From: | abortion_engine abortion_engine@*******.com |
---|---|
Subject: | Snipers (was Re: Questions of great importance) |
Date: | Thu, 9 Sep 1999 16:03:38 -0400 |
> lately, a strange throught about "Camouflage" has come to mind for me.
What
> are the various house rules for "Camouflage" that people have used in
their
> games? I'm really curious now, not only from the POV of what is possible,
> but what direction you perceive certain skills usage(s).
>
> For instance, one such ruling we've got is that the person with a
> "Camouflage" or "Blending" skill (either stand alone or
Specialization off
of
> Stealth) rolls a number against the persons' signature. The number of
> successes becomes the temporary boosting to the signature, or at least the
> visual perception test modifier. Kind of like knowing how to place/apply
> certain cosmetics, paints, types of clothing, etc...in order to directly
> improve something.
>
> Anyone else?
>
> -K
>
We just use the Stealth skill with lots of common sense. Since stealth is so
vague, we end up using far more common sense than I would like. I'd like to
hear a good house rule, too.