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Mailing List Logs for ShadowRN

From: Devotely Apathetic Apathy@******.com
Subject: It was bound to happen... (SR3 Spell creation)
Date: Fri, 17 Sep 1999 04:29:32 -0400
Been reading the list for awhile to prepare for trying my hand at GMing
SR3.
I've played SR2 for awhile, mostly playing Shamans and other sundry
magic characters. It was a bit of luck then that the two PC's in this
little
get together both are magically active.

The first is a physical adept who someday wants to be an action star,
the
player is still new to roleplaying with an 'e' but he surprises me
sometimes.
So no worries there.

The other wants to play a Jedi. He doesn't intend on any other Jedi
existing or any kind of order. He's perfectly happy to try and be the
first
building from there on. He's playing pretty true to form, he has no
conjuring
and 3 spells. (Influence, Magic Fingers, and..erm The Problem.) So at
start
he's got a sustaining focus and a spell focus for a spell that doesn't
exist...
(The Problem). He wants a lightsabre. Now that he has such and that
it's
gonna make him scary in hand to hand I have no problems with,
I'm just so uncertain how to build it. There are a couple of ideas how
to do
go about doing this, but most aren't covered in MiTS (Good book btw) so
I'd like some opinions on how these things should effect drain codes.

First the basic creation of a sword either a Combat spell (An odd combat
spell)
with the standard 'dial-a-drain' or a manipulation (Elemental effect
light?
Unrealistic but it is magic). I'd favor a combat since this spell
should bypass
armor and this is a simple way of doing such but how to mimic the all so

amusing slicing things in half?

Reach? Some kind of exchange rate for success. Base of 1 plus 1 for
every
3 or 4 success? How to model this for drain? The closest is Enhance
Aim,
totally out of either category.

Power=Force seems fine to me. Possibly +1 for every 2 successes if no
other
success based variable in included.

Possibly having the sword supplement the users abilities, adding skill
dice
like a weapon focus? Grimore 2 had some ideas like that, but I no
longer
have access to it.

The PC in question has no trouble with having an evil drain code and
such. He understandably wants this spell to be of considerable power.
As I said I don't mind this but finding the proper level of power is
gonna be tricky.

Any comments are appriciated.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.