PDT |
>your players had a construction guru and said they were just going to
>build their own thunderbolts. What skills would you say are neccessary
>and how difficult would you make the rolls?
>
>Eric
>
I would require a massive list of skills such as...
(B/R) Pistol
Engineering (Specialization in Mechanical)
Metalurgy
Physics
Metal Manufacture
Metal Machinning
As you can tell, I expand on the standard skills list.
The roll would be relatively easy if all skills are presant, say at 6.
But, should any skill be missing a +4 modifier would be added for each skill
missing, with a minimum of 2 skills required for the project and 2 successes
at least to succeed in building somthing that won't blow up right away.
Dark Steel
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