From: | Ereskanti@***.com Ereskanti@***.com |
---|---|
Subject: | Razor Nails |
Date: | Thu, 2 Sep 1999 16:12:07 EDT |
sandman@****.uni-oldenburg.de writes:
> I don't understand your answer 'Yes' to a option 1 or option
> 2 question, K, but maybe I just didn't hear the shot (means
> I didn't get what you were talking about but I'm wrong and
> your answer is correct).
I was saying that "yes, the increase is to BOTH attributes".
> Now to my view concerning the question above.
> Being strict in the rules Razor Nails are no bullets and
> don't come from guns you apply the edge weapon rule to
> dikoted razors. But the way I see (and would handle) it,
> dikoted objects are just harder which makes better
> penetration for projectiles and less momentum loss for edged
> weapons. A sword for example cuts through armor and bones
> like butter without bending or getting dull. Razor Nails are
> just short blades which IMHO don't allow much damage per se.
> They cut through kevlar more easily because they are
> effectivly sharper than the standard version but they don't
> do more damage because they don't tear that deep into the
> flesh to do serious damage (except from cutting vein). More
> important is a high skill to hit the eyes, sinews or veins.
> Thus in my campaign I'd rule that you get the +1 power
> increase rather than the +1 damage level increse.
The way I've always envisioned the process is that the "layering" of Dikote'
actually puts a very thin, yet "Diamond Hard" coating of material on the item
itself. Where there are edges (intersecting planes of form/shape), the new
edge of the dikote is normally an improvement over the given boundary due to
molecular structure of coincidence (the point where two planes meet has a
given rigidity/structure integrity...diamonds is better than say Steels).
Its' one of those things I've learned not to entirely argue with or question
*too* deeply...
-K (...now if I could just ease up on Ruthenium)