From: | Oliver McDonald oliver@*********.com |
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Subject: | stuttering spirit |
Date: | Thu, 02 Sep 1999 12:49:00 -0400 (EDT) |
>Okay, so I miscalculated the cost of a piece of cyberware for my character,
>he was at .1 and now he is at -.06. My GM trusts his players, so he didn't
>need to check it. I brought my error to his attention and he said I could
>just remove the cyberware and that would be that, like it never happened.
>The campaign is ending with the next run, so I figured have him go out with
>a bang and throw him into super cyber psychosis. What I need from the all
>knowing, all creative list is: If I keep the cyberware that drops him below
>zero, does he have any time before he kicks it, or did he die on the table?
>( I think playing his spirit stuttering out of him might be neat), also, do
>any of you have suggestions for playing an amoral, zero-empathy,
>manipulative leader?
According to the rules he either dies on the table, OR if the magic and tech to create a
cyberzombie is used, he doesn't die...
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Oliver McDonald - oliver@*********.com
http://www.spydernet.com/oliver/
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