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Mailing List Logs for ShadowRN

From: Steven A. Tinner bluewizard@*****.com
Subject: DNA/DOH!
Date: Sun, 12 Sep 1999 21:07:54 -0400
> I'd like to run the adventure DNA/DOA for my group, but I've got thsi
>problem with the main plot point...here's some spoiler space for the
>paranoid among us.
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> Done. Okay. I basically like DNA/DOA, but the whole metegene stuff
>where you can make your own metaspecies (Tiger Sapiens, etc.)...that's
>just waaay too over-the-top for me. Has anyone found (or can anyone
>think of) a way to change that part of the plot and still keep the rest
>of the run intact? Or is it just better that I don't take the players
>on this one?

This is a simple change.
Just add in any of your garden variety paranormal animals, and just add the
mutation rules from Critters (Or Cal Free) to make them suitably icky.
That way, you still get the point across that the Azzies are involved in
some nasty bioengineering, without adding human/animal hybrids into the
game.
You can add a little cyber/bioware to these critters too, if you want to
make them a little more deadly.

Good Luck!

Steven A. Tinner
bluewizard@*****.com
http://listen.to/tinner
"God is my co-pilot, but the Devil is my bombardier."

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