From: | philippe pelletier philippe.pelletier2@*********.ca |
---|---|
Subject: | The Friggin' Healing Spell |
Date: | Sun, 29 Aug 1999 22:00:01 -0400 |
cannot use First aid after, and NR is right, better reread the rules
Mirage
Rand Ratinac a écrit:
> > > <Supermage>
> > > "I'll use 4 out of 9 Magic Pool Dice to augment my M(edium) Heal at
> Force 4,
> >
> > Right for one, how does he get a spell pool of 9? (I'm assuming
> you're using 3rd Edition, as you roll the sorcery dice to cast the
> spell in the example). It equals their magic+intelligence+willpower/3.
> So with a magic of 6, an intelligence of 6 and a willpower of 6, you
> end up with a spell pool of 6.
> >
> > If you are using 2nd edition, then fine so far.
>
> > > GM: So that's 3 boxes healed
> >
> > 2 successes=2 boxes healed in either edition.
>
> > BZZZZZTTTTT. Sorry, try again. In either edition, once magic has
> been used to heal someone, that's it. No more magical healing. No
> first aid either for that matter.
>
> > Hope that sorts it out for you...
> >
> > NightRain.
>
> NightRain,
>
> Check the example again. I have a sneaking suspicion that either
> they're using 1st edition, or they're using the spells from it - or
> they're using the spells incorrectly in later editions. The spell is
> described as a Medium Heal...
> ==> Doc'
> (aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)
>
> .sig Sauer
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