From: | abortion_engine abortion_engine@*******.com |
---|---|
Subject: | Deciper press release link |
Date: | Thu, 9 Sep 1999 15:45:32 -0400 |
> >> Earthdawn wasnt all that great to begin with. As evidinced by poor
> >> sales.
> >
> >There are a lot of things that are worthwhile that are not popular. Just
> >look at me, for example. Just because the line didn't sell doesn't mean
that
> >it wasn't a good game. In the end, I guess it's an issue of personal
> >opinion. Now, I didn't play the game that often, but I resent the loss of
> >opportunity to learn more about the past of the Shadowrun world. The
return
> >of the Horrors, the direction magic is going, and, god forbid, the past
of
> >Aina and Harlequin, which I now have to read in French since no English
> >printings will be available.
> >
> You resent it? Why?? It wasn't a personal attack at you or the gamers in
> general. Geez....
I resent many things that are not personally related to me. Perhaps I am not
using the word in the same way you are. [That tends to happen to me a lot.]
> Now, to set the record straight on this (and god knows this won't be the
> first time nor the last that this will have to be said), the ED/SR link
> was, well... badly done. It was something that got thrown into the mix
> AFTER Earthdawn was written, and unfortunately, it made the link an
awkward
> one, at best. Plus, that link hampered SR, because any time something
> happened in Shadowrun, everyone went rushing to find an ED precedent, or
> associated it with the IE or Horrors (And rightly so during Dowd's run,
> especially toward the end :/). And anything in ED, everyone started
> looking for in Shadowrun.
>
> Earthdawn was a good game on it's own. And had it been well thought out,
> the ED/SR link could have been cool. But, things have progressed to the
> state they're currently in for two reasons:
I guess I just don't agree. At all.
> 1) Earthdawn didn;t sell. There's nothing that can be done about that.
> FASA tried everything they could to get people interested in the game,
> INCLUDING giving away the rules on CD-ROM. In the end, it wasn;t enough,
> and the game went the way of the Dodo, and will probably never get
> resureccted. Sad, but true.
This I agree with. But I'm used to the things I like being unpopular. With
the exception of the American television show "Friends," it's always true.
[I am being serious, in case anyone wanted to know.]
> 2) There was a time in Shadowrun (late 95 or so) when if you mentioned
> Immortal Elves or Horrors, most Shadowrun Players wanted to slap you (And
> you long termers, don;t deny it. I remember a LOT of complaints on this
> list back when I first joined in 96, and that was after the FASA IE and
> Horror stuff was dying off). It got to be a VERY overused cliche in
> Shadowrun. Anything big happened, it either meant that the Horrors were
> coming, Harley was involved, or both. Even the bugs, which by themsleves
> got way overused, were Horror related. And that point was the LOW point
> for Shadowrun, sales wise. Harlequin the first was a very neat adventure.
> Harley's Back was, IMO, kinda dumb and pointless... Interesting idea,
but...
Well, that does it. I'm not like most SR players. Damn. All that hard work
for nothing.