From: | Mark Fender markf@******.com |
---|---|
Subject: | SR2 v. SR3 [was: Re: Deciper press release link] |
Date: | Fri, 10 Sep 1999 08:47:44 -0500 |
> >> Well, we have a new initative system that some people like ( I do ),
> >> Matric rules from VR2 and rules from Rigger 2 in the main book,
> >>
> >Not a great selling point if you already own these books.
> >
> Yeah, but say you had just sat in on a Shadowrun game somewhere (Say, at a
> convention), and you were interested in picking up the basic book to start
> a game of your own. BUT... Wait! YOu need to pick up these two books
> since the systems in the Shadowrun 2 book are obsolete.
>
Someone mentioned this earlier but a SR2 Expanded would have sufficed.
Replace the appropriate sections with the new Matrix and Rigger rules, bound
it in a hardcover, and, voila!, a brand new book that would get snapped up
by a good percentage of the SR gaming population, as well as those newbies.
[snip]
> And, since we have to make these chages anyways, lets clean up the system.
> Fix some of the stuff that's been driving all the Shadowrunners out tehre
> nuts. Magic is one big mess, only the super-cyber-sammies like the
> initiative system, and most groups have about 30 house rules to fix all
> the
> stuff that simply doesn;t work, or is down rigt broken.
>
Well, I guess I'm atypical for this list, but I'm not into gaming the
micromillmeter difference in your ammunition that make a whole heck of a lot
of difference, nor was I into analyzing the very substance of the Astral
Plane, so I guess all these little fixes were lost on me. What were they?
What changed? I guess I missed those in my quick read through of SR3. I'd
love to be proven wrong on this, seeing as how I've already purchased the
book.
> Don;t play with SR3 if you don;t want to. But whether the few of you that
> don't like SR3 agree or not, it WAS necessary.
>
Bull, read this statement again. Whether we think it was necessary or not,
it was. So, no one's allowed to disagree with you?