From: | Gurth gurth@******.nl |
---|---|
Subject: | the Revenge of Poison Ivy (Re: Astral Defences) |
Date: | Tue, 14 Sep 1999 19:56:49 +0200 |
the street was...
> A plant that's sort of a ground-cover, with a mess of vines, flowers,
> and every so often, maybe a digestive opening of some sort????? (I'm
> stuck on how this sucker'd get its nutrients). Anyway, the ground
> cover's covered with teeny thorns, so that anything that walks on it
> might get pricked by the thorns, inducing an effect similar to
> Paralyzing Touch. When Quickness gets to zero, people just sorta keel
> over, and eventually die. This attracts scavengers, who might get
> caught, etc.
>
> But you say, this won't be a risk at all to those with boots on!
Nature doesn't really "design" plants to penetrate protective clothing,
IMHO :)
> No, it won't, at least not to their feet.
So what you do is have the NPCs lay an ambush in such a way that the plant
is precisely in the kill zone. NPCs open fire, PCs duck for cover, and you
can figure the rest out yourself :)
If you're a native of the area and know about these plants, this would be
a tactic worth considering, I think.
> I find critters that are always deadly all the time to be a little
> boring, actually. The scariest situations happen when a normally
> harmless plant, animal, or mineral (?) are suddenly deadly because of a
> change in circumstances, I.E. "Those rats weren't a problem until you
> lost your flashlight," or "gosh, now that your legs are broken, those
> wild dogs are getting a lot braver. How many bullets do you have left
> again?"
Critters in SR are usually no match for the players' firepower. Plants
would be a different matter -- they don't die if you pump a few bullets
into them, and on top of that players don't really expect them to be
dangerous.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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