From: | Starrngr@***.com Starrngr@***.com |
---|---|
Subject: | the Revenge of Poison Ivy (Re: Astral Defences) |
Date: | Tue, 14 Sep 1999 07:14:16 EDT |
Ereskanti@***.com writes:
> Okay, everybody, time to get out of the flaming wars and onto something
more
> constructive, and I *mean* constructive.
>
> "Pitcher Plants" and "Guardian Vines" are two things now, as
well as
> "Biofiber". Anyone else? I've had "Treants" of late myself,
but it was
the
> result of a Manitou spirit running loose in a gunfight. Anymore, give
ideas
> and actual attributes, game mechanics if you can please.
>
Hmm. How about a varient of the Dreaded "Awakened Kudzu"... Its not just
dual active, but it desnsitive to changes in the astral as well... IE
something creates an astral spike (Like an astrally projecting mage) nearby
(say within the Victems essance in meters) and the stuff starts growing in
that direction and tries to engulf it (Perhaps by making the plant such that
it takes added astral energy to make it grow?) Not sure what most of the
apprapo stats would be, but the critter powers of engulf and Binding would
most definatly be apprapo, as would probobly essence drain (IE if it muckles
on to you astrally or otherwise, it starts feeding on ya...)
goodness, what WOULD the appropriate sort of stats be for Plants??