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From: Gurth gurth@******.nl
Subject: Manipulation Spells and Game Mechanics
Date: Wed, 1 Sep 1999 10:27:47 +0200
According to Gorbi, at 20:28 on 31 Aug 99, the word on
the street was...

> I had an argument with a player about the game mechanics of manipulation
> spells like "turn to stone" or the spells "turn to
liquid/energy/furniture"

Just to make sure: you mean Shapechange, Amorphous Liquid; Shapechange,
Energy Form; Shapechange, Human/Metahuman; and Shapechange, Inanimate
Object, right?

> from NAGEE.

Issue 3, to be precise, and to be updated to SR3 stats in issue 8.

> One argument was that if a vital organ such as the heart or the lung
> ceases to exist, the subject of the spell dies after the spell is
> released.
> The counter-argument was that the aura of the subject is untouched, it still
> says "this is a healthy man with a working heart". So if the spell is
> released the "physical component" of the being "asks" the aura
what form it
> should take.
> Any ideas?

Characters who are Petrified (as per the spell or critter power) don't die
when the spell takes effect or is released, so I don't see why they would
with a spell that does more or less the same -- except that with these
Shapechange spells, the target remains conscious, while with Petrify
consciousness is lost.

> Or a plausible explanation why spells like that simply don't work?

The one explanation I can come up with is "Magic doesn't do those things"
but that's not really a valid explanation within magical theory, I'm
afraid. I don't like them, myself, and I don't think I'd allow them in my
campaign, but they may be _possible_ nonetheless.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
De plaag is terug...!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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