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From: Rand Ratinac docwagon101@*****.com
Subject: Ruthenium (Re: Questions of great importance)
Date: Thu, 2 Sep 1999 19:35:01 -0700 (PDT)
> > >How about PolyPOV Ruthenium? Considering what the team would be
doing and where they are going, this is entirely possible.
> >
> > Hadn't actually thought of that. And rigid armour would make
sense (light to medium security) for special operations forces.

Actually, isn't that stuff kinda restrictive? That's why I put the team
in soft armour to start with. They're loaded for bear, but they're
trying to get through WITHOUT fighting. Much. :) Like I said,
concealment is everything. In which case ruthenium rocks, but I
wouldn't think rigid armour would.

Thoughts, army-type-dudes? Would a spec ops team who's going in to get
someone out, not start a war, wear heavy-ish armour?

> > Whats the refresh rate on Ruthenium?
>
> FAST!!! And something tells me its' going to be even FASTER in
upcoming materials down the road (we've advanced the SR SOTA Curve,
this only makes sense)...

Can you give me more than vague hints here, K?

> WHY is Ruthenium going to have a reducing effect upon *ANY* kind of
armor. If anything, I see armor that has been hit (especially by HE
rounds, Acid, etc...) as having *ITS* effectiveness reduced.
>
> I just don't like the way they've pointed the rules out as they stand
here. Its' used for flexible screens/trids, etc...I don't understand
the problem.
> -K (okay, I'm confused, I admit it)

Good question. I for one certainly can't answer it. But the rule stuffs
me up pretty good. :) Now, I think I'm going to have to take some
"artistic license" and ignore the armour-reduction of the polymer - or
I'll have them wearing standard armour, with a ruthenium "suit" over
the top of that. Is that allowed in the rules?
==Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
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