From: | Patrick Goodman <remo@***.NET> |
---|---|
Subject: | Re: Peni..Gaming Envy (Re: [OT] Life Sucks) |
Date: | Tue, 2 Feb 1999 23:15:06 -0600 |
Sent: Monday, February 01, 1999 9:50 PM
> > In my opinion, Shadowrun works *best* (or at least better)
> > with small groups. Less room for error, more room for role-
> > playing, and you can avoid decking and rigging rules entirely.
>
> Really?
Sure enough. I've always found that large groups acted against the
concept of "covert" which is so implicit in running the shadows.
> I know that too large a group for us is beyond 8 (yeah, we have a
> solid group so big we split *somewhat* over two different nights).
> Our average is 5-6, not counting the GM for the game.
Another reason I like small groups is because it's easier for me, as a
GM, to control smaller groups and make things interesting for them. The
size of my group right now is...let's see, there's Steve, Myron, CJ,
James...Eric when he's not being self-absorbed or trying not to flunk
out of his classes...four steady players, and a couple of hangers-on.
That, for me, is pushing it. I can do grandiose and world-shaking, but
I like to limit the number of characters making things difficult for me.
If that last bit makes any sense at all, I'll be very surprised...my
brain isn't functioning at peak efficiency at the moment.
> Of course, last weekend's run into Kuala Lampur (sp?) was a
> trip and a half...
I almost hesitate to ask....
Almost.
What were you guys doing in (I hope) Kuala Lumpur? (I can't spell it
either.)
--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.