From: | Ereskanti@***.com Ereskanti@***.com |
---|---|
Subject: | It was bound to happen... (SR3 Spell creation) |
Date: | Fri, 17 Sep 1999 04:45:20 EDT |
Apathy@******.com writes:
> The PC in question has no trouble with having an evil drain code and
> such. He understandably wants this spell to be of considerable power.
> As I said I don't mind this but finding the proper level of power is
> gonna be tricky.
>
> Any comments are appriciated.
Actually, we have two options for you. The first one, and the one that most
people on this list would expect me to say is the "Magesword" spell that
we've got. It was first put into the NAGEE *YEARS* ago by me, and now there
are literally more than a dozen variations out there.
The second is a relatively recent idea we've had spin off from here. Its' an
"adept" sort of thing. Using variations on the "Killing Hands", what
we do
is require a *VERY* specific foci-like object to be created, which is the
"Geasa" of the Killing Hands power. The power ONLY works when in conjunction
with the object, which btw needs to be constantly altered/improved upon by
the Adept in question. In exchange for this (the power is NOT cheaper by the
way) limitation, the "Killing Hands" becomes a materializing "Blade"
of power
... AKA: the Lightsabre in question. The blade has a "material strength"
equal to the Adept's Magic Attribute. Additional abilities and such are
dealt with from there.
BTW, if anyone pays close enough attention, the Jedi in EP1 have "Movement"
as a power too. Pay really close attention to the opening scenes/first
combat aboard the Trade Federation vessel when Obi-Wan and Gui-Gon "take off"
down the corridor if/when you get the chance to see the flick again.
-K