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From: Lars Ericson lericson@****.edu
Subject: Spells and Force Level
Date: Wed, 01 Sep 1999 15:31:12 -0500
Arcady wrote:

> Only by a little bit. Force 1 gives you 6 meters (for a non burned out mage)
> and that's enough for most uses. Those other 3 to 4 force points would be much
> better spent getting a wider variety of spells.
>
> At only 25 points to start with (35 for aspected) you don't get much in the
> way of variety unless you buy everything at the bare bones practical level.
> With spells that you can afford to go low on it's a better idea to do so.
>
> Unless you want a very narrowly focused mage.

I guess that's where our opinions/preferences for magicians vary. I like
having a small core of spells that are flexible while still being
reliable. I'm not saying your preference is wrong, it's just different.
I would never have given up my Clairvoyance 5 while trying to rescue an
exxecutive from the shutdown Renraku Arcology. Being able to scan
through rooms and down hallways while staying hidden and protected was
invaluable. I find myself taking the same core spells everytime:

Manabolt
Powerbolt
Flamethrower (or some other Elemental Damaging Spell)
Heal
Clairvoyance
Improved Illusion
Physical Mask
Levitate

Of course, I'm a gamemaster first and a player second so I haven't had
more than four magician characters ever.



--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/

Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that one
spark of enjoyment that keeps you going.

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