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Mailing List Logs for ShadowRN

From: Barbie LeVile barbie@********.de
Subject: Munchkin overkill
Date: Wed, 15 Sep 1999 00:09:05 +0200
Arclight wrote:
>

>
> Ok, let's get serious. I suppose you want Auralis to designate targets
> and the sentry system to engage them. You want to store the weapons in
> the arms, or put them in mounts there. The sentry can control these
> arms through either a smartgun system or the move-by-wire.

Exactly, i want to reroute the actual engament of the target to the
sentry system, allowing so multiple targets to be engaged at once.
>
> Just to sum it up, and clear the mind from bickering ;)
>
> I don't think either the smartgun nor the MBW can provide the sentry
> with a sort of control over Auralis' arms, although you could solve
> this via some kind of program within the sentry system. Anyway, there
> are some problems with the sentry taking over the arms while for example
> using a ladder (the sentry decides to fire all weapons on a enemy,
> and you start falling). I would integrate something to allow Auralis
> to give control over individial arms to the sentry, a kind of captains
> chair mode, so to say. The effect would be that the sentry can use the
> arms as long as Auralis doesn't "jump" into them -> uses them. Or that
> she [?:)] could declare a dedicatet use for each arm.

I think along the lines of rerouting the actual motion complex of the
arms from the brain to the sentry system, so she would have to think and
want to fire at a target, but the actual engement gets done independetly
by the sentry system.
>
>
> The benefits could be: treat the sentry as a seperate combatant,
> with own initiative. It will engage anything moving, as long as
> you don't enhance it's programming. Auralis can therefore spend
> her normal initiaive turns for running, own fighting, etc.

Exactly my toughts, freeing up time nd concentration of the combatent.
And the different intiative ratings for the sentry and her would make
things i think simpler, since the normal sentry system is worlds slwoler
then the actual character, it would be a mess to figure out a single
init rating.
But then, why is a sentry system so slow, is it because of the
mechanical setup? in that case it could react fast in this setup because
the host itself is faster.

--
Barbie

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barbie@********.de
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