From: | Zixx t_berghoff@*********.netsurf.de |
---|---|
Subject: | Essence (was Re: Cyberware and Cosmetic Surgery) |
Date: | Mon, 27 Sep 1999 16:45:34 +0200 |
> On Tue, 21 Sep 1999 19:14:41 +0200 "Gurth" <gurth@******.nl> writes:
> <SNIP>
> > Mike Mulvihill talked about this at the Shadowrun seminars at GenCon.
> > Basically, for Man & Machine they had to find a definition of Essence,
> and
> > from what I remember (it's been about 1 1/2 months) they settled on
> that
> > Essence loss is convincing yourself that the metal is actually part of
> > you. Or something like that, anyway.
> <SNIP>
>
> I hope you're wrong!!! What an argument for variable Essence .... ("but
> my character is more comfortable with the cyberware" or "my character
> doesn't realize the metal is there")
I think you miss something here. The character loses essence. Persiod.
So the "but my character is more comfortable with the cyberware"
approach doesn't work. The essence-loss is a role-playing mechanic
then. You *have* to deal with it, because, well, the rules say so. This
stops the muchies from getting away with completly normal 0.05
essence char. You see, the rules should not adapt to a munchy
character concept. ;)
Tobias Berghoff a.k.a Zixx
ICQ: 9293066
A society without religion is like a crazed psychopath without a loaded .45
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