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Mailing List Logs for ShadowRN

From: Scott W iscottw@*****.nb.ca
Subject: the Revenge of Poison Ivy (Re: Astral Defences)
Date: Tue, 14 Sep 1999 10:49:07 -0300
"And now, a Channel 6 editorial reply to Ereskanti@***.com."
] Okay, everybody, time to get out of the flaming wars and onto
something more
] constructive, and I *mean* constructive.
]
] "Pitcher Plants" and "Guardian Vines" are two things now, as well as

] "Biofiber". Anyone else? I've had "Treants" of late myself, but it
was the
] result of a Manitou spirit running loose in a gunfight. Anymore,
give ideas
] and actual attributes, game mechanics if you can please.

All right, al right, here's another...

A plant that's sort of a ground-cover, with a mess of vines, flowers,
and every so often, maybe a digestive opening of some sort????? (I'm
stuck on how this sucker'd get its nutrients). Anyway, the ground
cover's covered with teeny thorns, so that anything that walks on it
might get pricked by the thorns, inducing an effect similar to
Paralyzing Touch. When Quickness gets to zero, people just sorta keel
over, and eventually die. This attracts scavengers, who might get
caught, etc.

But you say, this won't be a risk at all to those with boots on! No,
it won't, at least not to their feet. I find critters that are always
deadly all the time to be a little boring, actually. The scariest
situations happen when a normally harmless plant, animal, or mineral
(?) are suddenly deadly because of a change in circumstances, I.E.
"Those rats weren't a problem until you lost your flashlight," or
"gosh, now that your legs are broken, those wild dogs are getting a lot
braver. How many bullets do you have left again?"

Anyway, there it is. If someone can help me with how such a plant
"gets its energy," as it were, that'd be a big help. Most plants have
to dissolve their prey, by soaking it in digestive juices. Any ideas?

-Boondocker

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