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Mailing List Logs for ShadowRN

From: abortion_engine abortion_engine@*******.com
Subject: Deciper press release link
Date: Thu, 9 Sep 1999 15:45:32 -0400
> At 11:12 PM 9/8/99 -0400, abortion_engine wrote these timeless words:
> >> Earthdawn wasnt all that great to begin with. As evidinced by poor
> >> sales.
> >
> >There are a lot of things that are worthwhile that are not popular. Just
> >look at me, for example. Just because the line didn't sell doesn't mean
that
> >it wasn't a good game. In the end, I guess it's an issue of personal
> >opinion. Now, I didn't play the game that often, but I resent the loss of
> >opportunity to learn more about the past of the Shadowrun world. The
return
> >of the Horrors, the direction magic is going, and, god forbid, the past
of
> >Aina and Harlequin, which I now have to read in French since no English
> >printings will be available.
> >
> You resent it? Why?? It wasn't a personal attack at you or the gamers in
> general. Geez....

I resent many things that are not personally related to me. Perhaps I am not
using the word in the same way you are. [That tends to happen to me a lot.]

> Now, to set the record straight on this (and god knows this won't be the
> first time nor the last that this will have to be said), the ED/SR link
> was, well... badly done. It was something that got thrown into the mix
> AFTER Earthdawn was written, and unfortunately, it made the link an
awkward
> one, at best. Plus, that link hampered SR, because any time something
> happened in Shadowrun, everyone went rushing to find an ED precedent, or
> associated it with the IE or Horrors (And rightly so during Dowd's run,
> especially toward the end :/). And anything in ED, everyone started
> looking for in Shadowrun.
>
> Earthdawn was a good game on it's own. And had it been well thought out,
> the ED/SR link could have been cool. But, things have progressed to the
> state they're currently in for two reasons:

I guess I just don't agree. At all.

> 1) Earthdawn didn;t sell. There's nothing that can be done about that.
> FASA tried everything they could to get people interested in the game,
> INCLUDING giving away the rules on CD-ROM. In the end, it wasn;t enough,
> and the game went the way of the Dodo, and will probably never get
> resureccted. Sad, but true.

This I agree with. But I'm used to the things I like being unpopular. With
the exception of the American television show "Friends," it's always true.
[I am being serious, in case anyone wanted to know.]

> 2) There was a time in Shadowrun (late 95 or so) when if you mentioned
> Immortal Elves or Horrors, most Shadowrun Players wanted to slap you (And
> you long termers, don;t deny it. I remember a LOT of complaints on this
> list back when I first joined in 96, and that was after the FASA IE and
> Horror stuff was dying off). It got to be a VERY overused cliche in
> Shadowrun. Anything big happened, it either meant that the Horrors were
> coming, Harley was involved, or both. Even the bugs, which by themsleves
> got way overused, were Horror related. And that point was the LOW point
> for Shadowrun, sales wise. Harlequin the first was a very neat adventure.
> Harley's Back was, IMO, kinda dumb and pointless... Interesting idea,
but...

Well, that does it. I'm not like most SR players. Damn. All that hard work
for nothing.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.