From: | Iridios iridios@*********.com |
---|---|
Subject: | DNA/DOH! |
Date: | Sun, 12 Sep 1999 23:13:43 -0400 |
>
> I'd like to run the adventure DNA/DOA for my group, but I've got thsi
> problem with the main plot point...here's some spoiler space for the
> paranoid among us.
>
> Spoiler space
>
> Spoiler space
>
> Done. Okay. I basically like DNA/DOA, but the whole metegene stuff
> where you can make your own metaspecies (Tiger Sapiens, etc.)...that's
> just waaay too over-the-top for me. Has anyone found (or can anyone
> think of) a way to change that part of the plot and still keep the rest
> of the run intact? Or is it just better that I don't take the players
> on this one?
If you like the basic premise, just tone it down a bit. Instead of
newly created metaspecies, have the "patients" be metahumans that have
undergone "retro-viral genetic alterations", which was done in an
attempt to give metahumans characteristics found to be advantageous in
animals (vision, claws, etc.). These patients were a) unwilling and
b) unable to adapt to the changes and thus have become half mad (or
more) and rather savage. When your players first encounter them, you
can describe them (the "patients") as looking like Tiger Sapiens and
such, until they get a much closer examination.
--
Iridios
"Accept what you cannot avoid,
Avoid what you cannot accept."