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From: Unknown sender
Subject: None
Date: Unknown time and date
:> A future ultrasound sensor would probably take the form of a faceplate
:> (much like a welders) or dish that would incorporate solid state sensor
:> elements and overlay the image accordingly (especially if they could be
:> made of transparent forms of Gallium Arsenide).
:
:"and overlay the image accordingly". What does that mean?

Overlay the image acordinly would mean that obects / images apear on
your (prefrebly transparent) HUD visor / goggles in the same place they
would if you were viewing them with your own eyes. That way, you can
easily correlate it with info from normal vision, or at least don't have
trouble making the switch.

The "tranbsparent faceplate" and thing, combined with some coments
about IR, raises a question- If you had IR vison (cyber or "natural"),
would wearing a helmet, miror shades, or other eye covering block its use?
IR transmissive materials are (currently) more expensive- would they make
IR transmisive headware in 205x?

Mongoose
=========================================================================
Date: Wed, 3 Feb 1999 13:36:48 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: [OT] Life Sucks
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Most definately! My husband was informed before we got married that
my
>season tickets (FSU Seminoles {college football}) were among my more
>prized indulgences and that he would be expected to reschedule gaming
to
>accomodate the football games, attend all the home games, learn to do
the
>chant and wear garnet and gold, and understand that for hours at a
time I
>would be unwilling to discuss anything other than the game at hand!
>
>He knows now that from Late August/Early September to January 5, the
>quality and state of my mood and his love life depend entirely on how
many
>points we scored in the last game. In short, I don't know who started
the
>ugly rumor that guys are the only football fans, but it is not true.


Wow! What a woman. Now if only she was rooting for a real team like
the Nebraska Cornhuskers.....(g,d &r)

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Wed, 3 Feb 1999 15:00:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-Type: text/plain

>I'll be 33 in August.
>Did you guys graduate in 1984?

Ack I'm surrounded by old folks!!! Run Run...save yourself. :)

Of course I turn 24 in October, so I'm not as young as I used to be
either. :)
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Wed, 3 Feb 1999 12:08:59 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Cordy <DCordy@****.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain

> >I'll be 33 in August.
> >Did you guys graduate in 1984?
>
> Of course I turn 24 in October, so I'm not as young as I used to be
> either. :)
>
Gosh, I fall almost in the middle then. I turn 28 in October.

David C.
=========================================================================
Date: Wed, 3 Feb 1999 13:24:30 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: [OT] Age
In-Reply-To: <199902032009.NAA21230@******.carl.org> from "David Cordy"
at Feb
3, 99 12:08:59 pm
Content-Type: text

Aw geez. The "Age" thread has reared it's ugly head. And I helped
bring it to life. If Tinner wasn't wasting <g> his time getting
married he'd have his Who's Who page up and running and we could avoid
the whole affair :)

What a tangled web we weave.

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 3 Feb 1999 15:32:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-Type: text/plain

>Aw geez. The "Age" thread has reared it's ugly head. And I
>helped bring it to life. If Tinner wasn't wasting <g> his time
>getting married he'd have his Who's Who page up and running
>and we could avoid the whole affair :)

Tinner married?! Woah how did I miss that one. I don't hang out
on IRC nearly often enough. Maybe that's it. That or my mass
delete of threads some mornings.
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Wed, 3 Feb 1999 14:44:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Joshua Mumme <Grimlakin@**********.COM>
Organization: Mobil Corporation
Subject: Re: thermographic vision-question
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Gurth wrote:

> According to David Woods, at 21:30 on 2 Feb 99, the word on
> the street was...
>
> > > Natural Thro-Graphic vision is cool cause you can see invisible people
> >
> > Is this canon? Doesn't Invisibility effect any sort of vision? The mana
> > version doesn't actually do anything physically with light anyway.
> > Doesn't it just mess with the viewer's mind?
>
> In SR1 and SRII the decscription for the Invisibility spell specifically
> stated that thermographic vision was not affected. In SR3, no such mention
> is made, so you can assume that with third edition rules, the spell fools
> everyone regardless of the way their eyes are built (which is only
> logical, IMHO).

Shrug.. it is a GM call I suppose. Besides it isn't common fair to run into
opposition that has natural Thermal Vision. By Gm call I mean a call my GM
made.

>
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html

Grimlakin
=========================================================================
Date: Wed, 3 Feb 1999 14:50:50 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Joshua Mumme <Grimlakin@**********.COM>
Organization: Mobil Corporation
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Lehlan Decker wrote:

> >I'll be 33 in August.
> >Did you guys graduate in 1984?
>
> Ack I'm surrounded by old folks!!! Run Run...save yourself. :)
>
> Of course I turn 24 in October, so I'm not as young as I used to be
> either. :)

Wow age posts.. Ok I turn 25 in october.

> ------------------------------------------------------------------------------------
> Lehlan Decker, Unix Admin (704)331-1149
> deckerl@******.com Fax 378-1939
> Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Wed, 3 Feb 1999 12:51:43 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> Incorrect or incomplete address field found and
ignored.
From: Oliver McDonald <oliver@****.SPYDERNET.COM>
Subject: Re: Ultrasound vision
In-Reply-To: <199902031825.LAA25218@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
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On Wed, 3 Feb 1999 11:25:00 -0700, David Buehrer wrote:

>For the mere cost of a Thaum, Adam Getchell wrote:
>/
>/ A future ultrasound sensor would probably take the form of a faceplate
>/ (much like a welders) or dish that would incorporate solid state sensor
>/ elements and overlay the image accordingly (especially if they could be
>/ made of transparent forms of Gallium Arsenide).
>
>Cool concept, and visually asthetic too (if you put a nice chrome finish
>on the faceplate :)
>
>Question: what would happen if the sensors where targeted by an ultrasound
>sight? I'm envisioning a character using this and suddenly finding himself
>targeted by a weapon mounting an active ultrasound scope. Would the
>sensors be "blinded"?

My inclination, is yes, but only for a very short time, since the image processing
computers would simply subtract the single frequency noise. It would appear as a bright
flash to the user, and would thereafter register the ultra-sound users as a bright point.

---------------------------------------------------------------------
Oliver McDonald - oliver@*********.com
http://web2.spydernet.com/oliver/shadowrun.html
---------------------------------------------------------------------

"We all enter this world in the same way: naked, screaming, and soaked in blood. But
if you live your life right, that kind of thing doesn't have to stop there."
Dana Gould.

Space. The Final Frontier. Let's not close it down.
Brought to you via CyberSpace, the recursive frontier.
=========================================================================
Date: Wed, 3 Feb 1999 20:41:44 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> Incorrect or incomplete address field found and
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From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: Ultrasound vision
MIME-Version: 1.0
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On Wed, 3 Feb 1999 14:06:06 -0500, Marc Renouf wrote:

>On Wed, 3 Feb 1999, Adam Getchell wrote:
>
>> Moving along to technology that will be present, and should be present in
>> Shadowrun, we have interesting research conducted jointly by Scripp's
>> Oceanographic Institute (aka UC San Diego) and the U.S. Navy on "acoustic
>> daylight".
>
> The "acoustic daylight" stuff is cool, but represents a pretty
>serious computational burden. First off, you're looking at sound over a
>variety of frequencies, some of which attenuate quickly, some of which do
>not. The other problem you have is binocular localization. You need an
>array of sensors to be able to determine directionality of the background
>noise. Tiny microphones are all well and good, but there are problems
>giving them enough directional focus to be able to accurately determine
>direction (especially at distance). Granted, packing a lot of them
>together helps, but you still have problems.

Actually, that's less big a problem. Today's sonar systems work
astonishing similar to what Adam described, and they avoid what you see
as a problem: With an array of sensors, you can find the direction of a
source of sound, simply by distinguishing certain specific sounds
through their waveform. Then you go see which sensor gets that signat
at whaich time, and since you know the relative positions you can
easily calculate the origin of the sound (triangulation you call it, I
guess).

Sure, this does need some computational power, but then, this is SR and
we've got the matrix and all this stuff, so I think we can assume that
that would not be a serious problem.

The point is, you actually don't need directional microphones as long
as you've got a good computer.

<snip>
> Passively? How long is the integration time? It's got to be more
>or less outrageous. In SR terms, you don't want to wait 20 minutes before
>you can distinguish "friend" blobs from "foe" blobs, especially
not when
>you consider that the doppler shift associated with moving targets will
>play hell with your resolution.

Once again, what you see as a problem -- dopler shift -- is also giving
information, in this case about the relative speed of your target.
Still, I do assume that SR's computers are powerful enough to need only
short integration times.

Arno

--

This message serves also as a test if my reply-to address is now
overwritten by listserv -- do not complain if it isn't!

Remember to check the reply-to if you answer this message!
=========================================================================
Date: Wed, 3 Feb 1999 16:13:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: Ultrasound vision
In-Reply-To: <E1089WM-0002f7-00@****.uni-goettingen.de>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, Arno R. Lehmann wrote:

> Still, I do assume that SR's computers are powerful enough to need only
> short integration times.

No, no, integration time is not a function of computers. It's a
measure of how many independent samples it takes to form a coherent image.
It's a function of wavelength. The longer the wavelength, the more
samples you need the more time it takes to illuminate the target. We can
do the math in realtime with computers now, but physics is hard to get
around.

Marc
=========================================================================
Date: Wed, 3 Feb 1999 16:23:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Buehrer wrote;

>Aw geez. The "Age" thread has reared it's ugly head. And I helped
>bring it to life. If Tinner wasn't wasting <g> his time getting
>married he'd have his Who's Who page up and running and we could avoid
>the whole affair :)

We would?
Besides I'm still protesting it after having my totem picture be the
example of everything that was wrong with his first attempt.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Boy, I'm in a bad mood today! Everyone had better steer clear of me! I
hate EVERYBODY! As far as I'm concerned, everyone on the planet can just
drop dead. People are scum.
.....
WELL-L-L? DOESN'T ANYONE WANT TO CHEER ME UP?!?"
-Calvin, Calvin and Hobbes
I am MC23
=========================================================================
Date: Wed, 3 Feb 1999 16:24:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: thermographic vision-question
In-Reply-To: <Pine.GSO.3.95.990203142823.5050C-100000@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 02:31 PM 2/3/99 -0500, Marc Renouf wrote:
>> In SR1 and SRII the decscription for the Invisibility spell
specifically
>> stated that thermographic vision was not affected. In SR3, no such
mention
>> is made, so you can assume that with third edition rules, the spell
fools
>> everyone regardless of the way their eyes are built (which is only
>> logical, IMHO).
>
> Not necessarily. The way I've always had to rationalize the
>thermographic thing is that your body does not actively emit light,
and
>thus it is easy to fool someone into thinking you're not there. Your
body
>*does* actively emit heat, though, and disposing of this energy is
not
>feasible.

So, if you were GMing and I had a mage who cast an invisibility spell
on a firefly, what would happen?

Or on someone with a headband mounted flashlight?

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Wed, 3 Feb 1999 20:03:28 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Woods <david@*******.FREESERVE.CO.UK>
Subject: Re: Ultrasound vision
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Marc Renouf wrote:
>
> The "acoustic daylight" stuff is cool, but represents a pretty
> serious computational burden. First off, you're looking at sound over a
> variety of frequencies, some of which attenuate quickly, some of which do
> not. The other problem you have is binocular localization. You need an
> array of sensors to be able to determine directionality of the background
> noise.

Directionality. Good point. I seem to recall this being a the main
thrust of a related post a while back.

> Tiny microphones are all well and good, but there are problems
> giving them enough directional focus to be able to accurately determine
> direction (especially at distance).

How is this achieved?

Would that be done with the acoustic equivalent of a lens, parabolic
mirror or something else?

> Granted, packing a lot of them
> together helps, but you still have problems.

Even with "linear algebra transmission matrices"...

Regards

- David Woods
=========================================================================
Date: Wed, 3 Feb 1999 21:04:54 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Woods <david@*******.FREESERVE.CO.UK>
Subject: Re: thermographic vision-question
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Marc Renouf wrote:
>
> On Wed, 3 Feb 1999, David Woods wrote:
>
> > The surface temperature of a human is very dependent on ambient
> > temperature. In the average run most people will be wearing clothes :).
> > So the surface in contact with the wall will be fairly close to ambient,
> > not blood temp.
>
> Not so, my good man. Your clothes are typically warmer that the
> surrounding environment. Easy example? Grab a shirt out of your closet.
> Now take the shirt you're wearing off. Hand them to someone. They will
> be able to tell you (without even having to smell them! ;) ) which one
> you were wearing, simply because that shirt will be warmer than the
> other (which is at ambient temperature because it's been sitting in your
> closet).

Well, it a difference of degree. Clothes will be warmer than ambient,
but by how much? 2-3, 10 degrees?

> Further, if you're leaning up against a wall, there is no air flow
> between you and your shirt, or between the shirt and the wall. This
> airflow is necessary for convective heat transfer (heretofore
> undiscussed).

Assuming your only wearing a shirt. If your wearing armour it's not
going to be far above ambient.

> Convective heat transfer is what keeps your clothes cooler
> than your body. In the absence of such convection, your shirt will
> rapidly heat up to your body temperature, and will rapidly begin heating
> up the wall. Easy example? Driving your car on a hot summer day. Even
> if the rest of you is cool and dry, your back gets all sweaty because
> there's no cooling convective airflow between you and your seat.

Yes, but what if it's about 12C with a stiff wind and your wearing
insulating clothes plus a flak jacket. You lean up against a brick wall.
How long would it take to see noticable heating of the oposite side?
Would it ever, or would the large heat capacity and rapid conduction
along the wall render it beneath delectability?

> > Imo very little heat would be transferred to the wall. It would be tens
> > of minutes before a noticeable change was seen.
>
> Again, it depends on the wall. In some cases, you might be able
> to discern the change in just a few seconds. You may not be able to tell
> whether the guy hiding behind the wall is an elf or a human, but you know
> there's a guy hiding behind the wall.

I'm not convinced it would ever be seconds. But I might be wrong. GM's
call really.

Regards

- David Woods
=========================================================================
Date: Wed, 3 Feb 1999 15:05:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kama <kama@*******.NET>
Subject: Re: [OT] Age
In-Reply-To: <SHADOWRN%99020314581096@********.ITRIBE.NET>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, Tim Kerby wrote:

> At 2/3/99 12:53:00 PM, you wrote:
>
> >I dunno, it's gonna be close. I turned 33 in December and seem to
> >remember that Spike is within a year of me.
>
> I'll be 33 in August.
>
> Did you guys graduate in 1984?
>

1985 for me (presuming you are talking high school).

1989 with my B.A. My husband graduated in 1989 as well, the scary part
was he graduated from high school that year.

**sigh** oh well, now that y'all have spilled the beans I suppose I can
admit to being 31 and very glad to discover that I'm not really the oldest
living gamer - even though it feels that way sometimes (our group is 31,
28, 27, 22, and 21)


Kama
=========================================================================
Date: Wed, 3 Feb 1999 16:33:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Neil Clark <neil.clark@**********.COM>
Subject: Re: Ultrasound vision
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I got you all beat (or vice versa)

I'm barely 16.
=========================================================================
Date: Thu, 4 Feb 1999 07:24:55 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: [OT] Age
In-Reply-To: <s6b86468.042@******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>I'll be 33 in August.
>>Did you guys graduate in 1984?
>
>Ack I'm surrounded by old folks!!! Run Run...save yourself. :)
>
>Of course I turn 24 in October, so I'm not as young as I used to be
>either. :)

24 in November, for me. :-)

Lady Jestyr

"A true beanie should have a propellor on the top." -- Terry Pratchett
- jestyr@*******.com.au URL: http://www.geocities.com/~jestyr -
=========================================================================
Date: Wed, 3 Feb 1999 21:39:36 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Yet another Rigger 2 question
MIME-Version: 1.0
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and thus did Gurth speak on 1 Feb 99 at 13:24:

> Here's a comparison of the amphibious operations packages against
> real military vehicles:
[snip stats]
> And yes, I am aware of experiments for a follow-up to the AAV-7 that
> reached much higher water speeds, but unless I'm mistaken it did not
> come close to 54 km/h.

Okay, I think that dividing the speeds listed in R2 by three would
make it slightly more realistic. If you feel that advances in
technology should warrant a higher speed, divide levels 2 and three
by 2, but if you are using wheels or tracks there isn't much you can
do to increase speed (except maybe little flaps that pop out on the
wheels made of smart materials that give it extra surface).

> That's what I would have expected, because a boat hull is almost as
> streamlined as a normal hull, just in a bit of a different way. My
> guess is that the speed reduction is mainly there for game balance
> reasons.

What game balance? I can understand the frame being more expensive as
a game balance thing (why not have a boat hull on your plane else),
but since the other items in the book are very well thought out, it
just stuck me as a bit weird (and being a big fan of flying boats I
had to come to their rescue :).
Having said that, there aren't going to be many manufacturers out
there that still make flying boats, floating planes as a standard
option (as compared to other planes), so if your team opts for one,
they just bought one item that might identify them.

> I woul reflect this as a change to the aircraft's Maneuver Score,
> probably, rather than the pilot's Reaction.

That's a better idea, specially combined with the next one:

> That reminds me: I had an idea some time ago to write up a
> modification that would allow to increase or decrease a vehicle's
> Maneuver Score. Probably best to keep it limited to between +3 and
> -3, and it can only be built in as a design option. A cost of (basic
> chassis cost / 2) points per
> +1 sounds good to me, while for reducing the Maneuver Score you get back
> (basic chsssis cost / 4) points.
>
> Any thoughts?

Me like? This would be excellent when recreating those WWII fighter
planes as a replica kit, instead of being fairly similar they would
differ in the maneuvre scores. I personally wouldn't limit it to
three points but go to about +5 / -5. Of course when installing it on
a fighter plane going at max speed you might need some rules for all
the G's the pilot is going to pull... :)

> > Erhm, yeah, dammit forgot one part:
> > speed * (1 - body*5/100)
>
> IOW it's speed x (1 - Body/20)? :)

I think mine looks better :P

> > Yep (grins and waves at some of Gurth's players how are one the
> > list)
> Got them, thanks.

I don't think it was possible to make it more expensive :)

> > consider it done as long as you promise not to convert it for a certain
> > paranoia campaign :).
>
> We'll see about that... *GM grin*

Hah, a helicopter in Alpha complex, that would be the day!
Considering the problems we have with a simple train, I think I just
shoot myself when we spot that one...

Martin Steffens
chimerae@***.ie
=========================================================================
Date: Wed, 3 Feb 1999 21:39:36 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Vehicle Design cost question
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I rand into this when I was designing a 2060 version of a landrover
like vehicle. As a finla touch I added a winch that was powerful
enough to pull it out of the mud/water/whatever. Sine it had a body
of four I ended up with a load rating of 2,000 kg for the winch.

The suprise came when I looked at the difference the winch made on
the price, since I intended it only as an extra gadget. But instead
it ended up more than doubling the original price:

design points +-850 + (winch load rating = 2000 * 1) = 2850.

So in this example, plus in the customization specs a winch that can
lift 2,000 kg costs 200,000 Y.

Bit overpriced?! Or should it have been (winch body rating lifting
capability) * 1 points?

Martin Steffens
chimerae@***.ie
=========================================================================
Date: Wed, 3 Feb 1999 16:45:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: thermographic vision-question
In-Reply-To: <36B8B9F6.FB60FC73@*******.freeserve.co.uk>
MIME-Version: 1.0
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On Wed, 3 Feb 1999, David Woods wrote:

> Well, it a difference of degree. Clothes will be warmer than ambient,
> but by how much? 2-3, 10 degrees?

It really depends on the type of clothes and the ambient
temperature. A light shirt will be a lot warmer externally than a parka
that insulates well. Systems even today can distinguish fractions of a
degree.

> Assuming your only wearing a shirt. If your wearing armour it's not
> going to be far above ambient.

It doesn't matter. You're still in physical contact with it, and
thus still talking about conductive heat transfer.

