From: | lomion lomion@*********.escnd1.sdca.home.com |
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Subject: | Realism |
Date: | Tue, 28 Sep 1999 16:19:10 -0700 |
> Real as in internally consistent with the game world/rules that are
> set up.
Ok that is important...i've always tried to run any games with internal
consistency with some "bending" for the sake of making it more cinematic
after all my goal wasn;t to kill the PC's(just to maim them maybe heh) but
to make sure they enjoyed it, as long as things were A. fair and B.
consistent they wouldn't complain, couldn't really. I personally don't
like it when it comes down to number crunching and has to be 100%
compatable with real world physics. I mean the game has magic and elves,
orks, dwarfs and trolls running around. Plus magic is the great equalizer neh?
--lomion