From: | Tony Rabiola argent1@****.com |
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Subject: | Essence (was Re: Cyberware and Cosmetic Surgery) |
Date: | Wed, 22 Sep 1999 10:08:25 -0500 |
> Eurlgh, munchkins unite! I can understand that as part of an explanation,
> but it seems too weird to use it as the only thing that determines essence
> loss. Mr. Super Sammie can cram 80 points of old essence in his body just
> because he feels good (nana-nana-na). I can imagine some psychological
> disorders from over-cybering but to explain death at zero essence with
> "yeah, he didn't feel that his arm was part of him and that killed him in
> the end." sounds very weird.
> Having said that semi-flexible essence cost sounds like a good idea
though.
> But I suggest to make it random based +- 10% and then maybe have a high
> cyber tolerance as an edge at start up which would cost a bunch of
> points which would give you a positive modifier (and a reverse flaw).
>
One of the things I liked about the original Cyberpunk rules was the fact
that a great portion of the cyberware had a variable implantation cost; to
me that reflected the fact that it affected different people in varying
amounts, and you were never sure when you were going to go over the edge.
Argent