> Yes, but what if it's about 12C with a stiff wind and your wearing
> insulating clothes plus a flak jacket. You lean up against a brick wall.
> How long would it take to see noticable heating of the oposite side?
> Would it ever, or would the large heat capacity and rapid conduction
> along the wall render it beneath delectability?

It very well may. However, the colder the ambient temperature is,
the more likely you are to be able to see someone with thermo. It's not
in the arctic that you have problems, it's in the jungle. Conductive heat
transfer is proportional to the difference in temperature of the objects
in question. The greater the difference, the faster the cold one will
heat up and the hot one will cool down. In a situation where you have an
extreme gradient, changes in temperature will happen quickly.

> I'm not convinced it would ever be seconds. But I might be wrong. GM's
> call really.

Like I said, it really depends on the type and thickness of the
material in question. But for thin materials with a high thermal
conductivity, seconds is certainly within reason.
Also, keep in mind what that means. It means that you know that
the wall is warmer. It doesn't mean you know what's behind the wall or
what position the person is standing in. You may be able to see a
person's general location long before you'll have enough information to
get off an accurate shot.

Marc
=========================================================================
Date: Wed, 3 Feb 1999 16:46:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: [OT] Age
In-Reply-To: <Pine.GS4.4.00.9902031501490.5884-100000@*****.polaris.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, Kama wrote:

> 1989 with my B.A. My husband graduated in 1989 as well, the scary part
> was he graduated from high school that year.

Mackin' on the younger men. Tsk, tsk. ;)

Marc
=========================================================================
Date: Wed, 3 Feb 1999 22:45:44 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> Incorrect or incomplete address field found and
ignored.
From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: Ultrasound vision
MIME-Version: 1.0
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On Wed, 3 Feb 1999 16:13:21 -0500, Marc Renouf wrote:

>On Wed, 3 Feb 1999, Arno R. Lehmann wrote:
>
>> Still, I do assume that SR's computers are powerful enough to need only
>> short integration times.
>
> No, no, integration time is not a function of computers. It's a
>measure of how many independent samples it takes to form a coherent image.
>It's a function of wavelength. The longer the wavelength, the more
>samples you need the more time it takes to illuminate the target. We can
>do the math in realtime with computers now, but physics is hard to get
>around.

Ooop, I guess I missed THAT point... than, since I'm not very well
educated in physics, could you give some impression of what time would
be needed? Or, IOW, just tell me how long sound waves typically are...
somehow I think that they can't be that long, but I could be wrong...

Arno
--
Arno Lehmann
arlehma@***.net http://www.geocities.com/TheTropics/Cabana/5274/
arno@*******.ast.uct.ac.za http://pinguin.ast.uct.ac.za
=========================================================================
Date: Wed, 3 Feb 1999 16:49:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: Ultrasound vision
In-Reply-To: <36B8AB90.68FD313E@*******.freeserve.co.uk>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, David Woods wrote:

> How is this achieved?
>
> Would that be done with the acoustic equivalent of a lens, parabolic
> mirror or something else?

Well, a microphone's "focus" tends to be a physical/electronic
property. I have seen crude "sonic lenses," though. They're
essentially just an object designed to bend sound by passing it through
materials of varying density. Pretty wack.

Marc
=========================================================================
Date: Wed, 3 Feb 1999 16:51:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: thermographic vision-question
In-Reply-To: <4.1.19990203162217.0093d690@***.scescape.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, Paul Gettle wrote:

> So, if you were GMing and I had a mage who cast an invisibility spell
> on a firefly, what would happen?
>
> Or on someone with a headband mounted flashlight?

See what I mean? This is why physical illusions should be
manipulation spells. Then you can come up with a consistent way of
handling them.

Marc
=========================================================================
Date: Wed, 3 Feb 1999 14:57:41 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: thermographic vision-question
In-Reply-To: <199902032153.OAA16027@******.carl.org> from "Marc Renouf"
at Feb
3, 99 04:51:15 pm
Content-Type: text

For the mere cost of a Thaum, Marc Renouf wrote:
/
/ On Wed, 3 Feb 1999, Paul Gettle wrote:
/
/ > So, if you were GMing and I had a mage who cast an invisibility spell
/ > on a firefly, what would happen?
/ >
/ > Or on someone with a headband mounted flashlight?

The mage would still be invisible. However, his light would still work. A
viewer wouldn't be able to see the mage or his flashlight, however they
would be able to see the circle of light on the ground/wall/whatever
created by the flashlight.

/ See what I mean? This is why physical illusions should be
/ manipulation spells. Then you can come up with a consistent way of
/ handling them.

Not so old timer :)

If it's a physical manipulation spell then you run into all sorts of
problems. If the spell bends/wraps the light around the target how
does the target see?

Surely you've seen this come up enough on ShadowRN to know that there's no
good answer ;)

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 3 Feb 1999 17:01:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kama <kama@*******.NET>
Subject: Re: [OT] Age
In-Reply-To: <Pine.GSO.3.95.990203164545.20199C-100000@*******>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, Marc Renouf wrote:

> On Wed, 3 Feb 1999, Kama wrote:
>
> > 1989 with my B.A. My husband graduated in 1989 as well, the scary part
> > was he graduated from high school that year.
>
> Mackin' on the younger men. Tsk, tsk. ;)
>

Yep. :))

Of course, when he wants to pick on me, he is always quick to point out
that I have married a man only six days older than my baby sister - a fact
I still can't reconcile. (She ACTS so much younger . . . )

Oh well, at least he remembers Battlestar Gallactic, Battle of the
Planets, the release of Star Wars, Hogan's Heroes, and a dozen other
things that the rest of my gaming group has only heard of second-hand.


Kama
=========================================================================
Date: Wed, 3 Feb 1999 17:07:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark A Shieh <SHODAN+@***.EDU>
Subject: Re: thermographic vision-question
In-Reply-To: <199902032157.OAA17005@******.carl.org>

David Buehrer <dbuehrer@******.CARL.ORG> writes:
> For the mere cost of a Thaum, Marc Renouf wrote:
> / On Wed, 3 Feb 1999, Paul Gettle wrote:
> / > So, if you were GMing and I had a mage who cast an invisibility spell
> / > on a firefly, what would happen?
> / >
> / > Or on someone with a headband mounted flashlight?
>
> The mage would still be invisible. However, his light would still work. A
> viewer wouldn't be able to see the mage or his flashlight, however they
> would be able to see the circle of light on the ground/wall/whatever
> created by the flashlight.

I think for consistency, the mage will have to nullify the
illumination effects from the light as well. Otherwise, if you can
see reflected light off the ground, why can't you see the invisible
target's reflection in a mirror?

Mark
=========================================================================
Date: Thu, 4 Feb 1999 22:18:07 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Theo Karmdeth <theo@*****.COM.AU>
Organization: Quick Flow Demolition Crew
Subject: Re: [OT] Age
In-Reply-To: <199902032123.QAA08515@*****.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: quoted-printable

Just to keep things up to date so to speak (hmm UTDSTS i like that
acro :) Im 24, as of last Christmas. And you know the worst part...
my WIFE had to ask me how old i was...

-Theo in the corner.. SULKING! ;>
=========================================================================
Date: Wed, 3 Feb 1999 22:43:12 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Life Sucks
In-Reply-To: <199902031944.NAA19005@*****.arn.net> from "Patrick Goodman"
at
Feb 3, 99 01:45:17 pm
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And verily, did Patrick Goodman hastily scribble thusly...
|
|From: A Halliwell
|Sent: Wednesday, February 03, 1999 8:03 AM
|
|> |> >You're young. You'll bounce back. <g>
|> |>
|> |> You do know who you're talking to, don't you? :-)
|> |
|> |I'm pretty sure that Spike is younger than me.
|>
|> Why? how old are you?
|
|33 in April.

DARN! Beaten by 1 year, 2 months...
Or should that be YIPEEE!?

Hmmmmm....


YIPEEEE!
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 08:55:51 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: [OT] Age
In-Reply-To: <Pine.GSO.3.95.990203164545.20199C-100000@*******>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> Mackin' on the younger men. Tsk, tsk. ;)

Nothing wrong with that... my wife is 6 years older than me. :)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 3 Feb 1999 15:03:16 PST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zebulin Magby <zebulingod@*******.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-Type: text/plain

<DELURK>

Well, I felt I'd better jump on the bandwagon since I never post
anything. I'm 20 and my group is 21, 21, 19, and 18. I'll be 21 in
April, which means our games can then legally become "Beer and
Pretzels." heh heh

Zebulin

</DELURK>

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 3 Feb 1999 18:14:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: New Seattle (Was - foci addiction in SR3)
Comments: To: shadowrn@*****.html.com
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>> Anyone seen New Seattle yet?
>
>Nope. I doubt anyone has seen it yet. After all, even though they list it
>as available on thier new realeases page, if you try the link to the
>catalog or go directly to the catalog it is still listed as "coming soon'
>and you cannot order it yet.

Not so, not so.

I have New Seattle in my hot little hands even as we speak!
I'm still reading through it, but so far I like what I see.
Nice coverage of the local tribes and gangs.
Good outline of local politics.
EXCELLENT index of locations in the back! Very useful for generating quick
locales, or seeing where everything is in relation to other things. (Can we
sneak through the sewers from the Arcology to the Pyramid???)

So, yeah - it's out. It looks a LOT better than the last couple releases.
Oh ye of little faith. ;-)

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Is Spike here yet? I wanna talk muppets." - Graht
=========================================================================
Date: Wed, 3 Feb 1999 18:16:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>For the mere cost of a Thaum, Ulrich Haupt wrote:
>/
>/ <egmg> - (stolen from David Buehrer)
>
>Just for the record, Steve Tinner propogated the "EGMG" acronym AFAIK.
>
>The only requirement for using it is that you actually have to be an
>EGM And using critters that can hear ultrasonic frequencies to make
>life hell for the Sam who relies on his ultrasound sight qualifies,
>IMHO. Welcome to the club <EGMG>.

Don't worry too juch though. The copyright forms haven't gone through yet,
so you don't have to pay me royalties YET!
<Hey, if Lucas can copyright the word "DROID" I want my share of the
action!>

As for what actually earns the title ... maybe I should take applications?
In fact, maybe I'll make a CHEEEEZY web page award that EGM's can proudly
display on their websites!

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Is Spike here yet? I wanna talk muppets." - Graht
=========================================================================
Date: Thu, 4 Feb 1999 09:23:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: <EGMG>
In-Reply-To: <01be4fcb$4838f400$7de2c6d0@*******>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Steven A. Tinner writes:
> As for what actually earns the title ... maybe I should take applications?
> In fact, maybe I'll make a CHEEEEZY web page award that EGM's can proudly
> display on their websites!

I'll apply... I've been called an evil GM by members of this list far more
often than I care to count.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 3 Feb 1999 22:46:46 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <s6b86bcc.051@******.com> from "Lehlan Decker" at Feb 3,
99 03:32:05 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Lehlan Decker hastily scribble thusly...
|
|>Aw geez. The "Age" thread has reared it's ugly head. And I
|>helped bring it to life. If Tinner wasn't wasting <g> his time
|>getting married he'd have his Who's Who page up and running
|>and we could avoid the whole affair :)
|
|Tinner married?! Woah how did I miss that one. I don't hang out
|on IRC nearly often enough. Maybe that's it. That or my mass
|delete of threads some mornings.

Me too!
Where was the official shadowrn announcement????
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 3 Feb 1999 22:47:58 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <Pine.GS4.4.00.9902031501490.5884-100000@*****.polaris.net> from
"Kama" at Feb 3, 99 03:05:25 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Kama hastily scribble thusly...
|> Did you guys graduate in 1984?
|>
|
|1985 for me (presuming you are talking high school).

We don't graduate from school.
We have to wait to finish our degrees for that honour.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 3 Feb 1999 22:44:09 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <199902031953.MAA16829@******.carl.org> from "David Buehrer"
at
Feb 3, 99 12:53:01 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did David Buehrer hastily scribble thusly...
|I dunno, it's gonna be close. I turned 33 in December and seem to
|remember that Spike is within a year of me.

Year and a half...
32 in June.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 3 Feb 1999 22:44:43 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <SHADOWRN%99020314581096@********.ITRIBE.NET> from "Tim
Kerby" at
Feb 3, 99 02:58:58 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Tim Kerby hastily scribble thusly...
|
|At 2/3/99 12:53:00 PM, you wrote:
|
|>I dunno, it's gonna be close. I turned 33 in December and seem to
|>remember that Spike is within a year of me.
|
|I'll be 33 in August.
|
|Did you guys graduate in 1984?

I don't graduate 'till this year.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 10:31:03 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Stuart M. Willis" <hbiki@****.GEOCITIES.COM>
Subject: Introduction. :-)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Hey all,

Um. This is weird, I'm actually writing an introduction to a mailing list
I've subscribed to, rather than just coming out of nowhere to offer a
diatribe.

Hi. I am Stuart. I GM Shadowrun, have done since 1993 - though occasionally
I used to play. I still create characters (you know, personalities,
histories, etc.) for the hell of it though. There was a brief hiatus as my
group and I did our final school year and went our separate paths. Now
we're back together, and I remembered why I used to get bitter. (C:"I get
the gun" I:"Chris, you're not there. You're in a different country. "
C:"I'm there now". I:"No, you're not". C:"Yes I am".
I:"No, you're not".
C:"Okay, I'm not, but Matt's character gets the guns." M: "No, he
doesn't"
etc.). Still, I laugh, and we're in this for fun, afterall.

In those early days I used to be a poor arsed adolescent [now I'm a poor
arsed uni student] who bought lots of CDs, and not SR sourcebooks,
choosing, instead, to write my own rules and worlds and stuff. Most of the
stuff I came up with appeared in similar forms in FASA products further
down the track (most which I now have). Annoyed, I was, especially because
it highlighted my (perceived) lack of originality. I prefer to GM
dicelessly, its much smoother I find.

I was planning to write a Australasian net.book, but it seems Lady Jestyr
has beaten me to the task. :-)

Oh, yeah, I'm Australian. Residing in Sydney. Studying Media (Film), Music,
and Law at Macquarie University in Marsfield. I read a lot. I write a lot.
I listen to music a lot. I compose a lot. I think far too much. I am the
'Deep and Meaningful Advisor' to Reality Puppeteers (see
http://www.ozemail.com.au/~ffry/RP/ ). We're working on a film project that
is quite cyberpunky hopefully dummy shots will be up on the web soon enough.

I either write/talk very little, or very much. I subscribe to far too many
mailing lists, and fall behind in everything; and am two years behind my
book purchases in terms of reading.

I'm an ENTP (see
http://www.onlinepsych.com/public/Mind_Games/ptt/entpframe.htm? ) and an
ENFP (see http://www.onlinepsych.com/public/Mind_Games/ptt/enfpframe.htm?
).

To show that I'm listening, already, I'm 19, and as is all of my current SR
group - but most of them will be 20 by July.

How about that, eh?

care,
s.

---
hi-tech. no life.

whinebox: http://www.geocities.com/Paris/LeftBank/8905/
ICQ: 4340513
Dangermedia Guild Assassin: http://www.dangermedia.com
---
=========================================================================
Date: Wed, 3 Feb 1999 17:45:27 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: EDWARD POE <EPOE@********.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-7
Content-Transfer-Encoding: quoted-printable

>>>> Tim Kerby <drekhead@***.NET> 02/03 1:58 PM >>>
>At 2/3/99 12:53:00 PM, you wrote:
>
>>I dunno, it's gonna be close. I turned 33 in December and seem to
>>remember that Spike is within a year of me.
>
>I'll be 33 in August.

I turned 35 in January. Finished HS in '82. This list has more old =
timers than I thought...

¯------------------------------------------------------------------
Edward Poe, Certified Novell Engineer,
Senior Systems Engineer, Microsoft Certified Systems Engineer,
PC Net, Inc. Would still rather run Linux...
¯------------------------------------------------------------------
=========================================================================
Date: Wed, 3 Feb 1999 18:59:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: [OT]3times? (was:Re: [Shop] version 1.3.3 released!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

David Cordy wrote:

> I only got it once. Sounds like your ISP. At least they are attempting to
> recover your mail, right? :-)

It looks like it, I'm still receiving mail that I should've received
on Monday!

--
"My fellow Americans,
I'm pleased to tell you today, that I've signed legislation that
will outlaw Russia forever. We begin bombing in five minutes"
-Ronald Reagan

Iridios
iridios@*********.com
ICQ UIN:6629224
http://www.geocities.com/Area51/Shadowlands/9489

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Wed, 3 Feb 1999 19:13:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Lady Jestyr wrote:
>
> >>I'll be 33 in August.
> >>Did you guys graduate in 1984?
> >
> >Ack I'm surrounded by old folks!!! Run Run...save yourself. :)
> >
> >Of course I turn 24 in October, so I'm not as young as I used to be
> >either. :)
>
> 24 in November, for me. :-)
>
30 in November. :)
--
"My fellow Americans,
I'm pleased to tell you today, that I've signed legislation that
will outlaw Russia forever. We begin bombing in five minutes"
-Ronald Reagan

Iridios
iridios@*********.com
ICQ UIN:6629224
http://www.geocities.com/Area51/Shadowlands/9489

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Wed, 3 Feb 1999 19:16:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Robert Watkins wrote:
>
> Steven A. Tinner writes:
> > As for what actually earns the title ... maybe I should take applications?
> > In fact, maybe I'll make a CHEEEEZY web page award that EGM's can proudly
> > display on their websites!
>
> I'll apply... I've been called an evil GM by members of this list far more
> often than I care to count.

None of my players have ever CALLED me evil, but I can't count the
number of times they have physically threatened my life over something
I pulled. :)


--
"My fellow Americans,
I'm pleased to tell you today, that I've signed legislation that
will outlaw Russia forever. We begin bombing in five minutes"
-Ronald Reagan

Iridios
iridios@*********.com
ICQ UIN:6629224
http://www.geocities.com/Area51/Shadowlands/9489

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Wed, 3 Feb 1999 19:27:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steve Collins <einan@*********.NET>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

On 2/3/99 6:45 pm, EDWARD POE said:

>>>>> Tim Kerby <drekhead@***.NET> 02/03 1:58 PM >>>
>>At 2/3/99 12:53:00 PM, you wrote:
>>
>>>I dunno, it's gonna be close. I turned 33 in December and seem to
>>>remember that Spike is within a year of me.
>>
>>I'll be 33 in August.
>
>I turned 35 in January. Finished HS in '82. This list has more old
>timers than I thought...


29 here. It seems that Sr has more of an attraction for older gamers than
other systems, we don't have the conglomeration of 15 to 21 year olds
that one would typically find in a gaming mailing list.

Steve
=========================================================================
Date: Wed, 3 Feb 1999 18:29:20 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <199902031953.MAA16829@******.carl.org>

From: David Buehrer
Sent: Wednesday, February 03, 1999 1:53 PM

> / > |I'm pretty sure that Spike is younger than me.
> / >
> / > Why? how old are you?
> /
> / 33 in April.
>
> I dunno, it's gonna be close. I turned 33 in December and seem to
> remember that Spike is within a year of me.

Why do I want to remember he's 20-someodd? I thought he was at
university, still looking for a real job.

Could be my cranky memory again. Wouldn't be the first time.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Wed, 3 Feb 1999 18:29:22 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <SHADOWRN%99020314581096@********.ITRIBE.NET>

From: Tim Kerby
Sent: Wednesday, February 03, 1999 1:59 PM

> >I dunno, it's gonna be close. I turned 33 in December and seem to
> >remember that Spike is within a year of me.
>
> I'll be 33 in August.
>
> Did you guys graduate in 1984?

I should have, but I had a bit of an attitude problem in my first
sophomore year in high school.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 4 Feb 1999 10:33:33 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Burke <timburke@*******.COM.AU>
Subject: Re: [OT] Age
In-Reply-To: <36B8E635.7217F36A@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Lady Jestyr wrote:
>>
>> >>I'll be 33 in August.
>> >>Did you guys graduate in 1984?
>> >
>> >Ack I'm surrounded by old folks!!! Run Run...save yourself. :)
>> >
>> >Of course I turn 24 in October, so I'm not as young as I used to be
>> >either. :)
>>
>> 24 in November, for me. :-)
>>
>30 in November. :)
>--

Well seeming as we're on this topic

I'm 29, turning 30 in October.
Married.
NO KIDS.
Boring Job.
Too much debt.
Don't game enough.

