Back to the main page

Mailing List Logs for ShadowRN

From: Christopher Pratt valen@*******.com
Subject: SR2 v. SR3 [was: Re: Deciper press release link]
Date: Fri, 10 Sep 1999 13:10:24 -0400
>
> Initiative was changed to balance things out. The Super Sammy doesn;t go
5
> times before the mage, and a lone Sammy against a gang of 6 uncybered
> Street Thugs actually has a challenge on his hands. Once upon a time, if
> you didn;t have speed enhancements, you were probably dead. Especially if
> you were the mage.
>
> Along those lines was the changes to the amount that combat pool
refreshed.
> Instead of refreshing every action, it refreshes when you roll Initiative
> again. Using the same Sammy vs. Thugs example above, That sammy has only
a
> single pool to defend against all 6 thugs, as well as to attack back.
> Chances are, he's gonna die, unless he's got a LOT of Armor, Skill, and
Body.
>

or a light machine gun :)

Christopher Pratt
valen@*******.com

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.