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From: Gorbi gbmaill@***.de
Subject: Manipulation Spells and Game Mechanics
Date: Wed, 01 Sep 1999 13:45:48 +0200
> According to Gorbi, at 20:28 on 31 Aug 99, the word on
> the street was...
Gurt wrote:
>> I had an argument with a player about the game mechanics of manipulation
>> spells like "turn to stone" or the spells "turn to
liquid/energy/furniture"
>
> Just to make sure: you mean Shapechange, Amorphous Liquid; Shapechange,
> Energy Form; Shapechange, Human/Metahuman; and Shapechange, Inanimate
> Object, right?
>
>> from NAGEE.
>
> Issue 3, to be precise, and to be updated to SR3 stats in issue 8.

Yes, I didn't remember the correct names, only the effects.


> Characters who are Petrified (as per the spell or critter power) don't die
> when the spell takes effect or is released, so I don't see why they would
> with a spell that does more or less the same -- except that with these
> Shapechange spells, the target remains conscious, while with Petrify
> consciousness is lost.

Okay, let's assume all the spells work like the Petrify power (without the
loss of consciousness).
But my question remains: Why do the targets of the spells don't die? The
heart has stopped, the brain doesn't get oxygen and so on. Hey, the target
doesn't een HAVE a heart or a brain. The astral space and the matrix show us
that a person can exist outside the body. But WITHOUT the body?
Can anybody give me an explanation except "Well, don't as, it's magic."


Gorbi

--
"The more laws and order are made prominent, the more thieves and robbers
there will be." --Lao Tse

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