There that about sums it up.

Manx

timburke@*******.com.au
Brisbane, Australia
#950 of 1000
=========================================================================
Date: Wed, 3 Feb 1999 17:51:08 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dave Post <caelric@****.COM>
Subject: Re: [OT] Age
In-Reply-To: <3.0.5.32.19990204103333.008bd3f0@***.ozemail.com.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:33 AM 2/4/99 +1000, you wrote:
>
>Well seeming as we're on this topic
>
>I'm 29, turning 30 in October.
>Married.
>NO KIDS.
>Boring Job.
>Too much debt.
>Don't game enough.
>
>There that about sums it up.
>
>Manx
>

I guess I'll have to throw my two nuyen in...

28; managed to avoid both marriage and kids

Too much debt also, but a great job...the USMC pays me to go to college!

Don't game enough either.

Started gaming 18 yrs ago, at the age of 10....I played alot of
anti-paladin arch mage assassins at that time. eventually grew out of that!

Dave
=========================================================================
Date: Tue, 2 Feb 1999 21:55:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Scott Wheelock <iscottw@*****.NB.CA>
Subject: Re: Introduction. :-)
In-Reply-To: <l03130304b2de868772d6@[207.214.12.32]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:31 AM 2/4/1999 +1100, Stuart M. Willis wrote:
>Hey all,

Hullo! Welcome to the list. You're just in time to subscribe
to the other list :)

Scott
-----------------------------------------------------
"Fragile, timid, with natural good manners,
he was, however, better suited for war than
for government."
_One Hundred Years Of Solitude_
Gabriel Garcia Marquez
=========================================================================
Date: Tue, 2 Feb 1999 21:57:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Scott Wheelock <iscottw@*****.NB.CA>
Subject: Re: [OT] Sucky mailers
In-Reply-To: <199902021716.MAA18692@***02.globecomm.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:15 AM 2/2/1999 -0800, MCP wrote:
>> > (my mailer refers to everyone as "you." Odd. It's Eudora Light,
>> > anyone know how to fix this?)
>>
>> Yes, delete the word 'you' and manually type in the author's name. (or
>> cut & paste it from their .sig if it's there).

Ah. I tried that actually, and encountered an unforseen problem.
Apparently, I'm quite lazy. So that really wasn't much of an option :)

>That's due to the fact that Eudora has different settings for the
>attribution line for Reply to Sender vs Reply to All. To make them
>consistent, or if you want to personalize them somewhat, edit your
>EUDORA.INI file, and look for the ReplyAttribution and ReplyAllAttribution
>entries in the [Settings] section. In these fields, the %1 represents
>the message time, and %2 represents the sender, so one way to fix
>the 'problem' is to change the 'you' in the ReplyAttribution field to %2.
>
>MCP

As you can plainly see, it worked like a charm. Adam J also suggested the
same fix, so thanks to the both of you!

Scott
-----------------------------------------------------
"Fragile, timid, with natural good manners,
he was, however, better suited for war than
for government."
_One Hundred Years Of Solitude_
Gabriel Garcia Marquez
=========================================================================
Date: Wed, 3 Feb 1999 20:59:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: [OT] Age
In-Reply-To: <36B8E635.7217F36A@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 07:13 PM 2/3/99 -0500, Iridios wrote:
>"My fellow Americans,
> I'm pleased to tell you today, that I've signed legislation that
>will outlaw Russia forever. We begin bombing in five minutes"
> -Ronald Reagan

Of course, you realize that 1999 is the first year that Americans born
during the Regan Administration (the generation of Regan babies, or as
I like to call them, "Rabies") are old enough to vote? Lucky for us,
it's only State and Local elections this year.



-----BEGIN PGP SIGNATURE-----
Version: PGP Personal Privacy 6.0.2

iQCVAwUBNrj+7qPbvUVI86rNAQFz8QP+O+Xd+hiUfWodFi5Pi2QpXMPkdW5iQ9ik
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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Tue, 2 Feb 1999 22:04:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Scott Wheelock <iscottw@*****.NB.CA>
Subject: Re: TR: [DNS] Returned mail: Host unknown
In-Reply-To: <E1085dR-0000oq-00@*****.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:58 PM 2/3/1999 +0000, A Halliwell wrote:
>I can't post my subscription thingy either, yet.
>:(
>
>So even if I do post via the web site, I won't be able to reply to the
>confirmation message.

I still can't post. I think I'll write a letter to my Congressman.
Maybe they can do something.

Scott
-----------------------------------------------------
"Fragile, timid, with natural good manners,
he was, however, better suited for war than
for government."
_One Hundred Years Of Solitude_
Gabriel Garcia Marquez
=========================================================================
Date: Wed, 3 Feb 1999 21:17:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Rumors of my Marriage are a tad premature ;-) (Was - Age)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>|>Aw geez. The "Age" thread has reared it's ugly head. And I
>|>helped bring it to life. If Tinner wasn't wasting <g> his time
>|>getting married he'd have his Who's Who page up and running
>|>and we could avoid the whole affair :)
>|
>|Tinner married?! Woah how did I miss that one. I don't hang out
>|on IRC nearly often enough. Maybe that's it. That or my mass
>|delete of threads some mornings.
>
>Me too!
>Where was the official shadowrn announcement????

Hoooooollllllllddddddd on here people!
I am not YET officially married, OK?
I got engaged in August, but my fiancee is still finishing college, so the
wedding most likely won't be until October, 2000.
We're planning a Medieval/Fantasy Theme Wedding, and I get to wear a
kilt!!!! ;-) Woohoo!

Oh yes, guys, you may feel free to envy me.
My fiancee GAMES!!! Hoody-Hoo!!

But yes, the whole shebang is keeping me from completeing the Who's Who
page.
Don't hold your breath! ;-)

As for my age - 28

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Is Spike here yet? I wanna talk muppets." - Graht
=========================================================================
Date: Wed, 3 Feb 1999 19:39:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

On Wed, 3 Feb 1999 07:44:36 -0700 David Buehrer
<dbuehrer@******.CARL.ORG> writes:
<SNIP>
>Just for the record, Steve Tinner propogated the "EGMG" acronym
>AFAIK.
>
>The only requirement for using it is that you actually have to be an
>EGM And using critters that can hear ultrasonic frequencies to make
>life hell for the Sam who relies on his ultrasound sight qualifies,
>IMHO. Welcome to the club <EGMG>.

Does slipping having your PC's Streetdoc accidently slot a bunraku chip
(see the Underworld sourcebook) of the wrong gender (the PCs had to track
him/her down :) count?

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 3 Feb 1999 19:59:47 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

On Wed, 3 Feb 1999 22:44:09 +0000 A Halliwell
<u5a77@*****.CS.KEELE.AC.UK> writes:
>And verily, did David Buehrer hastily scribble thusly...
>|I dunno, it's gonna be close. I turned 33 in December and seem to
>|remember that Spike is within a year of me.

>Year and a half...
>32 in June.

Really? Cool. I turn 33 in June ... 2009 :)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 3 Feb 1999 21:24:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Does slipping having your PC's Streetdoc accidently slot a bunraku chip
>(see the Underworld sourcebook) of the wrong gender (the PCs had to track
>him/her down :) count?

Yes.
Henceforth D.Ghost may claim the title Evil GM <EGM> and all the rights of
priviledges thereof.
He may also make use of the Evil GM Grin <EGMG>.
So mote it be.

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Is Spike here yet? I wanna talk muppets." - Graht
=========================================================================
Date: Wed, 3 Feb 1999 18:29:08 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Anders Swenson <anders@**********.COM>
Subject: Re: Introduction. :-)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Stuart M. Willis <hbiki@****.GEOCITIES.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Wednesday, February 03, 1999 3:40 PM
Subject: Introduction. :-)


...
>I was planning to write a Australasian net.book, but it seems Lady Jestyr
>has beaten me to the task. :-)
>
Well, Lady Jester's Netbook: Australia seems to be off the air, so maybe
there's room for your version after all.
--Anders
...
=========================================================================
Date: Wed, 3 Feb 1999 18:37:54 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Anders Swenson <anders@**********.COM>
Subject: Re: [OT] Life Sucks
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Patrick Goodman <remo@***.NET>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Wednesday, February 03, 1999 11:48 AM
Subject: Re: [OT] Life Sucks


>From: A Halliwell
>Sent: Wednesday, February 03, 1999 8:03 AM
>
>> |> >You're young. You'll bounce back. <g>
>> |>
>> |> You do know who you're talking to, don't you? :-)
>> |
>> |I'm pretty sure that Spike is younger than me.
>>
>> Why? how old are you?
>
>33 in April.
>
Now here this, all you kids, I was your age when I was writing reviews for
Different Worlds, which I doubt many of you have ever seen. I predate the
War Babies by a year, being now 52. --Anders
=========================================================================
Date: Wed, 3 Feb 1999 21:48:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: "Big Knobi Klub" http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

In our last episode, "Steven A. Tinner" wrote:
>
> Hoooooollllllllddddddd on here people!
> I am not YET officially married, OK?
> I got engaged in August, but my fiancee is still finishing college, so the
> wedding most likely won't be until October, 2000.

Well then, Congrats!!


> We're planning a Medieval/Fantasy Theme Wedding, and I get to wear a
> kilt!!!! ;-) Woohoo!

Well SOMEbody'd better take some scannable pictures!!


> Oh yes, guys, you may feel free to envy me.
> My fiancee GAMES!!! Hoody-Hoo!!

Ha! So does my wife!! (As a number of you already know from Undernet
IRC-play)


> As for my age - 28

Um, yea. The Age thing again. *Sigh* I don't exactly remember what
year I was born, since I was pretty young then. But it must've been
back before color was _discovered_ 'cause all my baby pictures were in
black & white!!

--Fenris (ok, ok, I'm a baby-boomer)

______________________________________________________logan1@*****.intercom.net
(>) If you will just talk to me, I know I can help you. But
if you keep making this difficult, I'll blow your head off.
(>) Dr. Henry Finston, Street Shrink
=========================================================================
Date: Wed, 3 Feb 1999 18:53:59 PST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zebulin Magby <zebulingod@*******.COM>
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
Mime-Version: 1.0
Content-Type: text/plain

On Wed, 3 Feb 1999 "Steven A. Tinner" <bluewizard@*****.COM> wrote:
>
>Hoooooollllllllddddddd on here people!
>I am not YET officially married, OK?
>I got engaged in August, but my fiancee is still finishing college, so
the
>wedding most likely won't be until October, 2000.
>We're planning a Medieval/Fantasy Theme Wedding, and I get to wear a
>kilt!!!! ;-) Woohoo!
>

Wow, sounds like fun. You are gonna take pictures and show them to us,
right? Should be great. I wish you all the luck.

Zebulin

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Fri, 5 Feb 1999 03:07:27 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Theo Karmdeth <theo@*****.COM.AU>
Organization: Quick Flow Demolition Crew
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
In-Reply-To: <36B90A68.BFBABA68@*****.intercom.net>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: quoted-printable

On Wed, 3 Feb 1999 21:48:08 -0500, you wrote:
>In our last episode, "Steven A. Tinner" wrote:
>> Hoooooollllllllddddddd on here people!
>> I am not YET officially married, OK?
>> I got engaged in August, but my fiancee is still finishing college, so=
the
>> wedding most likely won't be until October, 2000.
>Well then, Congrats!!
>> We're planning a Medieval/Fantasy Theme Wedding, and I get to wear a
>> kilt!!!! ;-) Woohoo!
>Well SOMEbody'd better take some scannable pictures!!
>> Oh yes, guys, you may feel free to envy me.
>> My fiancee GAMES!!! Hoody-Hoo!!
>Ha! So does my wife!! (As a number of you already know from Undernet
>IRC-play)
My wife also plays SR. Im trying to talk her into playing Earthdawn,
but she got a bad impression from someone who will remain nameless,
and now thinks that it is a game about pansy elven dandilion eating
sword slapping gits that really has nothing good going for it at all.

Please... help me get her into ED.

-Theo in the corner... all by himself
=========================================================================
Date: Wed, 3 Feb 1999 22:27:51 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
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In a message dated 99-02-03 14:52:13 EST, you write:

> I dunno, it's gonna be close. I turned 33 in December and seem to
> remember that Spike is within a year of me.
>
> -David B.

Interesting. Once Again I seem to be (one of) the oldest members on the list.
Now this doesnt surprise me one some of the lists, but it does on this one...

FYI, I'll be 35 the end of april....
=========================================================================
Date: Thu, 4 Feb 1999 13:29:30 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tamino <tamino@**********.WOW.AUST.COM>
Subject: Re: Introduction. :-)
In-Reply-To: <00a001be4fe6$2564fbc0$a6e103d1@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>I was planning to write a Australasian net.book, but it seems Lady Jestyr
>>has beaten me to the task. :-)
>>
>Well, Lady Jester's Netbook: Australia seems to be off the air, so maybe
>there's room for your version after all.
>--Anders

Currently the Australian netbook project is down for upgrading...
It still exists so there's no need to be running around writing
replacements (at least not until it comes back online and you
think you can do better ;) so patience please, and we'll keep
the lists updated...

-Tamino ...All too easy
tamino@**********.wow.aust.com
=========================================================================
Date: Wed, 3 Feb 1999 22:45:25 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Peni..Gaming Envy (Re: [OT] Life Sucks)
Mime-Version: 1.0
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In a message dated 2/3/1999 12:16:09 AM US Eastern Standard Time, remo@***.NET
writes:

>
> What were you guys doing in (I hope) Kuala Lumpur? (I can't spell it
> either.)
>
You know that thing about a decker breaking into a system, placing an order
for assault rifles (IIRC), and then the idea is to falsify where they go, so
he and/or his friends can pick them up?

Well, we did the same thing, only with regards to "the other Arc" that Renraku
was building, and in this case the target was a bundle of cyberparts and
robotic stuff that we wanted (if you can't get the facilities to build
something, have someone else build it, then steal it for yourselves ;).

It would have been easy too, except that the stupid Fixer, which we discovered
there *may* have been other action going on elsewhere on a lower floor (our
target was 70-72), was to keep them away from us. What happens?

We're dressed up as maintenance people there to pick up the crates and move to
"Shipping/Receiving" on the lower floors, pull a "Shadowrunners?!? Oh,
yeah,
they went *thataway* (dumb guards)", and kept going. On the way down (love
those maglev-like elevators), we get stopped about 40 or so, by ....
dadudadudummmm a trio of lab tech beings escorted out by a quintent of
runners.....

Oh yeah, it was fun. Really, it was. Especially when I (at gunpoint from
another runner no less) walked up to the elevator, ran my passkey (I LOVE MY
MAGLOCK KEY!) through the lock, warned the rest of my guys via the teamlink
thingie, and promptly turned on my magboots (don't leave home without 'em
anymore), the rest of the group secured, and I turned the elevator to "DOWN-
EXPRESS MODE".

Yep, arriving at receiving/shipping with the components "shaken, maybe
stirred" was pretty fun.

-K
=========================================================================
Date: Wed, 3 Feb 1999 22:49:11 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Expendable Spell Focus are Inexpensive?
Mime-Version: 1.0
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In a message dated 2/3/1999 8:49:09 AM US Eastern Standard Time,
sandman@****.UNI-OLDENBURG.DE writes:

>
> BTW, how do you count sustaining spell foci concerning to
> focus addiction.
> In SR2 they have been force 1. Now they have the force of
> the spell (or
> the maximum force possible). This is a serious impact on the
> rule with
> focus addiction.
>
> I count them as they're still force 1 until MitS comes out
> though it's not
> with the rules.
>
Personally, I'd count them at Force...but then again, we're mean about that
stuff sometimes...

-K
=========================================================================
Date: Wed, 3 Feb 1999 22:56:10 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Ultrasound vision
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/3/1999 1:24:15 PM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

>
> Cool concept, and visually asthetic too (if you put a nice chrome finish
> on the faceplate :)
>
> Question: what would happen if the sensors where targeted by an ultrasound
> sight? I'm envisioning a character using this and suddenly finding himself
> targeted by a weapon mounting an active ultrasound scope. Would the
> sensors be "blinded"?

Interesting thought. Why does the term "Select Sound Filter" and "Sound
Dampening" come to mind?

-K
=========================================================================
Date: Wed, 3 Feb 1999 22:55:06 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Ultrasound vision
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/3/1999 12:50:39 PM US Eastern Standard Time,
acgetchell@*******.EDU writes:

>
> It's tempting to write this up as "Ultrasound II", but perhaps that would
> fan the fires of those looking for the ubersensor. But then, the OICW Block
> 4 is worse, I suppose. ;-)

Adam, this is perhaps the best concept I've seen in quite a while.

-K
=========================================================================
Date: Wed, 3 Feb 1999 23:00:45 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Ultrasound vision
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/3/1999 2:50:38 PM US Eastern Standard Time,
david@*******.FREESERVE.CO.UK writes:

>
> Do you have any referances I could look up? This sounds really
> interesting.

He mentioned them, and I'm too tired to cut/past right now.

-K
=========================================================================
Date: Wed, 3 Feb 1999 20:07:14 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Paff <mikepaff@***.COM>
Subject: Re: [OT] Age
In-Reply-To: <eb209ac4.36b913b7@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:27 PM 2/3/99 EST, Micheal Feeney wrote:
>
>Interesting. Once Again I seem to be (one of) the oldest members on the
list.
>Now this doesnt surprise me one some of the lists, but it does on this one...
>
>FYI, I'll be 35 the end of april....
>
Well, you're not alone. I turned 35 last October, and I seem to remember
that there was at least one person on this list older than I am.

Mike
=========================================================================
Date: Wed, 3 Feb 1999 23:04:56 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/3/1999 3:36:38 PM US Eastern Standard Time,
DeckerL@******.COM writes:

>
> >Aw geez. The "Age" thread has reared it's ugly head. And I
> >helped bring it to life. If Tinner wasn't wasting <g> his time
> >getting married he'd have his Who's Who page up and running
> >and we could avoid the whole affair :)
>
> Tinner married?! Woah how did I miss that one. I don't hang out
> on IRC nearly often enough. Maybe that's it. That or my mass
> delete of threads some mornings.

I agree, and damn but *THAT* was fast....

-K
=========================================================================
Date: Wed, 3 Feb 1999 23:06:05 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Ultrasound vision
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/3/1999 4:15:12 PM US Eastern Standard Time, renouf@*****
INT.COM writes:

>
> > Still, I do assume that SR's computers are powerful enough to need only
> > short integration times.
>
> No, no, integration time is not a function of computers. It's a
> measure of how many independent samples it takes to form a coherent image.
> It's a function of wavelength. The longer the wavelength, the more
> samples you need the more time it takes to illuminate the target. We can
> do the math in realtime with computers now, but physics is hard to get
> around.
>
Marc, I'm only going to say this much...

It is a matter of both.

-K
=========================================================================
Date: Wed, 3 Feb 1999 23:01:36 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Ultrasound vision
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/3/1999 3:00:53 PM US Eastern Standard Time,
m0ng005e@*********.COM writes:

>
> The "tranbsparent faceplate" and thing, combined with some coments
> about IR, raises a question- If you had IR vison (cyber or "natural"),
> would wearing a helmet, miror shades, or other eye covering block its use?
> IR transmissive materials are (currently) more expensive- would they make
> IR transmisive headware in 205x?

First question: Yes

Second question : don't know.

-K
=========================================================================
Date: Wed, 3 Feb 1999 23:17:48 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Ultrasound vision
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/3/1999 4:35:41 PM US Eastern Standard Time,
neil.clark@**********.COM writes:

>
> I got you all beat (or vice versa)
>
> I'm barely 16.

