From: | Gurth gurth@******.nl |
---|---|
Subject: | Manipulation Spells and Game Mechanics |
Date: | Thu, 2 Sep 1999 11:44:30 +0200 |
the street was...
> > You see, that's exactly the problem -- "it's magic" is the only answer
> > that will work. Applying physics or chemistry to Shadowrun spells simply
> > doesn't work in about 99% of all cases, because magic doesn't stick to the
> > rules of science. If it did, how do you explain Levitate, or Flamethrower?
>
> I'm no physics major, and I have severe problems with quantum mechanics, but
> isn't there a small (infinitesimal) chance that a thrown object will move UP and
> not down? Magic *could* just control atoms and sub-atomic particles and thus
> allow that infinitesimal chance to occur under whatever. I know that's not the
> correct explanation, but it IS scientific. ;)
That's the explanation you'd use in Mage: The Ascenscion, when casting a
levitate-like spell in a room full of physicists :)
--
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