From: | Ereskanti@***.com Ereskanti@***.com |
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Subject: | DNA/DOH! |
Date: | Mon, 13 Sep 1999 13:16:05 EDT |
iscottw@*****.nb.ca writes:
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> I'd like to run the adventure DNA/DOA for my group, but I've got thsi
> problem with the main plot point...here's some spoiler space for the
> paranoid among us.
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> Done. Okay. I basically like DNA/DOA, but the whole metegene stuff
> where you can make your own metaspecies (Tiger Sapiens, etc.)...that's
> just waaay too over-the-top for me. Has anyone found (or can anyone
> think of) a way to change that part of the plot and still keep the rest
> of the run intact? Or is it just better that I don't take the players
> on this one?
Personally, I would say keep the Metagene concept but perhaps consider the
"tiger sapiens" to be a "shapeshifter wannabe". Perhaps the genetic
material
being used here was taken from a shapeshifter, and said critter is wanting
these "perverse experiments" stopped. The character "Farseer"
introduced in
the NAN Sourcebooks (book #2 IIRC) would be someone whom might get involved
in this sort of thing. I know it means for you to at least go to other
materials than the DNA/DOA module, but it is *one* alternative/modification
to consider.
-K