Maybe, Tyrrel!?! You still listening?

-K
=========================================================================
Date: Wed, 3 Feb 1999 23:17:19 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/3/1999 4:34:45 PM US Eastern Standard Time,
kama@*******.NET writes:

>
> **sigh** oh well, now that y'all have spilled the beans I suppose I can
> admit to being 31 and very glad to discover that I'm not really the oldest
> living gamer - even though it feels that way sometimes (our group is 31,
> 28, 27, 22, and 21)

Ah, interesting. Now this topic I can leap into.

ages span... 39 (Marvin), 33 (Perry), 31 (Duane), 30 (Me), 29 (Mike B.), 29
(Bob- those of you who met my friend at Gencon, know him), 28-9 (Greg), 27
(Brent), 24-5 (Jeremy), 21 (Jon Y.), 20-1 (Jon H.). Mike (yes, another Mike)
is what??? 36??? Johanna (once she's feeling better) is 24ish (I think).

-K (who wonder's if he's forgetting anyone???)
=========================================================================
Date: Wed, 3 Feb 1999 20:33:43 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hayes <rook@***.NET>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

i seem to remember that not too long ago one guy posted from california,
i think, and he said he was 58?? i am pretty sure i remember correctly,
but i could be wrong <grin>
i am only a young 25 year-old baby.


-----------------------------------------------
k. david hayes aka rook
rook@***.net
http://www.members.cnx.net/rook/
http://www.angelfire.com/ns/masquerade/
-----------------------------------------------
managing editor
ouc phoenix, kelowna b.c.
phoenix@******.okanagan.bc.ca
-----------------------------------------------
=========================================================================
Date: Wed, 3 Feb 1999 23:29:13 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Vehicle Design cost question
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 2/3/1999 4:42:18 PM US Eastern Standard Time,
chimerae@***.IE writes:

>
> Bit overpriced?! Or should it have been (winch body rating lifting
> capability) * 1 points?

The book says what you have, I personally agree with you. Jon, you wondered
what I meant by "loopholes"? Here's one.

-K
=========================================================================
Date: Wed, 3 Feb 1999 23:10:02 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <3.0.5.32.19990203200714.007a4100@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:07 PM 2/3/99 -0800, Michael Paff wrote:
>At 10:27 PM 2/3/99 EST, Micheal Feeney wrote:
>>
>>Interesting. Once Again I seem to be (one of) the oldest members on the
>list.
>>Now this doesnt surprise me one some of the lists, but it does on this
one...
>>
>>FYI, I'll be 35 the end of april....
>>
>Well, you're not alone. I turned 35 last October, and I seem to remember
>that there was at least one person on this list older than I am.

At least two people. I know there is (or was) one person on the list older
than me.

BlueMule
Pups, the lot o' ya! :)
=========================================================================
Date: Thu, 4 Feb 1999 00:30:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

"Steven A. Tinner" wrote:

> >For the mere cost of a Thaum, Ulrich Haupt wrote:
> >/
> >/ <egmg> - (stolen from David Buehrer)
> >
> >Just for the record, Steve Tinner propogated the "EGMG" acronym AFAIK.
> >
> >The only requirement for using it is that you actually have to be an
> >EGM And using critters that can hear ultrasonic frequencies to make
> >life hell for the Sam who relies on his ultrasound sight qualifies,
> >IMHO. Welcome to the club <EGMG>.
>
> Don't worry too juch though. The copyright forms haven't gone through yet,
> so you don't have to pay me royalties YET!
> <Hey, if Lucas can copyright the word "DROID" I want my share of the
> action!>
>
> As for what actually earns the title ... maybe I should take applications?
> In fact, maybe I'll make a CHEEEEZY web page award that EGM's can proudly
> display on their websites!

Hehe...on my new web page (when I finally get it up and running) I'll have a
Shrine devoted to my Evilness (I've been called evil many, many times: does
giving your players dreams about being paralyzed and completely covered with
cockroaches count as at the very least partly evil? :> Or locking them inside
their house with a nasty Barrier spell while they know their friends are
dying?)

--
--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Thu, 4 Feb 1999 00:32:15 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: <EGMG>
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/4/1999 12:22:13 AM US Eastern Standard Time,
zmjett@*********.COM writes:

>
> Hehe...on my new web page (when I finally get it up and running) I'll have
a
> Shrine devoted to my Evilness (I've been called evil many, many times: does
> giving your players dreams about being paralyzed and completely covered
with
> cockroaches count as at the very least partly evil? :> Or locking them
> inside
> their house with a nasty Barrier spell while they know their friends are
> dying?)

No Offense Jett: Been There/Done That. As for having the right, I seem to
recall someone calling me and Mike B. both evil GM's in the past at different
times. Not that I care right now....sleep wins, I'm outta here ;-)

-K
=========================================================================
Date: Wed, 3 Feb 1999 23:46:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: [OT] Age
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

19, will be 20 in May.

John Pederson
It's so dark in here that I can't see the keyboard!
=========================================================================
Date: Thu, 4 Feb 1999 01:04:54 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Happy99.exe: Don't open it!
Comments: To: "ShadowRN (new)" <shadowrn@*****.html.com>,
PlotD <PLOTD@********.ITRIBE.NET>, WiseLayD@***.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

The Subject is self-explanatory. I checked it by Adam before sending
this notice: it's the real thing. I'm sending this so you know how to
get rid of it, in case I inadvertantly sent it. I had to delete it from
my system after picking it up from another mailing list. Luckily it
doesn't seem to be destructive, just irritating, and it's fairly easy to
wipe clean.

The virus disguises itself as a neat little program that, when opened,
displays Java-style fireworks. When you open it, it creates a couple new
files that hang around on your harddrive and send itself out through
your e-mail, usually without you knowing (bugger!).

http://beta.nai.com/public/datafiles/valerts/vinfo/w32ska.htm is the
official-type page where you can download the patches, find the full
deal on what the thing does, and find out what files you need to delete
to get rid of it for good.



--Jett, Propegator of creepy crawly computer critters
=========================================================================
Date: Thu, 4 Feb 1999 01:20:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Oh, no...where's Gurth, I think we need him to restart the Oldster's
Retirement home thread back up...

*gloat* 19 here. :>

--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Thu, 4 Feb 1999 16:25:38 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: [OT] Age
In-Reply-To: <36B93C13.C3E6743@*********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Jett writes:
> Oh, no...where's Gurth, I think we need him to restart the Oldster's
> Retirement home thread back up...

Applications for the Elder's Retirement Resort can be lodged via me. For the
uninformed, you must:
a) have been on the list since it was on hearn (absences are permitted).
b) started playing Shadowrun in SR1.
c) be over 25. Exceptions to this rule have been made, but rarely.

Once the new list is fully functional, I'll construct a new wing on the
Resort. The conditions will be relaxed for the new wing thusly:
a) have been on the list since the itribe days.
b) started playing Shadowrun in at least SR2, but before 1997.
c) be over 25.

One of these days, I'll finish up the VRML model of the resort I'm working
quarter-heartedly on and whack it up on a web page somewhere.

As for my age... well, I'll qualify fully for membership in June this year.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 4 Feb 1999 01:37:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
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K in the Shadows wrote:

> In a message dated 2/4/1999 12:22:13 AM US Eastern Standard Time,
> zmjett@*********.COM writes:
>
> >
> > Hehe...on my new web page (when I finally get it up and running) I'll have
> a
> > Shrine devoted to my Evilness (I've been called evil many, many times: does
> > giving your players dreams about being paralyzed and completely covered
> with
> > cockroaches count as at the very least partly evil? :> Or locking them
> > inside
> > their house with a nasty Barrier spell while they know their friends are
> > dying?)
>
> No Offense Jett: Been There/Done That. As for having the right, I seem to
> recall someone calling me and Mike B. both evil GM's in the past at different
> times. Not that I care right now....sleep wins, I'm outta here ;-)
>

<grump*grump> Go easy on me. I'm a fledgling GM... (been at this for...less than a
year, I'm thinking.) Anyway, from what I've been told (this is just my players,
mind you. They could have been flattering me for their own safety), it's not so
much WHAT I do to them as HOW I do it...setting a mood has always been my
strongest point as far as GMing is concerned.


--Jett, who gets the silver wire, the car battery, the lemon juice, and the
fishing hooks and heads over to K's house to teach him the meaning of evil.

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the occasional
advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
=========================================================================
Date: Thu, 4 Feb 1999 00:45:18 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: <EGMG>
In-Reply-To: <36B94025.EF101DE9@*********.com>
MIME-Version: 1.0
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> it's not so
> much WHAT I do to them as HOW I do it...setting a mood has always been my
> strongest point as far as GMing is concerned.

Personally, I appreciate that more than many things. I never really
understood the need for it to be a 'competition' between the GM and the
players. ('Challenging', yes...'competition' well, has anti-social
connotations that I don't care for in this context).

-XaOs-
xaos@*****.net
-David Goth-
=========================================================================
Date: Thu, 4 Feb 1999 16:51:42 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tamino <tamino@**********.WOW.AUST.COM>
Subject: Re: <EGMG>
In-Reply-To: <36B94025.EF101DE9@*********.com>
Mime-Version: 1.0
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At 01:37 4/02/99 -0500, you wrote:
>
>--Jett, who gets the silver wire, the car battery, the lemon juice, and the
>fishing hooks and heads over to K's house to teach him the meaning of evil.

more like teach him the meaning of perverted :)

-Tamino ...All too easy
tamino@**********.wow.aust.com
=========================================================================
Date: Thu, 4 Feb 1999 00:06:31 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sean Matheis <sean@****.NET>
Subject: Re: [OT] Age
In-Reply-To: <002901be5007$2e3ee6e0$545211ac@********.mincom.oz.au>
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Hmm, Been on since the itribe days, have been playing since SR-1 (hi
Adam!), and I'm over 25 (28). Can I get into the Elder's Retirement
Resort? =)

On 4 Feb 99, at 16:25, Ryo-ohki observed Robert Watkins saying:
> Applications for the Elder's Retirement Resort can be lodged via me. For
> the uninformed, you must: a) have been on the list since it was on hearn
> (absences are permitted). b) started playing Shadowrun in SR1. c) be over
> 25. Exceptions to this rule have been made, but rarely.
=========================================================================
Date: Wed, 3 Feb 1999 16:31:52 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
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>**sigh** oh well, now that y'all have spilled the beans I suppose I
can
>admit to being 31 and very glad to discover that I'm not really the
oldest
>living gamer - even though it feels that way sometimes (our group is
31,
>28, 27, 22, and 21)


Not even....37 here, got a few in my group older than that.


Just big kids we are...

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Thu, 4 Feb 1999 09:25:01 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: CASTELLI David <d.castelli@**************.FR>
Subject: Re: [OT] Life Sucks
MIME-Version: 1.0
Content-Type: text/plain

> From: CASTELLI David
> Sent: Wednesday, February 03, 1999 3:06 AM
>
> > > >Difficult... since you don't respond to my stat query...
> > >
> > > And you expected me to?
> >
> > I expected everyone to !
>
> Why did you expect everyone to respond to that?
>
>
That's the way... for having good stats... but i have to be more
precise...
I don't expected everybody to tell me his real name, or his real age...
or... whatever...
Non of the questions are mandatory... i only thought it was interesting
to know who where the lists member...
Never mind...

David CASTELLI

AKA d.castelli@**************.fr
=========================================================================
Date: Thu, 4 Feb 1999 18:17:52 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: Introduction. :-)
In-Reply-To: <3.0.5.32.19990204132930.008c68b0@***.wow.aust.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>>I was planning to write a Australasian net.book, but it seems Lady Jestyr
>>>has beaten me to the task. :-)
>>>
>>Well, Lady Jester's Netbook: Australia seems to be off the air, so maybe
>>there's room for your version after all.
>
> Currently the Australian netbook project is down for upgrading...
> It still exists so there's no need to be running around writing
> replacements (at least not until it comes back online and you
> think you can do better ;) so patience please, and we'll keep
> the lists updated...

Uuuuh... yeah. What Tam said.

Yes, the Australian project is still underway - we're well over 10,000
words into it, and that's without typing up half the crap we've got. It's
growing exponentially.

When/if it comes to a stage when we need input from other Australian SR
folk, I'll give a shout on the list.

Cheers,

Lady Jestyr

"A true beanie should have a propellor on the top." -- Terry Pratchett
- jestyr@*******.com.au URL: http://www.geocities.com/~jestyr -
=========================================================================
Date: Thu, 4 Feb 1999 05:34:24 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matt Compton <NEWSHADOW@***.COM>
Subject: Re: <EGMG>
Mime-Version: 1.0
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In a message dated 2/3/99 9:22:13 PM Pacific Standard Time,
zmjett@*********.COM writes:

> Or locking them
> inside
> their house with a nasty Barrier spell while they know their friends are
> dying?)

Locking them inside their house with a barrier spell, that would go into my
book of Evil Things. Does it count as evil to have a couple of your players
demolish a children's hospital? They didn't check the building first to make
sure it was what they thought it was. The team never purchased or used another
Great Dragon as long as they lived.

NewShadow
http://www.geocities.com/TimesSquare/Arena/6852/index.html
=========================================================================
Date: Thu, 4 Feb 1999 05:38:00 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matt Compton <NEWSHADOW@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
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In a message dated 2/3/99 9:43:00 PM Pacific Standard Time,
pedersje@******.ROSE-HULMAN.EDU writes:

> 19, will be 20 in May.

I'm also 19, but will be 20 in March.

NewShadow
http://www.geocities.com/TimesSquare/Arena/6852/index.html
=========================================================================
Date: Thu, 4 Feb 1999 11:59:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] Age
In-Reply-To: <s6b86468.042@******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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According to Lehlan Decker, at 15:00 on 3 Feb 99, the word on
the street was...

> >I'll be 33 in August.
> >Did you guys graduate in 1984?
>
> Ack I'm surrounded by old folks!!! Run Run...save yourself. :)

This reminds me of a discussion in the lounge outside our room at GenCon
last year :)

> Of course I turn 24 in October, so I'm not as young as I used to be
> either. :)

Nobody's as young as they used to be... (FWIW, I've been 24 since last
August.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Thu, 4 Feb 1999 11:59:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] Age
In-Reply-To: <36B93C13.C3E6743@*********.com>
MIME-Version: 1.0
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According to Jett, at 1:20 on 4 Feb 99, the word on
the street was...

> Oh, no...where's Gurth, I think we need him to restart the Oldster's
> Retirement home thread back up...

That was Erik, not me. I never even moved in there, mainly because I
wouldn't want to join something that doesn't want me as a member :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Thu, 4 Feb 1999 11:59:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Yet another Rigger 2 question
In-Reply-To: <199902032139.VAA31229@****.iol.ie>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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According to Martin Steffens, at 21:39 on 3 Feb 99, the word on
the street was...

> Okay, I think that dividing the speeds listed in R2 by three would
> make it slightly more realistic.

That was the solution I had in mind too.

> If you feel that advances in technology should warrant a higher speed,
> divide levels 2 and three by 2, but if you are using wheels or tracks
> there isn't much you can do to increase speed (except maybe little flaps
> that pop out on the wheels made of smart materials that give it extra
> surface).

...which undoubtedly would get damaged in regular use -- like driving the
vehicle over a road :)

> Having said that, there aren't going to be many manufacturers out
> there that still make flying boats, floating planes as a standard
> option (as compared to other planes), so if your team opts for one,
> they just bought one item that might identify them.

I'm not so sure about that... With large parts of the world being less
accessible than they were, an aircraft that can land on water is very
convenient in many parts of South America, Africa, and Asia at least. They
would not be the kinds of flying boats used in the 1930s, of course.

[maneuver score modification option]
> Me like? This would be excellent when recreating those WWII fighter
> planes as a replica kit, instead of being fairly similar they would
> differ in the maneuvre scores.

That was my thought too. Of course it could also be applied to cars,
motorcycles, and so on -- it can be explained by careful design allowing
them to be piloted better than average types.

> I personally wouldn't limit it to three points but go to about +5 / -5.
> Of course when installing it on a fighter plane going at max speed you
> might need some rules for all the G's the pilot is going to pull... :)

Maybe the minimum and maximum should depend on the type of vehicle; for
example a +5/-5 is rather big for a normal car (sportscars are at +3, so a
sedan that's better-performing than a typical sportscar would be rather
rare). This needs a little bit more work, I think.

> > > speed * (1 - body*5/100)
> >
> > IOW it's speed x (1 - Body/20)? :)
>
> I think mine looks better :P

But mine's easier :)

> > > consider it done as long as you promise not to convert it for a certain
> > > paranoia campaign :).
> >
> > We'll see about that... *GM grin*
>
> Hah, a helicopter in Alpha complex, that would be the day!
> Considering the problems we have with a simple train, I think I just
> shoot myself when we spot that one...

I'll hold you to that :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Thu, 4 Feb 1999 11:59:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: thermographic vision-question
In-Reply-To: <36B8B9F6.FB60FC73@*******.freeserve.co.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to David Woods, at 21:04 on 3 Feb 99, the word on
the street was...

> > Further, if you're leaning up against a wall, there is no air flow
> > between you and your shirt, or between the shirt and the wall. This
> > airflow is necessary for convective heat transfer (heretofore
> > undiscussed).
>
> Assuming your only wearing a shirt. If your wearing armour it's not
> going to be far above ambient.

Not immediately. But if the armor is pressed against your body (which it
will be, if you're leaning against a wall with the armored part of your
body) it will eventually heat up, and after that the wall will heat up
with it. It might take longer, but it _will_ happen.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Thu, 4 Feb 1999 11:59:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: thermographic vision-question
In-Reply-To: <36B8B528.3B097DF4@**********.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to Joshua Mumme, at 14:44 on 3 Feb 99, the word on
the street was...

[thermo and invisibility spells]
> Shrug.. it is a GM call I suppose. Besides it isn't common fair to run into
> opposition that has natural Thermal Vision.

It doesn't matter if it's natural or not, and thermo is easily the best
vision enhancement for seeing in darkness that you can get installed in
your (cyber)eyes, IMHO, so I expect most street sams and similar types to
have it.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Thu, 4 Feb 1999 11:28:22 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: <EGMG>
In-Reply-To: <01be4fcb$4838f400$7de2c6d0@*******> from "Steven A. Tinner"
at
Feb 3, 99 06:16:52 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Steven A. Tinner hastily scribble thusly...
|"Is Spike here yet? I wanna talk muppets." - Graht
|

Eh?
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 11:31:02 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <199902040028.SAA00141@*****.arn.net> from "Patrick Goodman"
at
Feb 3, 99 06:29:20 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Patrick Goodman hastily scribble thusly...
|> I dunno, it's gonna be close. I turned 33 in December and seem to
|> remember that Spike is within a year of me.
|
|Why do I want to remember he's 20-someodd? I thought he was at
|university, still looking for a real job.

I *AM* still at university.
(Ever hear of Mature Students?)
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 11:37:37 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
In-Reply-To: <36bc5fdb.71033987@****.qflow.com.au> from "Theo Karmdeth"
at Feb
5, 99 03:07:27 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Theo Karmdeth hastily scribble thusly...
|My wife also plays SR. Im trying to talk her into playing Earthdawn,
|but she got a bad impression from someone who will remain nameless,
|and now thinks that it is a game about pansy elven dandilion eating
|sword slapping gits that really has nothing good going for it at all.
|
|Please... help me get her into ED.

Simple... Tell her about the Horrors, and all the nasty ways they can kill
pansy elven dandilion eating sword slapping gits just by looking at them.

Tell her about the blood elves, and what they had to do to themselves to
avoid being eaten by the horrors...

:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 11:44:12 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Happy99.exe: Don't open it!
In-Reply-To: <36B93886.AC10DF77@*********.com> from "Jett" at Feb 4,
99 01:04:54 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Jett hastily scribble thusly...
|
|The Subject is self-explanatory. I checked it by Adam before sending
|this notice: it's the real thing. I'm sending this so you know how to
|get rid of it, in case I inadvertantly sent it. I had to delete it from
|my system after picking it up from another mailing list. Luckily it
|doesn't seem to be destructive, just irritating, and it's fairly easy to
|wipe clean.
|
|The virus disguises itself as a neat little program that, when opened,
|displays Java-style fireworks. When you open it, it creates a couple new
|files that hang around on your harddrive and send itself out through
|your e-mail, usually without you knowing (bugger!).

