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Mailing List Logs for ShadowRN

From: Sebastian Wiers m0ng005e@*********.com
Subject: Why SR3 is worth buying
Date: Wed, 15 Sep 1999 13:14:51 -0700
> Anyway, the jump from SR2 to SR3 resembles the jump from SR1 to
> SR2 in that the changes have a subtle effect on the game, and taken
singly
> they look like they'll suck. Taken together they make a hell of a lot
> more sense.

That is a fairly good statement of my own impression from playing it, and
it could pretty well explains why people who feel good about SR3 tend to
find it annoying to try to explain why.

> The first one that leaps to mind is initiative. I'll point blank
> state that I hotly dislike the SR3 initiative mechanic. I don't feel it
> fits within the spirit of what it means to have "wired reflexes." I
> understand why it was done (to make wires less of a factor in combat) but
> I feel it was taken too far. When you consider that neither the Essence
> nor nuyen cost for reflex enhancements were reduced, it seems like an
> pretty extreme penalty to pay for an improvement that has been more or
> less emasculated by the new game mechanics.

Try a really nasty fight (everybody out in the open, suddenly going for
guns), with a mix of fast and slow PC's. It will reveal just how
emasculated fast reflexes aren't. The results aren't quite the same as
before, but speed still makes a character much more effective in those
cases. I don't consider that the effectiveness of wired reflexes was
reduced; its more like, there's actually reasons to consider something like
dermal plating, since you no longer get a exponential advantage from every
bit of speed-ware you cram in.
I thought I'd hate the new intiative system, for the reasons you mention
above, but I've actally grown to like it, or at least enjoy how it works
for the game.

Mongoose


"These days, you have to be pretty technical before you can even aspire to
crudeness."

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