Back to the main page

Mailing List Logs for ShadowRN

From: Schizi@***.com Schizi@***.com
Subject: NPC Deckers [was: Construction of items...]
Date: Wed, 25 Aug 1999 13:09:33 EDT
In a message dated 8/25/99 12:43:43 PM Eastern Daylight Time,
runnerpaul@*****.com writes:

> Deckers however are more limited. Unless you get hyper-creative,
> nearly all the decker-specific activities require that one-on-one.
> When they're not jacked in, the decker is relegated to doing the
> generic tasks that really anyone on the team can take care of, like
> using electronics skill to pick locks, negotiating with the Johnson,
> pulling a gun and shooting people and so on.

In the game I play in, I actually play two PCs; a shaman and an otaku (a
gnome otaku :-)
The otaku is not really very center stage, while the shaman is more
violent/flamboyant/look-at-me-while-my-spirits-rip-apart-the-bastard-fixer-tha
t-betrayed-us,
The otaku has such high mental attributes (I min-maxed him fairly decent
:-) and a photgraphic memory, he is a portable information source. in game I
will have him start to accumulate as much knowledge as he can.
Running the matrix takes time, so we do it on a seperate night (we play
online) but right now he can't find a jackpoint becuase of the EGM.
All in all, he is a fun character to play, though his gun skills are
non-existant (no skill, quickness of 1 <shrug>) and he has few other skills
right now. He will become a nice little walking computer :-)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.