Errrrr....
E-mail should *NOT* have access to the JVM. Java is for the WEB, and in
there, it is supposedly secure.

If you have an e-mailer that auto activates Java applets, all I can say is
GET A PROPER MAILER!

(Anyone who knowingly executes ANY binary from an unknown source is a total
moron who doesn't derserve a computer.)

|http://beta.nai.com/public/datafiles/valerts/vinfo/w32ska.htm is the
|official-type page where you can download the patches, find the full
|deal on what the thing does, and find out what files you need to delete
|to get rid of it for good.

It might help if, instead of scaremongering, you actually gave some relevant
facts, like what mailer your talking about...

If it's internet explorer or netscape mail, then USE A REAL MAILER!
(they're WEB browsers!)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 11:45:04 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <36B93C13.C3E6743@*********.com> from "Jett" at Feb 4,
99 01:20:03 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Jett hastily scribble thusly...
|
|Oh, no...where's Gurth, I think we need him to restart the Oldster's
|Retirement home thread back up...
|
|*gloat* 19 here. :>

That's a point...
Where's Wyrmy? He was supposed to clean out the pool last week...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 11:48:33 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <199902040806.AAA00856@*********.pentex.org> from "Sean
Matheis"
at Feb 4, 99 00:06:31 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Sean Matheis hastily scribble thusly...
|
|Hmm, Been on since the itribe days, have been playing since SR-1 (hi
|Adam!), and I'm over 25 (28). Can I get into the Elder's Retirement
|Resort? =)

The problem is, we're still *IN* the iTribe days...
(The end of them, but still there)
I'm in the elders resort, but then, I joined *just* after the move.
(Possibly even during it). I think the move had been completed about a month
before I joined...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 11:50:02 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <199902041059.LAA19571@*****.xs4all.nl> from "Gurth" at Feb
4,
99 11:59:00 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Gurth hastily scribble thusly...
|
|According to Lehlan Decker, at 15:00 on 3 Feb 99, the word on
|the street was...
|
|> >I'll be 33 in August.
|> >Did you guys graduate in 1984?
|>
|> Ack I'm surrounded by old folks!!! Run Run...save yourself. :)

And beware... It's contagious....
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 07:28:24 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: <EGMG>
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/4/1999 1:29:29 AM US Eastern Standard Time,
zmjett@*********.COM writes:

>
> --Jett, who gets the silver wire, the car battery, the lemon juice, and the
> fishing hooks and heads over to K's house to teach him the meaning of evil.
>
I'd wait for ya too arrive, oh LOUD one ;-), except that I'd be late for
work.

-K (who points to Jett about the concept of laying down an aluminum fence
underneath the welcome mat)
=========================================================================
Date: Thu, 4 Feb 1999 07:30:50 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/4/1999 6:19:45 AM US Eastern Standard Time,
gurth@******.NL writes:

>
> Nobody's as young as they used to be... (FWIW, I've been 24 since last
> August.)

*blinks*

24?!?

Okay, I'm in disbelief now......
-K
=========================================================================
Date: Thu, 4 Feb 1999 14:02:54 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: CASTELLI David <d.castelli@**************.FR>
Subject: Rigger & SOTA
Comments: To: shadowrn@*****.html.com
MIME-Version: 1.0
Content-Type: text/plain

Is there any sort of SOTA for Rigger type character ?

David CASTELLI

AKA d.castelli@**************.fr
=========================================================================
Date: Thu, 4 Feb 1999 14:08:09 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: CASTELLI David <d.castelli@**************.FR>
Subject: Re: TR: [DNS] Returned mail: Host unknown
MIME-Version: 1.0
Content-Type: text/plain

> At 02:49 PM 2/3/1999 +0100, CASTELLI David wrote:
> >> That's it !
> >>
> >> I managed to suscribe to the other list...
> >>
> >Scott... what about you ?
> >
>
> Is this aimed at me? If so, then yeah, I subscribed.
> No, it won't let me post. Bleck.
>
>
Today... I can !!! Yeeaaapppeaaaaahhhhhh !!!!


David CASTELLI

AKA d.castelli@**************.fr
=========================================================================
Date: Thu, 4 Feb 1999 06:28:29 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <adamj@*********.HTML.COM>
Subject: Re: Happy99.exe: Don't open it!
In-Reply-To: <E108NCe-0004Fa-00@****.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:44 2/4/99 +0000, A Halliwell wrote:

>Errrrr....
>E-mail should *NOT* have access to the JVM. Java is for the WEB, and in
>there, it is supposedly secure.
>
>If you have an e-mailer that auto activates Java applets, all I can say is
>GET A PROPER MAILER!

Spike.. If you'll notice the topic -- "Happy99.exe". Windows system. .exe =
executable. In other words, attachments.

-Adam
--
< http://shadowrun.html.com/tss / adamj@*********.html.com >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / ICQ# 2350330 >
< FreeRPG & Shadowrun Webring Co-Admin / The Shadowrun Supplemental >
< ShadowFAQ: http://shadowrun.html.com/shadowfaq >
< "She pretty much walks around perpetually pissed at Mick." >
< - Kevin Kelly, on professional wrestler Mick Foleys wife Colleen >
=========================================================================
Date: Thu, 4 Feb 1999 08:22:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: New Seattle (Was - foci addiction in SR3)
Mime-Version: 1.0
Content-Type: text/plain

<SNIP Tinner's review of new seattle>
>So, yeah - it's out. It looks a LOT better than the last couple
>releases. Oh ye of little faith. ;-)

Me..hahaha...I always have faith, glad to hear its out, and that it
might be worth the wait. Time to harass my local hobby shop
again.
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
=========================================================================
Date: Thu, 4 Feb 1999 08:27:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: Ultrasound vision
In-Reply-To: <faa56797.36b91cad@***.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, K in the Shadows wrote:

<concerning integration time>

> Marc, I'm only going to say this much...
>
> It is a matter of both.

No, it's not. I work with synthetic aperture radar (SAR) imagery
all day. We more or less have the technology to be able to *process* the
information in real time (how do you think imaging radars work?).
"Integration" time and "process" time are two totally different
things.

Marc
=========================================================================
Date: Thu, 4 Feb 1999 08:32:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: [OT] Age
In-Reply-To: <002901be5007$2e3ee6e0$545211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Thu, 4 Feb 1999, Robert Watkins wrote:

> Applications for the Elder's Retirement Resort can be lodged via me. For the
> uninformed, you must:
> a) have been on the list since it was on hearn (absences are permitted).
> b) started playing Shadowrun in SR1.
> c) be over 25. Exceptions to this rule have been made, but rarely.

Ye Gads! I qualify on all counts! Pass me my walker, I'm headed
for the old folks' home. :)

Marc
=========================================================================
Date: Thu, 4 Feb 1999 13:43:11 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Happy99.exe: Don't open it!
In-Reply-To: <4.1.19990204062756.009a5f10@***.246.229.81> from "Adam J"
at Feb
4, 99 06:28:29 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Adam J hastily scribble thusly...
|
|At 11:44 2/4/99 +0000, A Halliwell wrote:
|
|>Errrrr....
|>E-mail should *NOT* have access to the JVM. Java is for the WEB, and in
|>there, it is supposedly secure.
|>
|>If you have an e-mailer that auto activates Java applets, all I can say is
|>GET A PROPER MAILER!
|
|Spike.. If you'll notice the topic -- "Happy99.exe". Windows system. .exe =
|executable. In other words, attachments.

As I said later... Anyone who willingly and knowingly opens and EXECUTES an
attachment is going to get exactly what they deserve.

(BTW .exe is used in other systems as well as windross)

And he did say it was a java program in the original message... I think...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 08:46:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Organization: Rose-Hulman Insitute of Technology
Subject: Re: Happy99.exe: Don't open it!
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit

A Halliwell wrote:
>
> And verily, did Jett hastily scribble thusly...
> |
> |The Subject is self-explanatory. I checked it by Adam before sending
> |this notice: it's the real thing. I'm sending this so you know how to
> |get rid of it, in case I inadvertantly sent it. I had to delete it from
> |my system after picking it up from another mailing list. Luckily it
> |doesn't seem to be destructive, just irritating, and it's fairly easy to
> |wipe clean.
> |
> |The virus disguises itself as a neat little program that, when opened,
> |displays Java-style fireworks. When you open it, it creates a couple new
> |files that hang around on your harddrive and send itself out through
> |your e-mail, usually without you knowing (bugger!).
>
> Errrrr....
> E-mail should *NOT* have access to the JVM. Java is for the WEB, and in
> there, it is supposedly secure.

Spike, she said Java-*style* -- the file is a standard Windows-type
executable file. Among the spiffy things it apparently does (heard of
it somewhere else, but have forgotten where) is replace your winsock
file with one of its own and then it spams the addresses you send mail
to with copies of itself.

> If you have an e-mailer that auto activates Java applets, all I can say is
> GET A PROPER MAILER!
>
> (Anyone who knowingly executes ANY binary from an unknown source is a total
> moron who doesn't derserve a computer.)

Maybe, but it might help if you said such things with a little ...
tact:) More importantly, it comes addressed as though sent by the
person who has the infected system, the headers are perfectly valid,
etc. Chances are that the people who get this thing *do* trust the
source -- that's the problem with this one.

> It might help if, instead of scaremongering, you actually gave some relevant
> facts, like what mailer your talking about...

Just to reiterate: it isn't based on your mailer, but you're safe if
you don't use Windows.

> If it's internet explorer or netscape mail, then USE A REAL MAILER!
> (they're WEB browsers!)

*sigh* I would have to say that Netscape Messenger is a few steps up
from NS Mail was, Spikey. Plus, it's damnably convenient for me:)

Canthros
=========================================================================
Date: Thu, 4 Feb 1999 09:01:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: thermographic vision-question
In-Reply-To: <199902032157.OAA17005@******.carl.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, David Buehrer wrote:

> / See what I mean? This is why physical illusions should be
> / manipulation spells. Then you can come up with a consistent way of
> / handling them.
>
> Not so old timer :)

Yeah, I seem to remember having this same discussion with you
three years ago. Plus ca change, and all that. :)

> If it's a physical manipulation spell then you run into all sorts of
> problems. If the spell bends/wraps the light around the target how
> does the target see?

My assertion of having the mage channel magical energy into making
light of the proper wavelength would solve the problem, but that in turn
gets into questions of just what sort of energy transmutation you could
accomplish with magic (which is a whole different can o' worms).

Marc
=========================================================================
Date: Thu, 4 Feb 1999 08:59:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: Ultrasound vision
In-Reply-To: <E108AAP-0003C5-00@****.uni-goettingen.de>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Feb 1999, Arno R. Lehmann wrote:

> Or, IOW, just tell me how long sound waves typically are...
> somehow I think that they can't be that long, but I could be wrong...

IIRC, the speed of sound in air is 340 m/s. In water it's faster,
but for the life of me I can't remember the actual number, but we're
talking about an ultrasound sight here, not sonar, so it doesn't matter
too much.
For a wavelength calculation, you would take the distance that the
wave travels in a second (340m) and divide by the number of cycles per
second (Hertz) of the frequency. Something on the order of 700 Hz (which
is within the human vocal/hearing range) has a wavelength of 0.4857 m or
roughly 49 cm.
An ultrasound system would have a frequency that was much higher,
in the inaudible range (or else everyone would be able to hear your
gunsight), and would have commensurately smaller wavelengths. I don't
have any of my sonar texts handy, but I'm sure if you looked on the web
you could find plenty of info on the audible hearing range for the human
ear, as well as information on imaging sonar (which is essentially what an
ultrasound system would be, although with some modifications).

Marc
=========================================================================
Date: Thu, 4 Feb 1999 07:12:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jill <jmenning@*****.EDU>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Matt Compton wrote:
>
> In a message dated 2/3/99 9:43:00 PM Pacific Standard Time,
> pedersje@******.ROSE-HULMAN.EDU writes:
>
> > 19, will be 20 in May.
>
> I'm also 19, but will be 20 in March.

19, 20 in June :)

Jill
=========================================================================
Date: Thu, 4 Feb 1999 14:24:08 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Happy99.exe: Don't open it!
In-Reply-To: <36B9A4AC.6992D233@******.rose-hulman.edu> from "John E
Pederson"
at Feb 4, 99 08:46:20 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did John E Pederson hastily scribble thusly...
|Spike, she said Java-*style*

There's no such thing as "Java-style". That's where the whole og the
confusion came from...

|*sigh* I would have to say that Netscape Messenger is a few steps up
|from NS Mail was, Spikey. Plus, it's damnably convenient for me:)

Hmmmm...
No comment....
(Said he, firmly believing in the tenet, one program for one purpose...
Ban bloatware now!)

:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 15:47:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie LeVile <barbie@********.DE>
Organization: Badly Configured Clients, Inc.
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jill wrote:

>
> 19, 20 in June :)
>
Well, I'm getting one year closer to the rest at the 7th feb...


-- Barbie
"I'm Pentium of Borg. Precision is irrelevant.
You will be aproximated."
=========================================================================
Date: Thu, 4 Feb 1999 07:55:53 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Anders Swenson <anders@**********.COM>
Subject: Re: Yet another Rigger 2 question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Herr Gurth: You referred me to NERPS to find primary stats for the German
Sourcebook vehicles. So, where is NERPS these days? The link off of your
home page is obviously not to useful these days. --Anders
=========================================================================
Date: Thu, 4 Feb 1999 16:53:06 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Peter Mikulsky <petermikulsky@***.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Ack I'm surrounded by old folks!!! Run Run...save yourself. :)
>
>Of course I turn 24 in October, so I'm not as young as I used to be
>either. :)

I turn 30 in September, loks like I am in godd company ;-)



Archangel
=========================================================================
Date: Thu, 4 Feb 1999 11:37:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Organization: Jett's Underground Lair
Subject: Re: Happy99.exe: Don't open it!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

A Halliwell wrote:

> And verily, did John E Pederson hastily scribble thusly...
> |Spike, she said Java-*style*
>
> There's no such thing as "Java-style". That's where the whole og the
> confusion came from...
>

I meant Java-style in that it looks like Java. I know it wasn't (I'm not THAT
stupid, contrary to what seems to be popular belief), but that's the only thing I
could compare it to.

And he did say it was a java program in the original message... I
think...

Oh, yes, and Andrew? I'm a woman. Don't call me "he".


--Jett

<*><*><*><*><*><*><*><*><*><*>


If you're happy and you know it see a shrink.

Pleasant? I AM being f**king pleasant.
=========================================================================
Date: Thu, 4 Feb 1999 11:42:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Organization: Jett's Underground Lair
Subject: Apologies
Comments: To: "ShadowRN (new)" <shadowrn@*****.html.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Okay, I guess I should say this on both lists, make this as public as
possible to get it out of the way.

This is an official apology for acting like such a bitch the past couple
of days, particularly toward Paolo and Andrew. A couple of my posts have
come dangerously close to flames, and in generally I've been fairly
unpleasant. For this I'm sorry. I've been under a lot of stress lately
that I won't go into, the least of which the fact that I've been pretty
sick and it's catching up with me. Paolo just happened to say the wrong
thing at the wrong time to me, and I reacted poorly.

I'll still be around and subscribed, I'm just going to take a couple
days' leave from posting until I cool off.

--Jett, who retreats to her Underground Lair for her time-out.

<*><*><*><*><*><*><*><*><*><*>


If you're happy and you know it see a shrink.

Pleasant? I AM being f**king pleasant.
=========================================================================
Date: Thu, 4 Feb 1999 16:41:11 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Happy99.exe: Don't open it!
In-Reply-To: <36B9CCC7.E5CA2607@*********.com> from "Jett" at Feb 4,
99 11:37:27 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Jett hastily scribble thusly...
|Oh, yes, and Andrew? I'm a woman. Don't call me "he".

Sorry, I was replying to a message too deep into the thread to remember the
gender of the person who started it....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 12:45:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Sirius Cybernetics' theme song
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Does anybody have the full corrcet version if this? I don't seem to
have mine anymore.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 4 Feb 1999 12:57:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Sirius Cybernetics' theme song
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, MC23 wrote;

> Does anybody have the full corrcet version if this? I don't seem to
>have mine anymore.

Sorry, wrong list. Please send you answers to that wacky other ShadowRN
list.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 4 Feb 1999 18:02:01 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sirius Cybernetics' theme song
In-Reply-To: <199902041745.MAA24296@*****.mindspring.com> from "MC23" at
Feb
4, 99 12:45:47 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did MC23 hastily scribble thusly...
|
| Does anybody have the full corrcet version if this? I don't seem to
|have mine anymore.

This is off the top of my head, but....

(Unfortunately [again], the robots sang the song a flattened 5th out of
tune, and sounded something like this:

Share and enjoy,Share and enjoy,
Journey through life with a plastic boy
or girl by your side, let your pal be your guide
and when it breaks down, or starts to annoy,
or grinds when it moves or leaks oil on your floor
or .....................or has sex with your cat
And you get to the point you can't stand anymore...

Bring it to us, we won't give a fig...
We'll tell you..... Go stick you head in a pig.....

(...only slightly worse)




Fill in the blanks and rejuggle the words a bit, and it'll be about right.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 18:05:23 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sirius Cybernetics' theme song
In-Reply-To: <199902041757.MAA08758@********.mindspring.com> from "MC23"
at
Feb 4, 99 12:57:08 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did MC23 hastily scribble thusly...
|
|Once upon a time, MC23 wrote;
|
|> Does anybody have the full corrcet version if this? I don't seem to
|>have mine anymore.
|
|Sorry, wrong list. Please send you answers to that wacky other ShadowRN
|list.

ooops. You naughty boy you...
I didn't notice and you posted this too late.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 19:20:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Yet another Rigger 2 question
In-Reply-To: <009401be5056$d942dd40$b6e103d1@*******>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to Anders Swenson, at 7:55 on 4 Feb 99, the word on
the street was...

> Herr Gurth: You referred me to NERPS to find primary stats for the German
> Sourcebook vehicles.

Unless I made a mistake, I referred you to the NAGEE.

> So, where is NERPS these days? The link off of your home page is
> obviously not to useful these days.

http://shadowrun.html.com/nerps should get you there (and you're right, I
really need to update my web page...) but there's no NAGEE there. Not sure
if you can find them in the archive, but one source is
http://www.hoboes.com/pub/Role-Playing/Shadowrun/NAGEE/. The server is
case-sensitive, I believe, so make sure you get it right. Also, you
_might_ need to chuck out the "/pub" bit, as I did this URL from memory.

(That site, BTW, is essentially the successor to cerebus.acusd.edu, which
was the successor to teetot.acusd.edu -- for those to whom these sites
mean nothing, firstly you obviously haven't been involved with Shadowrun
on the net long enough :) and secondly these used to be THE place to go
for SR stuff, until the WWW became too popular for its own good.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Thu, 4 Feb 1999 19:20:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] Age
In-Reply-To: <4993a6bb.36b992fa@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to K in the Shadows, at 7:30 on 4 Feb 99, the word on
the street was...

> > Nobody's as young as they used to be... (FWIW, I've been 24 since last
> > August.)
>
> *blinks*
>
> 24?!?
>
> Okay, I'm in disbelief now......

I know, I know... I'll show you my passport next GenCon, if you want
proof.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Thu, 4 Feb 1999 18:23:32 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Woods <david@*******.FREESERVE.CO.UK>
Subject: Re: Ultrasound vision
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam Getchell wrote:
>
> Moving along to technology that will be present, and should be present in
> Shadowrun, we have interesting research conducted jointly by Scripp's
> Oceanographic Institute (aka UC San Diego) and the U.S. Navy on "acoustic
> daylight".
>
> These are sensors (using no lenses, I might add, in reference to someone
> who thought it was impossible to make an image without a lens in
> contravariance with linear algebra transmission matrices) that use the
> background ambient sounds in the ocean to "see", in much the same way as
> our eyes use background light.

