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Mailing List Logs for ShadowRN

From: abortion_engine abortion_engine@*******.com
Subject: Priorities in the SR2/SR3
Date: Mon, 27 Sep 1999 13:40:20 -0400
> > My point--I do have one--is this; the stupid bloody numbers on the
damned
> > piece of paper don't mean ANYTHING. One of my favorite things to do is
play

> > <snip me>

> > Just a point. Sick of hearing about "game balance," had to vent. How
do
you
> > fellows survive in real life?
>
> First off, I agree with your main point that the numbers aren't the
> important thing it's what you do with them. I'm a big fan of actual
> role-playing and like a challenge. People shouldn't focus on the numbers
> *instead* of role-playing.
>
> However, saying that the character creation shouldn't be fair is just
> plain wrong. No one here is wanting to make everyone the same, carbon
> copies of each other, but we do want the characters to start off on the
> same level. If someone wants to play a character with disadvantages and
> obvious shortcomings compared to the other characters (like what you've
> described) then any GM is going to allow it. However, nobody should be
> forced to play a character that is weaker or with less abilities. That
> is why game balance is essential for any game, both in the mechanics and
> the character creation. Players need to feel that they are being given
> the same opportunities and chances in the game without being forced to
> favor a certain style or character. I admire your desire to push the
> role-playing envelope, but surely you wouldn't force others to do the
> same.
>
Only two things;

1. I guess I just feel too much emphasis is placed on game-balance. If you
want to play a mage, you should want to play a mage no matter whether or not
that makes you "weaker." I think that the emphasis on game-balance, in a
way, lends credence to the idea that these numbers are actually important,
and far too many people end up thinking that.

2. I always forget that people aren't using roleplaying as a simulator run
on real life, with a few of the rules changed. Most people aren't all that
concerned with full-out realism. But because of the reasons I play, realism
is essential. So I am, as usual, coming from a different place than most
people on this. For instance, I never, ever, once, thought that roleplaying
should be fair. Most people do. So, in a way, it's pretty safe to ignore
what I have to say on this topic, as it likely has little bearing on your
own situation.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.