From: | Peter Andersson wolfbane@***.passagen.se |
---|---|
Subject: | SR Future Products and Such |
Date: | 05 Sep 99 23:45:06 +0100 |
Subject: Re: SR Future Products and Such
On Wed, 11 Aug 1999 11:33:22 -0400 Wildfire <Wildfire@*************.com>
writes:
[small snip]
>The old style also seemed more of the Shadowrun "feel", grab something
you
>shouldn't have, tweak it, disperse it, more of what characters would
read. The
>new style just seems somehow less, geared more towards player knowledge
than
>fitting it into a context that characters would read.
>
I tend to agree. The older books, especially ones like Shadowbeat, give
the SR universe it's "flavor". It gives both players and GMs a look at
how the entire SR universe is, not just the little corner labeled:
"Shadowrunners only".
Personally, I like "flavor" books because they give the campaign an
atmosphere that everyone understands. Yes it's nice to know that you
can do such and such with this and that, but it's just numbers without
any view on how it affects the rest of the world.
What happens outside the shadows strongly influences what happens inside
the shadows. If a universe is static than it just dies. Unless there's
growth (which usually but not always) implies expansion. As concepts are
developed, then give the entire game a richer flavor that makes it more
appealing not only to those of us who play regularly but to potential
players as well.
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Griffin Industries
"A Shadowrunner's Corp."
http://www.angelfire.com/oh2/Griffin/index.html
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