This method of sonic imaging is obviously possible. A microphone's
(hydrophone) output signal the superposition of the wavefronts
incident on it. The resulting waveform can be deconstructed and
individual
sources isolated. Due to the low speed of sound waves (even in water),
discerning time of arrival differences between sensors would be easy.
Using
just three such sensors it is possible to find the position of any
isolatable source.

It is perfectly feasible that an array of a million such sensors could
provide enough information to build a picture of it's surroundings.
However,
we were discussing light and light is very different from sound.

To use the same signal processing techniques you would need a detector
capable of outputting the superposition of light waves incident apon it
(petaHz+ response). You would then need to read out the resulting
waveform
into your processor. This is Star Trek technology and it is not
plausible.

Photodetectors provide an rms amplitude, integrated over a very long
(compared to light frequencies) time period. If the passive sonar
described
above had to use microphones only capable of giving a rms amplitude over
a 2
second period, no image could be derived. No matter how clever your
processor, the information is degenerate and any number of 'scenes'
could
give rise to the same response.

You will have to propose a plausible method by which a detector array,
without a mirror or a lens, can image a scene using light. You have not
done
this yet. Good luck.

Regards

- David Woods
=========================================================================
Date: Thu, 4 Feb 1999 19:17:10 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <199902041820.TAA18554@*****.xs4all.nl> from "Gurth" at Feb
4,
99 07:20:32 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Gurth hastily scribble thusly...
|
|According to K in the Shadows, at 7:30 on 4 Feb 99, the word on
|the street was...
|
|> > Nobody's as young as they used to be... (FWIW, I've been 24 since last
|> > August.)
|>
|> *blinks*
|>
|> 24?!?
|>
|> Okay, I'm in disbelief now......
|
|I know, I know... I'll show you my passport next GenCon, if you want
|proof.

Scan it... Put it on a web page...
We wanna see it!

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 4 Feb 1999 11:19:07 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: [OT] Age
In-Reply-To: <199902040806.AAA00856@*********.pentex.org>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Glorious days, when a certain dwarf got shot whilst preparing to throw a
grenade, dropping it back into the open topped limo with the rest of the
players thus causing a crash ... ;-)

Damn I miss that group!

>Hmm, Been on since the itribe days, have been playing since SR-1 (hi
>Adam!), and I'm over 25 (28). Can I get into the Elder's Retirement
>Resort? =)
>
>On 4 Feb 99, at 16:25, Ryo-ohki observed Robert Watkins saying:
>> Applications for the Elder's Retirement Resort can be lodged via me. For
>> the uninformed, you must: a) have been on the list since it was on hearn
>> (absences are permitted). b) started playing Shadowrun in SR1. c) be over
>> 25. Exceptions to this rule have been made, but rarely.

--Adam

acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
=========================================================================
Date: Thu, 4 Feb 1999 14:17:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mark A Shieh <SHODAN+@***.EDU>
Subject: Re: New Seattle (Was - foci addiction in SR3)
In-Reply-To: <s6b95928.095@******.com>

Lehlan Decker <DeckerL@******.COM> writes:
> <SNIP Tinner's review of new seattle>
> >So, yeah - it's out. It looks a LOT better than the last couple
> >releases. Oh ye of little faith. ;-)
>
> Me..hahaha...I always have faith, glad to hear its out, and that it
> might be worth the wait. Time to harass my local hobby shop
> again.

I wasn't too impressed with the first half of the book, since
they basically did a recap of every supplement relevant to Seattle...
(Quick summaries of Tir Tairngire, CalFree, UB, Shadowbeat, Super
Tuesday, Mob War, R:AS (which is still closed off and surrounded by
UCAS troops), quick recap from the original Seattle on demographics)
However, they added some interesting tidbits in these
sections, mostly in the Shadowtalk, and it seems that over half the
book is new. They spend much more time with the overall feel of each
district, rather than spend 2 paragraphs on little bars and tourist
attractions(which are now a table in the back). Until now, I really
had no idea what kind of architecture differences existed between the
Redmond and Pullayup barrens. Overall, better than I could possibly
expect from a revision of an old book.
If you don't have all the old books though, this is definitely
worth getting, and even if you do, it's still good.

Mark

PS- I'm getting *real* sick of heading about the Gates clan though...
=========================================================================
Date: Thu, 4 Feb 1999 20:31:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jester <jester@**********.NL>
Organization: Eagle inc.
Subject: Re: thermographic vision-question
In-Reply-To: <Pine.GSO.3.95.990202144441.20674A-100000@*******>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

At 15:16, 2 Feb 99, Jester was told by Marc Renouf:


Each time, someone posts a question on this list it wonders me, how
many respons there is on the question asked:).

Many thanks to all of you who did take the time to answers a question
asked by a total stranger, with special thanks to Marc R. whose mail
I used for explaining the works of thermo-vision to my group (many,
many difficult words:), I actually had to translate the mail on the
spot, 'cause he just didn't understand it (EG)).

--
When you're frozen solid, you really don't think much about sex anymore.
--Buck Bundy--
Jester
<jester@**********.nl>

-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
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Y PGP- t+ 5+++ X+ R+>++ tv++ b+++ DI? D- G e>+ h! r++ y+
------END GEEK CODE BLOCK------
=========================================================================
Date: Thu, 4 Feb 1999 14:34:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: thermographic vision-question
In-Reply-To: <199902041929.UAA03045@****.zeelandnet.nl>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Thu, 4 Feb 1999, Jester wrote:

> Many thanks to all of you who did take the time to answers a question
> asked by a total stranger, with special thanks to Marc R. whose mail
> I used for explaining the works of thermo-vision to my group (many,
> many difficult words:), I actually had to translate the mail on the
> spot, 'cause he just didn't understand it (EG)).

You're welcome. <egmg> :)

Marc
=========================================================================
Date: Thu, 4 Feb 1999 11:44:33 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Ultrasound vision
In-Reply-To: <36B9E5A4.7BB3CF08@*******.freeserve.co.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>You will have to propose a plausible method by which a detector array,
>without a mirror or a lens, can image a scene using light. You have not
>done
>this yet. Good luck.

Well, you'll have to read the paper then. I'm working on research that does
diffuse realtime imaging of the body using far IR. This is essentially the
same problem as reconstructing the temperature distribution (spatial and
temporal) of a candle on one side of a metal bar, given the temperature
distribution of the other end.

Since it is a diffuse source, the "lens" is linear algebra translation
matrices (which is how lenses are treated in optics texts). I suggest
"Introduction to Optics and Optical Imaging" by Craig Scott. Of particular
relevance to the discussion is Chapter 14, "A Sampling of Optical
Information Processing Systems Based on Fourier Plane Filtering". The
optical Fourier transform mentioned replaces the sequence of delta
functions in the mathematical transform with a finite grid of spots.
Processing time would be incredible compared to FFT algorithms.

With good results and proper computer programming this stands the chance of
replacing X-rays mammography as a realtime imaging tool without the
drawbacks of ionizing radiation.

So yes, realtime diffuse imagery (a step harder than what you were talking
about) using light without a lens is possible and practical. The technique
would obviously have implications elsewhere.

When I get unburied again, I think Ultrasound II would be an interesting
output of all this physics. ;-)

>Regards
>
>- David Woods

--Adam

acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
=========================================================================
Date: Thu, 4 Feb 1999 13:59:37 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Keldon Mor <Keldon@********.NET>
Subject: Re: Expendable Spell Focus are Inexpensive?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I know this may take more paper work but how about instead of Force, use
bonding cost? This would then take into account Power foci over spell foci,
etc.
Allow something like Magic rating x 4 in active foci = to their bonding
cost? Just a thought...

Peace,
Keldon Mor
Keldon@********.net
http://ww2.netnitco.net/users/keldon
=========================================================================
Date: Wed, 3 Feb 1999 20:57:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

On Wed, 3 Feb 1999 21:17:11 -0500 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
<SNIP>
>We're planning a Medieval/Fantasy Theme Wedding, and I get to wear a
>kilt!!!! ;-) Woohoo!
<SNIP>

But I thought the *BRIDE* was supposed to wear the dress ... ;)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 3 Feb 1999 21:37:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Vehicle Design cost question
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

On Wed, 3 Feb 1999 21:39:36 +0000 Martin Steffens <chimerae@***.IE>
writes:
>I rand into this when I was designing a 2060 version of a landrover
>like vehicle. As a finla touch I added a winch that was powerful
>enough to pull it out of the mud/water/whatever. Sine it had a body
>of four I ended up with a load rating of 2,000 kg for the winch.
>
>The suprise came when I looked at the difference the winch made on
>the price, since I intended it only as an extra gadget. But instead
>it ended up more than doubling the original price:
>
>design points +-850 + (winch load rating = 2000 * 1) = 2850.
>
>So in this example, plus in the customization specs a winch that can
>lift 2,000 kg costs 200,000 Y.
>
>Bit overpriced?! Or should it have been (winch body rating lifting
>capability) * 1 points?

I did a little bit of web research into winch kits and what I use is
winch cost = load rating/2 (in nuyen). I think that's more realistic.

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 3 Feb 1999 21:34:52 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

On Wed, 3 Feb 1999 21:24:36 -0500 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
<SNIP>
>Henceforth D.Ghost may claim the title Evil GM <EGM> and all the rights
of
>priviledges thereof.
>He may also make use of the Evil GM Grin <EGMG>.
>So mote it be.

You like me! You really really like me!
I would like to thank the Academy, my supporting friends and family,
Steve Kenson, FASA, and ... what? We're not supposed to give acceptance
speaches??? Well, f*** you too!

;)

--
D. Ghost I'm overworked at school and it's making me sillier. :)
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
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or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 4 Feb 1999 15:58:00 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: Ultrasound vision
MIME-Version: 1.0
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:> > Still, I do assume that SR's computers are powerful enough to need
only
:> > short integration times.
:>
:> No, no, integration time is not a function of computers. It's
a
:> measure of how many independent samples it takes to form a coherent
image.
:> It's a function of wavelength. The longer the wavelength, the more
:> samples you need the more time it takes to illuminate the target. We
can
:> do the math in realtime with computers now, but physics is hard to get
:> around.
:>
:Marc, I'm only going to say this much...
:
:It is a matter of both.
:
:-K

Not eventually. Better processing will get you closer to the
theoretical "best image",
but there is a limit.
The situation with EM imaging is analogous. Film has
very high integration speed, but with few photons (high speed film), the
image will ALWAYS be grainy. Similarly, with low frequencies (as in radio
telescopes), you need a longer "exposure" to get a decent image.
Its a basic fact of information theory that conveying information (in
this case the picture) requires a certain amount of energy exchange (in
photography, the photons- in Sonar, the sound picked up). With low
frequencies, you simply WILL need more time to gather the same quality and
quantity of info.

Mongoose
=========================================================================
Date: Thu, 4 Feb 1999 15:45:26 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: nocturnal@*******.NET
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Lady Jestyr wrote:
>
>
> 24 in November, for me. :-)
>
> Lady Jestyr
>
> "A true beanie should have a propellor on the top." -- Terry Pratchett
> - jestyr@*******.com.au URL: http://www.geocities.com/~jestyr -

I'll be 17 in September... oh- fair warning- I will be driving soon. \

8^{D>

Nocturnal
=========================================================================
Date: Thu, 4 Feb 1999 16:49:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Marc Renouf <renouf@********.COM>
Subject: Re: Ultrasound vision
In-Reply-To: <008501be5089$716f1700$893ef1cf@****>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Thu, 4 Feb 1999, Mongoose wrote:

> Its a basic fact of information theory that conveying information (in
> this case the picture) requires a certain amount of energy exchange (in
> photography, the photons- in Sonar, the sound picked up). With low
> frequencies, you simply WILL need more time to gather the same quality and
> quantity of info.

Thanks, Mongoose. You have succinctly and clearly stated the
point I was trying to make.

Marc
=========================================================================
Date: Thu, 4 Feb 1999 15:51:47 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: nocturnal@*******.NET
Subject: Re: Happy99.exe: Don't open it!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jett wrote:
>
> The Subject is self-explanatory. I checked it by Adam before sending
> this notice: it's the real thing. I'm sending this so you know how to
> get rid of it, in case I inadvertantly sent it. I had to delete it from
> my system after picking it up from another mailing list. Luckily it
> doesn't seem to be destructive, just irritating, and it's fairly easy to
> wipe clean.
>
> The virus disguises itself as a neat little program that, when opened,
> displays Java-style fireworks. When you open it, it creates a couple new
> files that hang around on your harddrive and send itself out through
> your e-mail, usually without you knowing (bugger!).
>
> http://beta.nai.com/public/datafiles/valerts/vinfo/w32ska.htm is the
> official-type page where you can download the patches, find the full
> deal on what the thing does, and find out what files you need to delete
> to get rid of it for good.
>
> --Jett, Propegator of creepy crawly computer critters

Thats a good thing about Macs. We have many less virii, yet the ones
we have are slightly more malicious. But I'll go ahead and stop
talking about different platforms, as I've learned from experience
that many arguments have been started.

Noc
=========================================================================
Date: Fri, 5 Feb 1999 09:35:17 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Robert Watkins[SMTP:robert.watkins@******.COM]
wrote:
> Once the new list is fully functional, I'll construct a new wing on
the
> Resort. The conditions will be relaxed for the new wing thusly:
> a) have been on the list since the itribe days.
> b) started playing Shadowrun in at least SR2, but before 1997.
> c) be over 25.
>
Woo Hoo! I qualify for the new wing! I'm here on the itribe
list, I started playing SR2 back in '92 (I have a hardcover copy) and I
turn 29 at the end of May. Works for me :)
I always said I'd like a quiet room at the back with a nice view
of the forest covered mountains :)

> One of these days, I'll finish up the VRML model of the resort I'm
working
> quarter-heartedly on and whack it up on a web page somewhere.
>
Sounds good. Why you're bothering, I don't know, but it still
sounds good :)

cheers
Geoff

--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165 (Eynowd)

Hili hewa ka mana'o ke 'ole ke kukakuka
(Ideas run wild without discussion)
=========================================================================
Date: Thu, 4 Feb 1999 16:32:34 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>>We're planning a Medieval/Fantasy Theme Wedding, and I get to wear a
>>kilt!!!! ;-) Woohoo!
>>
>
>Wow, sounds like fun. You are gonna take pictures and show them to
us,
>right? Should be great. I wish you all the luck.


Hell, I was holding out for an invite. We could all come in costume
and potray the great unwashed drunken masses....

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Thu, 4 Feb 1999 16:30:42 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: [OT] Life Sucks
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Now here this, all you kids, I was your age when I was writing
reviews for
>Different Worlds, which I doubt many of you have ever seen. I
predate the
>War Babies by a year, being now 52. --Anders


Hey! I got a complete set of those! That was a great magazine that
covered alot of different games.

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Thu, 4 Feb 1999 22:23:41 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> Incorrect or incomplete address field found and
ignored.
From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: Ultrasound vision
MIME-Version: 1.0
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On Thu, 4 Feb 1999 08:59:12 -0500, Marc Renouf wrote:

>On Wed, 3 Feb 1999, Arno R. Lehmann wrote:
>
>> Or, IOW, just tell me how long sound waves typically are...
>> somehow I think that they can't be that long, but I could be wrong...
>
> IIRC, the speed of sound in air is 340 m/s. In water it's faster,
>but for the life of me I can't remember the actual number, but we're
>talking about an ultrasound sight here, not sonar, so it doesn't matter
>too much.
> For a wavelength calculation, you would take the distance that the
>wave travels in a second (340m) and divide by the number of cycles per
>second (Hertz) of the frequency. Something on the order of 700 Hz (which
>is within the human vocal/hearing range) has a wavelength of 0.4857 m or
>roughly 49 cm.
> An ultrasound system would have a frequency that was much higher,
>in the inaudible range (or else everyone would be able to hear your
>gunsight), and would have commensurately smaller wavelengths.

Ok, thanks... these 340 m were what was missing here... it was somwhat
late when I wrote that mail ;-)

ok, let's see... say, 30.000 Hz for frequency (hearing range goes up to
about 20kHz) gives wave lengths of about 1 cm, right?

That should equal a resolution of .5 cm, IIRC (if not it's 2 cm), which
would be sufficient for gun aiming, I guess. For an integration which
uses a whole wave only 1/30.000 s would be necessary, then, which is
not terribly long, I think.

In water, things would be really different, but then again, sonar is
already there, we don't have to re-invent it, you're right :-)

Anyway, I still don't see why integration times would be a problem as
long as my ideas are correct... if not, I would like some more input on
this... I guess I'm just inventing something to annoy my players...

Arno
--
Arno Lehmann
arlehma@***.net http://www.geocities.com/TheTropics/Cabana/5274/
arno@*******.ast.uct.ac.za http://pinguin.ast.uct.ac.za
=========================================================================
Date: Thu, 4 Feb 1999 17:57:29 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: (New Seattle) I Agree with Tinner...
Mime-Version: 1.0
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...New Seattle (first impression) is probably the best looking of the SR books
to come out in quite a while. I'm not including SR3 in this, and sincerely
hope that MitS looks and reads at least as well.

Yes, Mike B. and I got our copies today finally...

-K (Air-Wisp, Josie Cruise, Dvixen are all within the pages....GOSH!!! What
does Padre' have to do to make it in these things?!?!? Kill everyone
else!!???!! ;-P )
=========================================================================
Date: Thu, 4 Feb 1999 18:00:35 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Rigger & SOTA
Mime-Version: 1.0
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In a message dated 2/4/1999 7:59:52 AM US Eastern Standard Time,
d.castelli@**************.FR writes:

>
> Is there any sort of SOTA for Rigger type character ?
>
Yes.

Encryption/Decryption (Signals)
Sensor Technology (vs. Countermeasures and Sensor Deceptives)
possibly Pilot programs (or at least Robot Learning systems, with regards to
evasion and assault options)

hell, maybe even new fuel mix ratios...

-K
=========================================================================
Date: Fri, 5 Feb 1999 23:09:22 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Theo Karmdeth <theo@*****.COM.AU>
Organization: Quick Flow Demolition Crew
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
In-Reply-To: <00fe01be508f$6efbe560$3a7fb8cd@*******>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: quoted-printable

>>>We're planning a Medieval/Fantasy Theme Wedding, and I get to wear a
>>>kilt!!!! ;-) Woohoo!
>>>
>>Wow, sounds like fun. You are gonna take pictures and show them to
>us,
>>right? Should be great. I wish you all the luck.
>
>Hell, I was holding out for an invite. We could all come in costume
>and potray the great unwashed drunken masses....

Allright!!!!

oh shit... its not in .au is it???

-Theo in the corner.. wondering if he will ever wear his dirty
unwashed medieval clothing, while smelling of ale ;>
=========================================================================
Date: Thu, 4 Feb 1999 16:24:26 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <000201be5015$99adebc0$bc75b8cd@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:31 PM 2/3/99 -0600, Tony Rabiola wrote:
>>**sigh** oh well, now that y'all have spilled the beans I suppose I
>can
>>admit to being 31 and very glad to discover that I'm not really the
>oldest
>>living gamer - even though it feels that way sometimes (our group is
>31,
>>28, 27, 22, and 21)
>
>
>Not even....37 here, got a few in my group older than that.
>

Aah, come on guys, there has GOT to be someone on the list that's older
than I! :)

>Just big kids we are...
>

... with more expensive toys. :)

BlueMule
39 in April.
=========================================================================
Date: Thu, 4 Feb 1999 17:13:22 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <002901be5007$2e3ee6e0$545211ac@********.mincom.oz.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:25 PM 2/4/99 +1000, Robert Watkins wrote:

>Once the new list is fully functional, I'll construct a new wing on the
>Resort. The conditions will be relaxed for the new wing thusly:
>a) have been on the list since the itribe days.
>b) started playing Shadowrun in at least SR2, but before 1997.
>c) be over 25.
>

Don't forget the ramps for us *really* old fogies. :)

BlueMule
=========================================================================
Date: Fri, 5 Feb 1999 10:24:21 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: [OT] Age
In-Reply-To: <01EE95C716A4D01180E50040053AD031628B67@*******.towersoft.com.au>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Geoff Skellams writes:
> > One of these days, I'll finish up the VRML model of the resort I'm
> working
> > quarter-heartedly on and whack it up on a web page somewhere.
> >
> Sounds good. Why you're bothering, I don't know, but it still
> sounds good :)

I'm bothering 'cause I wanted to play around with 3D modelling, and VRML was
the easiest way to show off the results...

