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Mailing List Logs for ShadowRN

From: Oliver McDonald oliver@*********.com
Subject: stuttering spirit
Date: Thu, 02 Sep 1999 12:49:00 -0400 (EDT)
On Wed, 1 Sep 1999 21:53:47 -0400, LSDodge wrote:

>Okay, so I miscalculated the cost of a piece of cyberware for my character,
>he was at .1 and now he is at -.06. My GM trusts his players, so he didn't
>need to check it. I brought my error to his attention and he said I could
>just remove the cyberware and that would be that, like it never happened.
>The campaign is ending with the next run, so I figured have him go out with
>a bang and throw him into super cyber psychosis. What I need from the all
>knowing, all creative list is: If I keep the cyberware that drops him below
>zero, does he have any time before he kicks it, or did he die on the table?
>( I think playing his spirit stuttering out of him might be neat), also, do
>any of you have suggestions for playing an amoral, zero-empathy,
>manipulative leader?

According to the rules he either dies on the table, OR if the magic and tech to create a
cyberzombie is used, he doesn't die...

-----------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://www.spydernet.com/oliver/
-----------------------------------------------------------
Space. The Final Frontier. Let's not close it down.
Brought to you via CyberSpace, the recursive frontier.

"that is not dead which can eternal lie, And with strange aeons even death may
die."
-H.P. Lovecraft, "The Call of Cthulhu."

ICQ: 38158540

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