From: | Ereskanti@***.com Ereskanti@***.com |
---|---|
Subject: | Ruthenium (Re: Questions of great importance) |
Date: | Thu, 2 Sep 1999 23:01:38 EDT |
docwagon101@*****.com writes:
> > > Whats the refresh rate on Ruthenium?
> >
> > FAST!!! And something tells me its' going to be even FASTER in
> upcoming materials down the road (we've advanced the SR SOTA Curve,
> this only makes sense)...
>
> Can you give me more than vague hints here, K?
Not really.
> > WHY is Ruthenium going to have a reducing effect upon *ANY* kind of
> armor. If anything, I see armor that has been hit (especially by HE
> rounds, Acid, etc...) as having *ITS* effectiveness reduced.
> >
> > I just don't like the way they've pointed the rules out as they stand
> here. Its' used for flexible screens/trids, etc...I don't understand
> the problem.
> > -K (okay, I'm confused, I admit it)
>
> Good question. I for one certainly can't answer it. But the rule stuffs
> me up pretty good. :) Now, I think I'm going to have to take some
> "artistic license" and ignore the armour-reduction of the polymer - or
> I'll have them wearing standard armour, with a ruthenium "suit" over
> the top of that. Is that allowed in the rules?
I know that we've used it for some time now actually. There is one character
and a drone (anthroform) that use the concept all the time. Both of them
ordered a larger than size for them type of "rain parka/slicker" with a
hood/mask of sorts. The character wears his armor jacket/shin guards
underneath it as they go along. Sure, he's a bit warm, but for *many*
targets, he's vanished anyway.
The drone is a bit more complicated but functions along the same principle.
-k