But I'm being very slack about it. I've got a standard room model, which I
can replicate infinite number of times, but I haven't done the pool, or the
games room, or the TV room, and I haven't even begun to try to track down a
panorama view of somewhere near the beach in LA...

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 4 Feb 1999 18:17:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Life Sucks
In-Reply-To: <012301be4fe7$5e888ec0$a6e103d1@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:37 PM 2/3/99 -0800, Anders Swenson wrote:
>-----Original Message-----
>Now here this, all you kids, I was your age when I was writing reviews for
>Different Worlds, which I doubt many of you have ever seen. I predate the
>War Babies by a year, being now 52. --Anders


WOHOO! Finally, someone older than myself. (see "[OT] Age" thread)

BlueMule
=========================================================================
Date: Thu, 4 Feb 1999 17:05:09 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@****.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
In-Reply-To: <aa5c72f.36ba25d9@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:57 PM 2/4/99 , K in the Shadows annoyed me by writing:
>...New Seattle (first impression) is probably the best looking of the SR books
>to come out in quite a while. I'm not including SR3 in this, and sincerely
>hope that MitS looks and reads at least as well.
>
>Yes, Mike B. and I got our copies today finally...
>
>-K (Air-Wisp, Josie Cruise, Dvixen are all within the pages....GOSH!!! What
>does Padre' have to do to make it in these things?!?!? Kill everyone
>else!!???!! ;-P )

Beats me. I didn't think Kenson even rememebred me. ;)

--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
=========================================================================
Date: Thu, 4 Feb 1999 20:03:03 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Keith Hedger <HEDGEEK@***.COM>
Subject: Re: [OT] Life Sucks
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Hey, folks,

Since I have recently moved to Tallahassee (and am a long time Seminoles fan),
I thought you might want to know that my home is a lot like a shadow run
during college football season, since my wife is a Nebraska fan. I move very
quietly, and keep weapons close to hand.

And just to insure that there is some form of SR content to this message, I'm
new in town. Can anybody direct me to an SR gaming group in need of a player
in the near future?

Grimster,

Got Ammo?
=========================================================================
Date: Thu, 4 Feb 1999 20:05:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Frank Pelletier (Trinity)" <fpelletier@******.USHERB.CA>
Subject: (New Seattle) I Agree with Tinner and K :) ...
MIME-Version: 1.0
Content-Type: text/plain; charset="Windows-1252"
Content-Transfer-Encoding: 7bit

Yup...

Got my little hands on New Seattle today too... It looks mighty fine...
I'll tell you more when I get the time to read it, but the layout is cool,
extremely easy to read...and the new cover concept is a great idea.

's'bout time we got something with meat. :)

Trinity
---------------------------------------------
Frank Pelletier
fpelletier@******.usherb.ca

"An eye for an eye leaves the whole world blind" -M. Gandhi

Trinity on the Undernet and EFNet
=========================================================================
Date: Fri, 5 Feb 1999 11:15:50 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Damian Robinson <max.robinson@**.NET.AU>
Subject: Re: [OT] SHADOWRN Digest - 2 Feb 1999 to 3 Feb 1999
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Content-Transfer-Encoding: 7bit

And Out of the darkness came a voice...

And No I'm not going to quote the entire Digest at you all...


Re: [OT] Sucky mailers
ok, you said how to do that in Eudora, how do I do it in Nutscape
messenger?

Re: [OT] Age
I'm 26
Married (and I've addicted my wife to RPG's!)
3.999 kids (the LAST one is due today!)
No Job (anyone want to hire me???)
Not enough money
And we don't game enough for the wife's liking...

there, that's us...

Cheers
Damian

And Something [OnT]

I'd like some feedback on my SR page...

Its at
http://www.geocities.com/Area51/Dreamworld/4808/Shadowrun.html
comments via mail or the guestbook would be appreciated!

Thanks!
=========================================================================
Date: Thu, 4 Feb 1999 20:05:47 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 99-02-04 18:26:23 EST, you write:

> Allright!!!!
>
> oh shit... its not in .au is it???
>
> -Theo in the corner.. wondering if he will ever wear his dirty
> unwashed medieval clothing, while smelling of ale ;>
>

Hmm Theo, you seem to be taking the whole medevial recreation bit a touch to
seriously there.... I would agree that I would like to go too, but unless the
bloke is in California USA, It would probobly be to expensive for me to
attend.

::sigh::

Integrating this back into on topic, is there anything about changes in
Marriage in the books that I havent seen? IE are people still getting mariied
in 2060? has the divorce rate gone up or down? Has there been any
siginificant change in mariage laws?
=========================================================================
Date: Thu, 4 Feb 1999 19:45:33 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <36B93C13.C3E6743@*********.com>

From: Jett
Sent: Thursday, February 04, 1999 12:20 AM

> Oh, no...where's Gurth, I think we need him to restart the
> Oldster's Retirement home thread back up...
>
> *gloat* 19 here. :>

What are you gloating about that for? You couldn't pay me enough to be
19 again...only one good thing happened to me when I was 19, and that
got undone only a few months later. Otherwise, it was hell.

But why gloat...?

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 4 Feb 1999 19:45:36 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <E108Mzv-0004EC-00@****.teach.cs.keele.ac.uk>

From: A Halliwell
Sent: Thursday, February 04, 1999 5:31 AM

> |Why do I want to remember he's 20-someodd? I thought he
> |was at university, still looking for a real job.
>
> I *AM* still at university.
> (Ever hear of Mature Students?)
> :)

I vaguely remember hearing something about them; since I'm likely to be
one after Steph and I get hitched, I guess I might as well get used to
the notion....

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 4 Feb 1999 19:45:40 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <3.0.5.32.19990204162426.007f9100@****box.arn.net>

From: Steven McCormick
Sent: Thursday, February 04, 1999 4:24 PM

> Aah, come on guys, there has GOT to be someone on the list
> that's older than I! :)

Anders Swenson said he was 52.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Thu, 4 Feb 1999 17:46:08 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <airionis@*****.COM>
Subject: Re: Expendable Spell Focus are Inexpensive?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Keldon Mor <Keldon@********.NET> wrote:
>
> I know this may take more paper work but how about instead of
> Force, use bonding cost? This would then take into account Power
> foci over spell foci, etc. Allow something like Magic rating x 4 in
> active foci = to their bonding cost? Just a thought...

There's a big problem with that. It is possible to use Enchanting to
reduce the bonding cost of a focus. It is also possible to REALLY
reduce the bonding cost if you make the focus yourself. For your
suggestion, you'd have to use the bonding cost straight from the table.

But if you do it that way (base it on table cost), it actually makes a
lot of sense. It means there's a reason to get Spell Category foci,
and even Specific Spell foci. But I'd put it at MR*3, and even that
is rather unbalancing if you only get Sustaining Foci and Specific
Spell Foci.
==
Brian Moore, GAMER, Unix admin, DB admin, Network
admin, programmer, father of 3, and very busy.

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Thu, 4 Feb 1999 20:53:27 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <199902050144.TAA25600@*****.arn.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:45 PM 2/4/99 -0600, Patrick Goodman wrote:
>From: Steven McCormick
>Sent: Thursday, February 04, 1999 4:24 PM
>
>> Aah, come on guys, there has GOT to be someone on the list
>> that's older than I! :)
>
>Anders Swenson said he was 52.
>
>--

Have you been skimming your mail again, Patrick? Just wondering. :)
=========================================================================
Date: Thu, 4 Feb 1999 22:03:43 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
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In a message dated 2/4/1999 1:22:00 PM US Eastern Standard Time,
gurth@******.NL writes:

>
> I know, I know... I'll show you my passport next GenCon, if you want
> proof.
>
> --
If I make it, I'll keep that in mind :)

-K
=========================================================================
Date: Thu, 4 Feb 1999 22:06:30 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
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Content-transfer-encoding: 7bit

In a message dated 2/4/1999 2:17:29 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

>
> |I know, I know... I'll show you my passport next GenCon, if you want
> |proof.
>
> Scan it... Put it on a web page...
> We wanna see it!

<K reads his screen (he's taking a web page expansion break atm), reads
Spike's comment...considers answering, then remembers something (out of
respect for the nameless one's) ... laughs to himself ... then goes back to
typing>
=========================================================================
Date: Thu, 4 Feb 1999 22:07:40 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/4/1999 2:21:57 PM US Eastern Standard Time,
acgetchell@*******.EDU writes:

>
> Glorious days, when a certain dwarf got shot whilst preparing to throw a
> grenade, dropping it back into the open topped limo with the rest of the
> players thus causing a crash ... ;-)
>
> Damn I miss that group!

Okay, gotta ask. Is this common in every group out there? I know this has
happened in at least two different games sets/scenario's here. I'm not saying
this is bad. I am saying that for a moment, I thought I must have gamed with
Adam. And *that* I doubt.

-K
=========================================================================
Date: Thu, 4 Feb 1999 22:08:44 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: New Seattle (Was - foci addiction in SR3)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 2/4/1999 2:27:55 PM US Eastern Standard Time,
SHODAN+@***.EDU writes:

>
> PS- I'm getting *real* sick of heading about the Gates clan though...
>
Oh come on, that is such a CLASSIC!!!!

-K
=========================================================================
Date: Thu, 4 Feb 1999 22:14:06 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 2/4/1999 5:38:03 PM US Eastern Standard Time,
geoff.skellams@*********.COM.AU writes:

> > Once the new list is fully functional, I'll construct a new wing on
> the
> > Resort. The conditions will be relaxed for the new wing thusly:
> > a) have been on the list since the itribe days.
> > b) started playing Shadowrun in at least SR2, but before 1997.
> > c) be over 25.
> >
> Woo Hoo! I qualify for the new wing! I'm here on the itribe
> list, I started playing SR2 back in '92 (I have a hardcover copy) and I
> turn 29 at the end of May. Works for me :)
> I always said I'd like a quiet room at the back with a nice view
> of the forest covered mountains :)

AND, like the rest of things in my life, I don't *quite* fit in either group
really well.

-K (who is starting to get depressed for some stupid, unforeseen, reason)
=========================================================================
Date: Thu, 4 Feb 1999 22:21:30 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
Mime-Version: 1.0
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In a message dated 2/4/1999 9:33:41 PM US Eastern Standard Time,
dvixen@****.COM writes:

>
> Beats me. I didn't think Kenson even rememebred me. ;)
>
Actually, Jon S. and I believe it's simply because your name is so, well, so
INVOKING of images... 8-)

-K
=========================================================================
Date: Fri, 5 Feb 1999 03:33:08 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Theo Karmdeth <theo@*****.COM.AU>
Organization: Quick Flow Demolition Crew
Subject: Re: (New Seattle) I Agree with Tinner...
In-Reply-To: <dae54b05.36ba63ba@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: quoted-printable

On Thu, 4 Feb 1999 22:21:30 EST, you wrote:

>In a message dated 2/4/1999 9:33:41 PM US Eastern Standard Time,
>dvixen@****.COM writes:
>
>>
>> Beats me. I didn't think Kenson even rememebred me. ;)
>>
>Actually, Jon S. and I believe it's simply because your name is so, =
well, so
>INVOKING of images... 8-)
>
>-K

I always picture some german nazi general saying "bringe de vixen too
me... i vonte de vixen.. *realises he has said it too many times and
is treating ShadowRN like kids*

-Theo in the corner...
=========================================================================
Date: Thu, 4 Feb 1999 19:54:34 PST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Callum Shaw <callum_shaw@*******.COM>
Subject: Age
Mime-Version: 1.0
Content-Type: text/plain

Just to keep the thread going, I was 25 last August and have been
roleplaying on and off for the last 13 years, and my father who is in
his late fifties is one of my regular players in my campaigns.

Callum

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 4 Feb 1999 20:01:28 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@****.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
In-Reply-To: <dae54b05.36ba63ba@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:21 PM 2/4/99 , K in the Shadows annoyed me by writing:
>In a message dated 2/4/1999 9:33:41 PM US Eastern Standard Time,
>dvixen@****.COM writes:
>
>>
>> Beats me. I didn't think Kenson even rememebred me. ;)
>>
>Actually, Jon S. and I believe it's simply because your name is so, well, so
>INVOKING of images... 8-)

How should I take that?

What *kind* of images?

:/

--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
=========================================================================
Date: Thu, 4 Feb 1999 23:24:17 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] SHADOWRN Digest - 2 Feb 1999 to 3 Feb 1999
Mime-Version: 1.0
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In a message dated 2/4/1999 11:07:38 PM US Eastern Standard Time,
max.robinson@**.NET.AU writes:

> 3.999 kids (the LAST one is due today!)

OH WOW!!! BEST OF LUCK!!! :-)

> No Job (anyone want to hire me???)

Only if they hire us both...I need a major change...

-K
=========================================================================
Date: Thu, 4 Feb 1999 22:57:14 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

>At 10:21 PM 2/4/99 , K in the Shadows annoyed me by writing:
>>Actually, Jon S. and I believe it's simply because your name is so,
well, so
>>INVOKING of images... 8-)

On Thu, 4 Feb 1999 20:01:28 -0800 Dvixen <dvixen@****.COM> writes:
>How should I take that?
>
>What *kind* of images?
>
>:/

I'm guessing Cello-shaped images :)
(Btw, anybody remember that Bob Hope Christmas Special?)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
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=========================================================================
Date: Thu, 4 Feb 1999 23:05:35 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: (New Seattle) I Agree with Tinner...
In-Reply-To: <4.1.19990204200109.009875f0@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:01 PM 2/4/99 -0800, Dvixen wrote:
>At 10:21 PM 2/4/99 , K in the Shadows annoyed me by writing:
>>In a message dated 2/4/1999 9:33:41 PM US Eastern Standard Time,
>>dvixen@****.COM writes:
>>
>>>
>>> Beats me. I didn't think Kenson even rememebred me. ;)
>>>
>>Actually, Jon S. and I believe it's simply because your name is so, well, so
>>INVOKING of images... 8-)
>
>How should I take that?
>
>What *kind* of images?
>
>:/

They're all good images, Dvixen.... really. :)

BlueMule
=========================================================================
Date: Fri, 5 Feb 1999 05:42:09 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Theo Karmdeth <theo@*****.COM.AU>
Organization: Quick Flow Demolition Crew
Subject: Re: (New Seattle) I Agree with Tinner...
In-Reply-To: <3.0.5.32.19990204230535.007c24a0@****box.arn.net>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: quoted-printable

On Thu, 4 Feb 1999 23:05:35 -0600, you wrote:

>At 08:01 PM 2/4/99 -0800, Dvixen wrote:
>>At 10:21 PM 2/4/99 , K in the Shadows annoyed me by writing:
>>>In a message dated 2/4/1999 9:33:41 PM US Eastern Standard Time,
>>>dvixen@****.COM writes:
>>>
>>>>
>>>> Beats me. I didn't think Kenson even rememebred me. ;)
>>>>
>>>Actually, Jon S. and I believe it's simply because your name is so, =
well, so
>>>INVOKING of images... 8-)
>>
>>How should I take that?
>>
>>What *kind* of images?
>>
>>:/
>
>They're all good images, Dvixen.... really. :)

actually.. they are really really good!!!! hehaha

-Theo in the corner... trying to look... erm... *bugger it* smiling
his head off :>
=========================================================================
Date: Fri, 5 Feb 1999 00:44:09 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: [OT] Age
In-Reply-To: <s6b88b58.017@**.pcnetinc.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Date sent: Wed, 3 Feb 1999 17:45:27 -0600
Send reply to: Shadowrun Discussion
<SHADOWRN@********.ITRIBE.NET>
From: EDWARD POE <EPOE@********.COM>
Subject: Re: [OT] Age
To: SHADOWRN@********.ITRIBE.NET

> >>>> Tim Kerby <drekhead@***.NET> 02/03 1:58 PM >>>
> >At 2/3/99 12:53:00 PM, you wrote:
> >
> >>I dunno, it's gonna be close. I turned 33 in December and seem to
> >>remember that Spike is within a year of me.
> >
> >I'll be 33 in August.
>
> I turned 35 in January. Finished HS in '82. This list has more old timers than I
thought...
>
The correct phrase is "experienced gamers". By the way 35 is not old, not
even close. I will be 24 for the second time this year (thats 48 for the
arithmetically challenged)and am the youngest in my RP group. Class of '70
(HS) and on the list since before the move to itribe.


David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Fri, 5 Feb 1999 09:53:02 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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and thus did Robert Watkins speak on 4 Feb 99 at 9:23:

> I'll apply... I've been called an evil GM by members of this list
> far more often than I care to count.

I think I can also apply for being a GM in general, but just in case:

I had the media hound a team of runners as revenge by a corp they
raided. After they walzed in with guns ablaze I decided that the corp
would make them the story of the week. The other channels were quick
to follow and before they knew it they were on national tv, had their
friends interviewed, lost most of their contacts, lost all their
save houses thanks to news helicopters flying around them, and were
hit by two teams who thought they were "bad for biz".
In the end two runners went abroad, one was killed during some of
the fights (all on TV of course). Mostly thanks to one of them
who couldn't take it any more and sold his story to the media for a
good sum of money, but was killed shortly afterwards because the two
other runners hired a hitman to punish him for blowing their cover.

Evil enough? >:)


Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 5 Feb 1999 09:53:02 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Vehicle Design cost question
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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and thus did K in the Shadows speak on 3 Feb 99 at 23:29:

> The book says what you have, I personally agree with you. Jon, you
> wondered what I meant by "loopholes"? Here's one.

One that kinda annoys me:

- Why does the mark up factor count for every design option? I can
imagine that it does for luxury vehicles, but security services
aren't going to fork over 2.5 times the normal money to get a better
sensor system for example. "So mr. car salesman you're saying that
because my vehicle has a weapon mount, my sensor suite is 125K
instead of 50K?" At which point mr car salesman suddenly realized
that apart from having more money than the civil market, security
corps also have a lot of fire power and the licenses to use it...

Karina & Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 5 Feb 1999 11:00:06 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tania Evans <Tania-Ann.Evans@****.UNI-REGENSBURG.DE>
Organization: Universitaet Regensburg
Subject: question: invisibility spells (SR2)
In-Reply-To: <005e01be2b9a$66667060$f4e48aa4@*******>
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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I'm sure this question has already been asked a hundred times, so -
my apologies for probably boring everybody to death.
There has been some discussion in our gaming group concerning the
effectiveness ofinvisibility spells, with one player arguing that,
a) cybereyes and thermographic vision as well as cameras see through
the simple "invisibility" spell,
b) thermographic vision - cyber, natural, or camera - always sees
through "improved invisiblity"

The way he sees it, it's a question of the spell bending the light,
but not concealing any heat.

The way I see it, "invisibility" fools the observer's mind (thus
effecting all types of natural vision and cybereyes, as it's aimed at
the sammie's brain) but does not affect cameras.
"Improved invisibility", a physical spell, affects cameras, too . I
can see that my player has a point in arguing that thermographic
vision is not necessariliy affected here, as it does not rely on
light, but I still would like to hear your opinion, esp. on the
simple mana spell.

Thanks for any help,
TANIA
=========================================================================
Date: Fri, 5 Feb 1999 11:22:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] Age
In-Reply-To: <E108UH1-0004pG-00@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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According to A Halliwell, at 19:17 on 4 Feb 99, the word on
the street was...

