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Mailing List Logs for ShadowRN

From: Ignacio De Lucas morrisjila@*******.com
Subject: Realism
Date: Wed, 29 Sep 1999 06:06:51 GMT
>From: Dave Mowbray <dave_mowbray@*****.com>
>Reply-To: shadowrn@*********.org
>To: "'shadowrn@*********.org'" <shadowrn@*********.org>
>Subject: Realism
>Date: Tue, 28 Sep 1999 15:41:36 -0400


Well it depends on what you call realism, there is a lot of diference
between realism and dificulty level. If you like your campaigns to be hard,
then let them be, if you think its a relaxing moment of the game, then go
easy on your gamers. See players, or at least my group, like challenge, for
example going against a powerful enemy, not only in combat but also in
everything that cahlenges us, diplomatics, negotiation, charisma, etiquete,
you name it, its cool, but we also like to feel powerful, so uor gm throws
some punks at us so that we can crack them easy and and party about it. but
if you think your targets go hard sometimes we roll at targets of 20 up, and
it is very exiting when you are rolling you third six on the dice. then
again dont exagerate on those because it can get imposibble.

Ok returnig to realism, its hard, i guess the game should be realistic in
some things and not in others. For example how real can you get when your
mage is throwing a fireball out of his hands and burning al hole out of a
wall. or when your phys ad kicks a man and sens him flying 7mts away. What
we call realism is when our Johnson is dealing whith us, or whaen at a
gunfight, the police bursts in and sudenly things get nastier than they
where, for example whe are not allowed to roll our sklls in some situations
because it is notlikely to happen in the real world.

IMHO anyways. Hope it helps.
ATTE el MORRIS

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