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From: Kelson kelson13@*******.com
Subject: 2 Handed Guns
Date: Thu, 16 Sep 1999 06:51:48 -0700
On Thu, 16 Sep 1999 08:08:20 Sommers wrote:
>Me too. I could have sworn that the offhand penalty was in there somewhere,
>but I went through both versions yesterday and couldn't find it. Maybe I
>was thinking of a house rule that we use or something.

Yeah, that could be. I think I might have done the same thing. ;) I could have sworn
that was a canon rule, but it might have been a house rule that just made sense. SR
wasn't really setup for handedness when you think about it. But there are instances when
you have damaged one arm or another and can't use it as well. For example, when someone
calls a shot to your gun arm. Well, say you take a Serious wound. Is it realistic to use
that arm to shoot with again? You could, but I don't think the standard +3 TN modifier
really covers this well, so I (as a house rule) double the modifier when using the
affected limb (I still use the normal +3 when not using that limb). Thus, you would be
better off switching to your undamaged arm and incurring a +2 TN penalty for using your
off hand (it just makes sense that you're not as good with shooting a gun with your off
hand unless you are ambidexterous). The total penalty would be +5 instead of +6.

>The way that we do it is to give a +2 TN to both guns for firing at the
>same time at the same target. Unless you're Ambidextrous, you get an
>additional +2 on the offhand. Then the normal recoil and laser problems.
>But, there are additional edges you can purchase to reduce some of these
>other penalties...

Yeah, Ambidexterity in my campaign is an Edge that simply gets rid of that off-hand +2
modifier (which I am now realizing is probably a house rule anyway). Using 2 weapons
would still incur the normal penalties for doing so per the standard rules.

Whew. Glad we got that cleared up. :)

>Sommers

Justin


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