From: | Ereskanti@***.com Ereskanti@***.com |
---|---|
Subject: | Realism |
Date: | Wed, 29 Sep 1999 23:49:22 EDT |
m0ng005e@*********.com writes:
> A troll with a strength of 10 can lift the same weight as 3 average
> humans. That's probably not enough to lift even one end of a car. More to
> the point, SR attributes are "linear"- a 10 isn't so much super human as
it
> is twice as good as a 5. If somebody with a 5 in something has a snowballs
> chance in hell, having a 10 gives you double-sized snowballs chance...
And of course this entirely depends upon the car and the effects of a "+10D6"
in total kilograms that are added to the effect. In *some instances btw, it
*might* be feasible to apply "adrenaline rules" which have led to the stories
of "superhuman strength". One concept that we use *now* is that if a point
of karma is spent (burned) by the character for the purposes of lifting, then
the Willpower of the individual -OR- the Essence attribute (measuring the
power of the "meta/human spirit") is added for *one* strength/endurance
(something) roll IF the circumstances merit it.
> I'd say you could con a ganger into giving you his gun; they aren't
> known for intelligence or willpower. Then again, they aren't known for
> steady nerves, and might shoot you even though they WANT to surrender. But
> guards? If they are halfway competent, I figure they take a "your name
> ain't on the list" attitude, and try to figure out who to call, if just to
> cover their own butts.
Hmm...not sure I would agree to this, but if the story and the enjoyability
of a given game were at stake, then literally "whatever works best" would go
IMO.
-K