From: | Schizi@***.com Schizi@***.com |
---|---|
Subject: | NPC Deckers [was: Construction of items...] |
Date: | Wed, 25 Aug 1999 13:09:33 EDT |
runnerpaul@*****.com writes:
> Deckers however are more limited. Unless you get hyper-creative,
> nearly all the decker-specific activities require that one-on-one.
> When they're not jacked in, the decker is relegated to doing the
> generic tasks that really anyone on the team can take care of, like
> using electronics skill to pick locks, negotiating with the Johnson,
> pulling a gun and shooting people and so on.
In the game I play in, I actually play two PCs; a shaman and an otaku (a
gnome otaku :-)
The otaku is not really very center stage, while the shaman is more
violent/flamboyant/look-at-me-while-my-spirits-rip-apart-the-bastard-fixer-tha
t-betrayed-us,
The otaku has such high mental attributes (I min-maxed him fairly decent
:-) and a photgraphic memory, he is a portable information source. in game I
will have him start to accumulate as much knowledge as he can.
Running the matrix takes time, so we do it on a seperate night (we play
online) but right now he can't find a jackpoint becuase of the EGM.
All in all, he is a fun character to play, though his gun skills are
non-existant (no skill, quickness of 1 <shrug>) and he has few other skills
right now. He will become a nice little walking computer :-)