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From: Lars Ericson lericson@****.edu
Subject: stuttering spirit
Date: Thu, 02 Sep 1999 09:15:00 -0500
LSDodge wrote:
>
> Okay, so I miscalculated the cost of a piece of cyberware for my character,
> he was at .1 and now he is at -.06. My GM trusts his players, so he didn't
> need to check it. I brought my error to his attention and he said I could
> just remove the cyberware and that would be that, like it never happened.
> The campaign is ending with the next run, so I figured have him go out with
> a bang and throw him into super cyber psychosis. What I need from the all
> knowing, all creative list is: If I keep the cyberware that drops him below
> zero, does he have any time before he kicks it, or did he die on the table?
> ( I think playing his spirit stuttering out of him might be neat), also, do
> any of you have suggestions for playing an amoral, zero-empathy,
> manipulative leader?

I think this good be a cool role-playing experience, but you need to
explain and clear it with the Gamemaster so that he knows what's going
and can try and integrate it into the end of the campaign. Don't spring
it as a surprise to him, the players are another matter :-)

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/

Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that one
spark of enjoyment that keeps you going.

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