From: | Christopher Pratt valen@*******.com |
---|---|
Subject: | SR2 v. SR3 [was: Re: Deciper press release link] |
Date: | Fri, 10 Sep 1999 13:10:24 -0400 |
> Initiative was changed to balance things out. The Super Sammy doesn;t go
5
> times before the mage, and a lone Sammy against a gang of 6 uncybered
> Street Thugs actually has a challenge on his hands. Once upon a time, if
> you didn;t have speed enhancements, you were probably dead. Especially if
> you were the mage.
>
> Along those lines was the changes to the amount that combat pool
refreshed.
> Instead of refreshing every action, it refreshes when you roll Initiative
> again. Using the same Sammy vs. Thugs example above, That sammy has only
a
> single pool to defend against all 6 thugs, as well as to attack back.
> Chances are, he's gonna die, unless he's got a LOT of Armor, Skill, and
Body.
>
or a light machine gun :)
Christopher Pratt
valen@*******.com