From: | Angelkiller 404 angelkiller404@**********.com |
---|---|
Subject: | Deciper press release link |
Date: | Tue, 21 Sep 1999 01:47:56 -0400 |
>munchie side.
>>
>> ...and mysteriously, the whole magic section made it into MitS :)
>
>Yes, but (as with the ways and paths) brought more into line with
more
>mainstream magical traditions.
>
>IIRC.
>
>> > >Munchie books = munchie gamers.
>> >
>> > No kidding. At first I was going to argue that the European
>players needed to be munchie as a survival tactic, but no. A
munchkin
>is a munchkin.
>>
>> Survival tactic against what?
>> Arcaist (><) www.s-s-r.de
>
>I think the point was that if the GM has access to those books, so do
>his NPCs - which means the players need them to stand a chance.
>
>Which is, of course, drek - for MOST GMs. Unless your GM's an evil
>bastard, you'll usually end up only facing equivalent or slightly
>superior firepower. If you guys, as players, decide that you're only
>going to pack light pistols and wear armoured vests as standard, most
>GMs will appreciate that and only toss you up against equivalently
>equipped goons under normal circumstances. If you decide to do that
and
>your GM routinely hoses you with cybered, assault rifle-armed and
>military-armoured goons, you REALLY need to talk to him. With a
>baseball bat.
Basically, yeah. Nothing worse than a munchie GM.
-----
AK404
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"Just because you win doesn't mean you're right."