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From: Gurth gurth@******.nl
Subject: Snipers (was Re: Questions of great importance)
Date: Wed, 8 Sep 1999 11:24:26 +0200
According to Rand Ratinac, at 21:00 on 7 Sep 99, the word on
the street was...

> > Sneaking up on a sniper? That assumes you can pinpoint the sniper's
> > location (in which case the sniper hasn't done his or her job well
> > enough) and that the sniper doesn't see you coming (unlikely, as
> > observation is about as important in sniper training as accuracy with a
> > rifle). If you try to approach a sniper and the sniper has time to set
> > up a shot, I wouldn't rate your survival chances very highly...
>
> Good points. Still, it's called "contingency planning". :) It's
> unlikely to happen, but one time in ten, or a hundred, or a thousand,
> SOMEONE'S going to get the drop on you.

To be honest, I doubt it. The fact that modern-day snipers don't carry
that kind of firepower for such a contingency situation probably says
enough, IMHO.

> And it's MUCH more of an issue in SR than in real life. I've played an
> SR sniper and I've NEVER had a spotter (not enough manpower)

Maybe it was partly because nobody in the group knows that -- or
understands why -- snipers use spotters?

> and I've rarely had the clear lines of sight of an open-field sniper
> that I need in order to be able to observe everything around me.

That's probably because SR games tend to take place in urban terrain,
where you could snipe with an SMG if you were so inclined. In open
terrain, you can put the long range of a rifle to good use.

> > You could also make the sniper an ork, so that the weight won't be
> > much of a bother, either. Or equip the spotter with the assault rifle
> > and grenade launcher...
>
> True - or a bulked-out adept or sammie. :)

Equally possible, sure.

> > Good, just making sure :) Too many shadowrunner teams carry all kinds
> > of different weapons, with the effect that when one person runs out of
> > ammo, the others can't share theirs...
>
> Oh yes - way bad news.
>
> Of course, that's not such an issue in SR GAMES, as different weapons
> in the same class have interchangeable ammo. Unless you want to get
> realistic, of course.

Well, I enforce the rule that unless the clip size is the same, weapons
can't share ammo except by removing the rounds from one weapon's clip and
stuffing them into an empty clip for the other. Which takes plenty of
time...

> > Okay, but what about the number of shots? That's my main objection to
> > a laser as a support weapon -- if the common types of laser hold only
> > 20 shots, the best ones available might hold maybe 50 or so and still
> > be portable. For the same bulk and weight, you could have hundreds of
> > rounds for a machinegun.
>
> Good point. But those bullets would just be bouncing off the tougher
> drones.

Get an MMG with APDS rounds. That way you can kill Armor 15 drones with a
well-aimed burst.

> As I said, the laser is just for drone-killing and emergencies. The only
> other thing that'd be of use in that role would be an assault cannon
> (which also suffers from ammo limitations) and is hellishly noisy.

If you want to do silent shots, yes, a laser is the way to go.

> I'm not sure, but I think I may actually have given everyone MGL
> pistols and a wide assortment of minigrenades. Tasty, neh?

And very heavy. If I were you, I'd add up the weights of all the stuff
they're supposed to be wearing and carrying, just to see if it's still
feasible.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
De plaag is terug...!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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