From: | Twist0059@***.com Twist0059@***.com |
---|---|
Subject: | Confused about Magical Adepts... |
Date: | Mon, 23 Aug 1999 23:52:37 EDT |
veskrashen@*******.com writes:
> I realize that, and this makes them the equal of every other magician -
> both full-blown A priority mages and B priority aspected magicians. I
> don't see how this should impact their ability to advance in power with
> initiation. Plus, they're already splitting their focus as it is, and
> are not the equal of either a full-blown mage or full-blown adept in
> terms of raw power. Not allowing them to have a power point when their
> magic rating goes up is putting them even further behind the power
> curve. To wit:
>
> A priority mage / B priority aspected mage, grade 2 initiate:
> magic rating: 8
> max force of spell: 8
> max metamagic techniques: 2
>
> Adept, grade 2:
> magic rating: 8
> power points: 8-10
> metamagic techniques: 0-2
>
> Magician adept, grade 2:
> magic rating: 8
> power points: 6-8
> max force of spell: 1-7
> metamagic techniques: 0-2
They are not equal to both magicians and adepts, they are the most powerful
aspects of both. A magician who can cast Force 6 spells and have initiatives
of 11 + 4D6 is a big problem if you allow them to get there that quickly.
Remember: Normal Adepts don't have the 2 Power Points per initiation either.
Here's an example: A magician adept can take Magical Ability (The Power of
spellcasting) with a geas on each level (say a Gesture geas) and still have
1.5 Power Points left over at CharGen, with 36 Spell Points. He can buy
Level-1 Reflexes Increase, and put the .5 into a skill. Two initiation
grades later (per your own example, under Mike's new rule declaration) he can
buy himself 2 Power Points worth of new abilities. This means he can upgrade
to Level-2 Reflexes Increase, so now he's at Spellcasting/Conjuring-6 and
about 9 + 3D6 under current rules, which is every normal magician's dream and
what they normally have to hassle through with cyber or quickened spells or
damn spell sustaining foci. If the 2 Power Points *per* initiation rule was
still in effect, the guy would have 4 Power Points to spend after two
initiations. Which means he could go up to either 11 + 4D6, or stay at 9 +
3D6 and go up to Spellcasting/Conjuring-10.
That seems like a pretty radical shift in power to me, so I'm glad Mike
fixed it.
-Twist