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From: Arcady arcady@***.net
Subject: AW: The Friggin' Healing Spell: Mark II
Date: Mon, 30 Aug 1999 09:53:17 +700
>> >I've got yet anither question about your healing/treating spells:
>> >
>> >How many Dice do you role, if you have sorcery 6 and a spell-power of 4??

>> >4 + Pool, or 6 + Pool??
>>
>> 6 + pool. In SR3 it's your sorcery skill that determines
>> the number of dice that you can roll for the spell success
>> test.
>
> And how about SRII??
> I hope my GM will never find out about this...
> I think it's much better, to use the force...
> Else I would lern 25 Spells all at power one, and could nontheless role a
lot of dice...

Wouldn't do you much good. Spell resistence and much of spell effect is determined
by force.

Your force 1 spells would all be resisted at TN 2 (since that's the minimum
TN). And would all have very limited effects and range (varies by spell). There's
only a small handful of spells for which force has no major effect for most
characters (like trid entertainment, most people won't need more than a few
meters radius on it, though a performance artist-mage might).

Arcady Resume: http://resumes.dice.com/arcady <0){{{{><
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