Back to the main page

Mailing List Logs for ShadowRN

From: dghost@****.com dghost@****.com
Subject: Why ED failed (Was - Deciper press release link)
Date: Sun, 12 Sep 1999 12:27:54 -0700
On Sat, 11 Sep 1999 12:05:21 -0700 "Sebastian Wiers"
<m0ng005e@*********.com> writes:
<SNIP>
> Based on my perception, there's no way in hells 9 circles that any ED
> player ever whined about "not having anywhere to go / spend his
expereince
> points". Reaching a high circle is really hard to do- you will NEVER
max
> out, unless your game is really truely atypical. Instead, what you
> tend to do is broaden yuor character out into other areas. Or you
die-
> that happens often enough, even to "powerful" ED PC's.

So you're saying every game starts with beginning characters? What I
mean is regardless of where the limit is or how hard it is to reach the
limit (it's not easy to reach 20th level in AD&D let alone 30th), the
fact that the limit exists is a drawback

> But you may still be right- this is something you see after playing
it for
> a while, and yours could easily be a common perception. The fact that
> abilties are fairly tightly dictated by "class" is a stronger
limitation,
> and one that SR more successfully avoids.

Another parallel to AD&D ...

> Personally, I think the SR / ED link was bad for ED. More than once,
I
> heard ED described as "SR without guns and cyber", the immediate
response of
> the listener being "yuck, who'd want to play that?"
> Sigh....

Conceptually, that's kind of what it was ... (Game) Mechanically it's
like AD&D mated with AD&D.

> Personally, I sometimes wish SR advancement was a bit more like ED.
In
> ED, your character often can advance a little bit every playing
session,
> but it doesn't drastically change the nature of your campaign once
> characters reach a certain level of power. The game is set up to
handle
> the advancement.

Well, in SR, it's hard (IMO) to get that level of poweer ... you're
certainly not going to get it by skill alone ... the number of dice roll
compared to the chance of getting the target number is not proportional
growth. The cost compared to return will get out of hand.

> I'll have to see how this goes in SR3, but I know in SR2, advancement
was
> both pretty slow and yet still somewhat disruptive. I don't know how
it
> could be better though... Any suggestions? Is it amount of kamra
that
> matters, karma to cash ratios, or just how it all gets spent, or what?

Why would it change?

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

___________________________________________________________________
Get the Internet just the way you want it.
Free software, free e-mail, and free Internet access for a month!
Try Juno Web: http://dl.www.juno.com/dynoget/tagj.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.