> Scan it... Put it on a web page...
> We wanna see it!

And you think I wouldn't modify and/or obscure certain bits of the scan if
I knew you were going to take a look at it? :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Fri, 5 Feb 1999 11:36:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ulrich Haupt <sandman@****.UNI-OLDENBURG.DE>
Organization: University of Oldenburg, Germany
Subject: Re: question: invisibility spells (SR2)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Tania Evans wrote:
>
> I'm sure this question has already been asked a hundred times, so -
> my apologies for probably boring everybody to death.
> There has been some discussion in our gaming group concerning the
> effectiveness of invisibility spells, with one player arguing that,
> a) cybereyes and thermographic vision as well as cameras see through
> the simple "invisibility" spell,
Cybereyes do not unless they are on thermo imaging mode.
They do not
count as technical devices concerning to magic.

> b) thermographic vision - cyber, natural, or camera - always sees
> through "improved invisiblity"
That's true for SR2 but not anylonger for SR3.

> The way he sees it, it's a question of the spell bending the light,
> but not concealing any heat.
>
> The way I see it, "invisibility" fools the observer's mind (thus
> effecting all types of natural vision and cybereyes, as it's aimed at
> the sammie's brain) but does not affect cameras.
> "Improved invisibility", a physical spell, affects cameras, too . I
> can see that my player has a point in arguing that thermographic
> vision is not necessariliy affected here, as it does not rely on
> light, but I still would like to hear your opinion, esp. on the
> simple mana spell.
There is not cannon statement how invisibility works. I do interpret
(improved) invisibilty the same way you do. Improved invisibility
should bend the light (with ignoring all the problems like
"How can
the character see if all the light is bend") and normal invisibility
should be a question of the brain not wanting to see something.
Therefore you are right. There is no reason why thermosight
can see
through normal invisibilty.
But improved invisibility should be better than normal
invisibility and
therefore I rule(d) that thermo can see through normal invisibility.

But that's the past. Since SR3 both invisibilities is
"impervious" to
thermo. So it's up to you (or your GM) how you handle this problem.

> Thanks for any help,
> TANIA

No problem

Sandman
=========================================================================
Date: Fri, 5 Feb 1999 05:58:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I think I can also apply for being a GM in general, but just in case:

I had the media hound a team of runners as revenge by a corp they
raided. After they walzed in with guns ablaze I decided that the corp
would make them the story of the week. The other channels were quick
to follow and before they knew it they were on national tv, had their
friends interviewed, lost most of their contacts, lost all their
save houses thanks to news helicopters flying around them, and were
hit by two teams who thought they were "bad for biz".
In the end two runners went abroad, one was killed during some of
the fights (all on TV of course). Mostly thanks to one of them
who couldn't take it any more and sold his story to the media for a
good sum of money, but was killed shortly afterwards because the two
other runners hired a hitman to punish him for blowing their cover.

Evil enough? >:)

Sorry, No.
That's just a good shadowrun.
SR i supposed to be gritty and tough. an EGM takes it one step beyond.

Let me explain it this way.

Bad GM - "You have to extract a guy from a corp."
Good GM - "You have to extract Seth Danforth from Renraku Arcology within
the next ten days."
Tough GM - "You have to extract Seth Danforth - A quadrapelegic - From RA
within the next ten days."
Mean GM - "You have to geek Seth Danforth - A quadrapelegic - within the
next ten days."
Cruel GM - "You have to geek Seth Danforth - A 10 year old quad.- within the
next ten days.
Evil GM - "Seth Danforth is an infant quadrapelegic. You are hired by his
mother to use him to beat his father to death. The mother, is angry that the
father donated defective genetic material, since she's a die-hard Alamos 2K
member, which of course means that she plans on geeking any meta's in the
party after the job is done. Of course you aren't being paid for this job,
because the mother is forcing you into doing it, or she'll activate the
nanites you accidently ingested in that beer she served you last night,
Which will liquify your internal organs. Have a nice day. ;-)"

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Is Spike here yet? I wanna talk muppets." - Graht
=========================================================================
Date: Sat, 30 Jan 1999 00:37:22 +0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Fast Pass <fastpass@********.COM.PH>
Subject: A little problem
Comments: To: shadowrn <shadowrn@*****.html.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Hi all,

I've got this little problem, that I wish someone
could help me solve. I've just started running a
new SR campaign (Jan. 2) and it's set in 2050.
I've decided to use basically just the gear in the
SR2 book. Now I want to gradually introduce the
various goods from ShadowTech and other books,
does anyone have a relatively accurate timeline
when all the other equipment begins coming into
play?

Furthermore, I'd like to know if anyone else
creates package deals for their cyberware? You
know, like a set of Fuchi cybereyes with Flare
Compensation, I/R and Thermo that only costs
10,000 nuyen instead of 13,000 nuyen? Maybe they
work better? I'm not sure but I'd like to
customize each type. I know its a lot of work,
but I'm sure it'll be worth it in the long run.

Hmmm... on that note, does anyone have any ideas
as to a relatively complete list of manufacturers
and their products?

I'd love to hear from all of you,

Fastpass
=========================================================================
Date: Fri, 5 Feb 1999 13:32:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: CASTELLI David <d.castelli@**************.FR>
Subject: Re: A little problem
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"
Content-Transfer-Encoding: quoted-printable

Early enough today, Fastpass wondered...

> Hi all,
>
Hi you,

> I've got this little problem, that I wish someone
> could help me solve. I've just started running a
> new SR campaign (Jan. 2) and it's set in 2050.
> I've decided to use basically just the gear in the
> SR2 book. Now I want to gradually introduce the
> various goods from ShadowTech and other books,
> does anyone have a relatively accurate timeline
> when all the other equipment begins coming into
> play?
>
I've found on the net a complete list of all the
products,
along with their year of appearance, both on the market
and in the streets....

However, i don't know if i could send this excel
worksheet without violate any copiright rights...

If someone could check it for me... is theses info are
copirighted or no ?


> Furthermore, I'd like to know if anyone else
> creates package deals for their cyberware? You
> know, like a set of Fuchi cybereyes with Flare
> Compensation, I/R and Thermo that only costs
> 10,000 nuyen instead of 13,000 nuyen? Maybe they
> work better? I'm not sure but I'd like to
> customize each type. I know its a lot of work,
> but I'm sure it'll be worth it in the long run.
>
It's a pretty good idea, don't know if it's woth the
time...

> Hmmm... on that note, does anyone have any ideas
> as to a relatively complete list of manufacturers
> and their products?
>
Nope, but i'm interested in...

> I'd love to hear from all of you,
>
My pleasure...


David CASTELLI

AKA d.castelli@**************.fr


-----Message d'origine-----
De: Fast Pass [SMTP:fastpass@********.COM.PH]
Date: vendredi 29 janvier 1999 17:37
À: SHADOWRN@********.ITRIBE.NET
Objet: A little problem
=========================================================================
Date: Fri, 5 Feb 1999 13:40:12 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: CASTELLI David <d.castelli@**************.FR>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"
Content-Transfer-Encoding: quoted-printable

Evily enough, Steven A. Tinner wrote...

( ... snip ... )

> SR i supposed to be gritty and tough. an EGM takes it one step =
beyond.
>
> Let me explain it this way.
>
> Bad GM - "You have to extract a guy from a corp."
> Good GM - "You have to extract Seth Danforth from Renraku Arcology
> within
> the next ten days."
> Tough GM - "You have to extract Seth Danforth - A quadrapelegic - =
From
> RA
> within the next ten days."
> Mean GM - "You have to geek Seth Danforth - A quadrapelegic - within
> the
> next ten days."
> Cruel GM - "You have to geek Seth Danforth - A 10 year old quad.-
> within the
> next ten days.
> Evil GM - "Seth Danforth is an infant quadrapelegic. You are hired by
> his
> mother to use him to beat his father to death. The mother, is angry
> that the
> father donated defective genetic material, since she's a die-hard
> Alamos 2K
> member, which of course means that she plans on geeking any meta's in
> the
> party after the job is done. Of course you aren't being paid for this
> job,
> because the mother is forcing you into doing it, or she'll activate
> the
> nanites you accidently ingested in that beer she served you last
> night,
> Which will liquify your internal organs. Have a nice day. ;-)"
>
I'm not evil... but i want to become... would you mind
giving me some lessons...
I love the idea... and i now know some players who sould
care...
The problem is : my wife is one of my players... and i
DON'T want her getting angry...

Does some of you having the same problem...

P.S. This is just a joke... forgive me if it doesn't seem to,
but it's rather difficult for me, joking in english...
Nevertheless, i would like you to comment on the
relation wife-husband or girlfriend - boyfriend around a game,
or after it...


David CASTELLI

AKA d.castelli@**************.fr


-----Message d'origine-----
De: Steven A. Tinner [SMTP:bluewizard@*****.COM]
Date: vendredi 5 février 1999 11:59
À: SHADOWRN@********.ITRIBE.NET
Objet: Re: <EGMG>
=========================================================================
Date: Fri, 5 Feb 1999 13:40:28 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Joerg-Olaf \"JOM\" Melcher" <jom@********.COM>
Subject: Re: A little problem
In-Reply-To: <7186CD0F2DB7D111ACE200A0C99DB88216729D@*******>
MIME-Version: 1.0
Content-Type: text/plain; charset="Windows-1252"
Content-Transfer-Encoding: 8bit

> >
> I've found on the net a complete list of all the
> products,
> along with their year of appearance, both on the market
> and in the streets....
>
> However, i don't know if i could send this excel
> worksheet without violate any copiright rights...
>
> If someone could check it for me... is theses info are
> copirighted or no ?
>
>

I´m not sure but it should be no problem to post the URL

JOM

jom@********.com
=========================================================================
Date: Fri, 5 Feb 1999 13:48:28 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: CASTELLI David <d.castelli@**************.FR>
Subject: Re: A little problem
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"
Content-Transfer-Encoding: quoted-printable

> > >
> > I've found on the net a complete list of all the
> > products,
> > along with their year of appearance, both on the
> market
> > and in the streets....
> >
> > However, i don't know if i could send this excel
> > worksheet without violate any copiright rights...
> >
> > If someone could check it for me... is theses info
> are
> > copirighted or no ?
> >
> >
>
> I´m not sure but it should be no problem to post the URL
>
>
Don't have the URL any more... it's a french guy, and a french
page,
his name is LEYNADIER...

But i have all his work on my PC... mostly in french, this file
being the exeption...

David CASTELLI

AKA d.castelli@**************.fr
=========================================================================
Date: Fri, 5 Feb 1999 14:17:12 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Giacomo Andrenelli <l.andrenelli@***.IT>
Subject: Anchoring
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ciao guys,
I've got a little problem with the Anchoring rules (Grimoire 2nd
edition): the spells a mage anchor to an object will work every time the
activation conditions will be met or just once and then he'll have to
"recharge" the object (God save the Karma...) ?
Could anyone give me an answer ?

Thank you very much!

BitJack
=========================================================================
Date: Sat, 6 Feb 1999 00:55:55 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Stuart M. Willis" <hbiki@****.GEOCITIES.COM>
Subject: Re: Introduction. :-)
In-Reply-To: <3.0.5.32.19990204132930.008c68b0@***.wow.aust.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>>I was planning to write a Australasian net.book, but it seems Lady Jestyr
>>>has beaten me to the task. :-)
>>>
>>Well, Lady Jester's Netbook: Australia seems to be off the air, so maybe
>>there's room for your version after all.
>>--Anders
>
> Currently the Australian netbook project is down for upgrading...
> It still exists so there's no need to be running around writing
> replacements (at least not until it comes back online and you
> think you can do better ;) so patience please, and we'll keep
> the lists updated...
>

Ta for the welcome :-)

Considering that Lady Jestyr is one of the most respected sr.net.community
people around, which would suggest some confidence in her abilities, trying
to usurp her project would ill-fated at best, and down right unwise at
worst. Besides, I don't actually believe in the benefit of that thing
called competition. Cooperation is a much better way to head, using
individual patterns to strive towards collective goals. [snigger].

I'd only write an Australiasian Sourcebook as an alternative to the current
one, as it is quite likely that my ideas are no better or worse just high
different. And you want to give gamers a choice?

Furthermore, I hardly have the time on my plate to dedicated myself (and
just myself) to such a monumental task. I'd would've liked to have done it
as a more open source/open content style project, because they work very
well (witness Unix/Linux) - and while they require time to administrate,
they're not as all consuming as writing many words.

Perhaps I could just work on the South Pacific? Though I was planning to
have that quite integrated with the history of Australia, and NZ, as that
would seem a logical projection :-)

Hmm. Maybe an Antartica netbook?


s.

---
"I can't help it," Michael said with discouragement. "The more I find out
about the practice of law, the more I'm surprised that it isn't illegal".
- Joseph Heller, Closing Time.

whinebox: http://www.geocities.com/Paris/LeftBank/8905/
ICQ: 4340513
Dangermedia Guild Assassin: http://dangermedia.com
---
=========================================================================
Date: Fri, 5 Feb 1999 07:59:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: Anchoring
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:17 PM 2/5/99 +0100, you wrote:
>Ciao guys,
> I've got a little problem with the Anchoring rules (Grimoire 2nd
>edition): the spells a mage anchor to an object will work every time the
>activation conditions will be met or just once and then he'll have to
>"recharge" the object (God save the Karma...) ?
>Could anyone give me an answer ?

The way I remember it, in most circumstances you will simply have to
'recharge' the *spell* - the karma remains invested.
Sorta like the karma invested represents how big the can is and the spell
you've anchored represents the worms you've placed inside. Geez, that
hardly even makes sense to me :(. How about the karma is the gun caliber
and the spell is the bullet?
Never mind. Anyway, the karma stays good and the item is reusable but you
still need to recast the spell into it.

Of course, that all changes a little bit if you link the, um, whatever the
sustaining link was called to a sustained spell.

I really hope that helps. It's early.
Hg

---
I'm just a soul who's intentions are good,
Oh Lord, please don't let me be misunderstood.
ICQ #30414011 ---
=========================================================================
Date: Sat, 6 Feb 1999 01:11:51 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Stuart M. Willis" <hbiki@****.GEOCITIES.COM>
Subject: Re: A little problem
In-Reply-To: <7186CD0F2DB7D111ACE200A0C99DB88216729D@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> I've found on the net a complete list of all the
>products,
> along with their year of appearance, both on the market
>and in the streets....
>
> However, i don't know if i could send this excel
>worksheet without violate any copiright rights...
>
> If someone could check it for me... is theses info are
>copirighted or no ?

As soon as you create something, its covered by intellectual copyright. At
least over here (and I see no reason why the US is any different). However,
you probably could prove that there has been no loss to FASA (obviously the
time line is useless unless you own the sourcebooks) and so you shouldn't
have to pay them anything in terms of compensation... they may be able to
get an injuction on you for distributing it - but that'd be bad for biz
("They did WHAT to someone trying to help another GM run a campaign?").

It's your call.

[and I haven't down intellectual property yet, but I work at a radio
station with a lawyer :-)]

s.

---
"I can't help it," Michael said with discouragement. "The more I find out
about the practice of law, the more I'm surprised that it isn't illegal".
- Joseph Heller, Closing Time.

whinebox: http://www.geocities.com/Paris/LeftBank/8905/
ICQ: 4340513
Dangermedia Guild Assassin: http://dangermedia.com
---
=========================================================================
Date: Fri, 5 Feb 1999 15:23:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: CASTELLI David <d.castelli@**************.FR>
Subject: Re: A little problem
MIME-Version: 1.0
Content-Type: text/plain

Many Thanks to Stuard for helping me on...

> > I've found on the net a complete list of all the
> >products,
> > along with their year of appearance, both on the
> market
> >and in the streets....
> >
> > However, i don't know if i could send this excel
> >worksheet without violate any copiright rights...
> >
> > If someone could check it for me... is theses info
> are
> >copirighted or no ?
>
> As soon as you create something, its covered by intellectual
> copyright. At
> least over here (and I see no reason why the US is any different).
> However,
> you probably could prove that there has been no loss to FASA
> (obviously the
> time line is useless unless you own the sourcebooks) and so you
> shouldn't
> have to pay them anything in terms of compensation... they may be able
> to
> get an injuction on you for distributing it - but that'd be bad for
> biz
> ("They did WHAT to someone trying to help another GM run a
> campaign?").
>
> It's your call.
>
> [and I haven't down intellectual property yet, but I work at a radio
> station with a lawyer :-)]
>
So, if any or all of you want this file... let
me know and i will send it to you privately...


David CASTELLI

AKA d.castelli@**************.fr




> ---
> "I can't help it," Michael said with discouragement. "The more I find
> out
> about the practice of law, the more I'm surprised that it isn't
> illegal".
> - Joseph Heller, Closing Time.
>
> whinebox: http://www.geocities.com/Paris/LeftBank/8905/
> ICQ: 4340513
> Dangermedia Guild Assassin: http://dangermedia.com
> ---
=========================================================================
Date: Fri, 5 Feb 1999 09:39:01 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kama <kama@*******.NET>
Subject: Re: [OT] Age
In-Reply-To: <b60e8a72.36ba61fe@***.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> In a message dated 2/4/1999 5:38:03 PM US Eastern Standard Time,
> geoff.skellams@*********.COM.AU writes:
>
> > > Once the new list is fully functional, I'll construct a new wing on
> > the
> > > Resort. The conditions will be relaxed for the new wing thusly:
> > > a) have been on the list since the itribe days.
> > > b) started playing Shadowrun in at least SR2, but before 1997.
> > > c) be over 25.
> > >
> > Woo Hoo! I qualify for the new wing! I'm here on the itribe
> > list, I started playing SR2 back in '92 (I have a hardcover copy) and I
> > turn 29 at the end of May. Works for me :)
> > I always said I'd like a quiet room at the back with a nice view
> > of the forest covered mountains :)
>

Well, let me put in a bid early for the two rooms where the wings ajoin.
That way, my husabnd can have the room in the original wing, I can have
the room in the new wing and we can still visit frequently without wearing
out the carpet in the hall ways.

Kama
=========================================================================
Date: Fri, 5 Feb 1999 14:58:45 -0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ken Hart <satyr9@****CITY.COM>
Organization: MailCity (http://www.mailcity.lycos.com:80)
Subject: [OT] Re: Age
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I'm 38, and there are one or two guys in my group who are even older. Back to your cribs,
whippersnappers!

--Ken Hart (owner of Baby #731), who is still stunned to meet people who weren't even an
egg when "Star Wars" came out
satyr9@****city.com


Get your FREE Email at http://mailcity.lycos.com
Get your PERSONALIZED START PAGE at http://personal.lycos.com
=========================================================================
Date: Fri, 5 Feb 1999 08:16:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: <EGMG>
In-Reply-To: <199902051055.DAA10124@******.carl.org> from "Steven A.
Tinner"
at Feb 5, 99 05:58:52 am
Content-Type: text

For the mere cost of a Thaum, Steven A. Tinner wrote:
/
/ Evil GM - "Seth Danforth is an infant quadrapelegic. You are hired by his
/ mother to use him to beat his father to death. The mother, is angry that the
/ father donated defective genetic material, since she's a die-hard Alamos 2K
/ member, which of course means that she plans on geeking any meta's in the
/ party after the job is done. Of course you aren't being paid for this job,
/ because the mother is forcing you into doing it, or she'll activate the
/ nanites you accidently ingested in that beer she served you last night,
/ Which will liquify your internal organs. Have a nice day. ;-)"

Or - You've been commissioned to track down and steal three staves.
What you don't know is that the person who hired you is a cursed
immortal who plans on using the staves (ancient artifacts) to seal
Earth from the metaplanes and stop the flow of magic so that he can
die. At roughly the same time a council of Great Dragons will be
putting their plans to take over the world into action (and it won't be
pretty). It's going to create quite a dilema when you find out what's
going on. Do you stop the immortal from taking away the magic,
continuing the curse and giving the dragons free reign? Or do you
allow him to finish his ritual which will let him die, and will also
greatly diminish the dragon's power (or maybe destroy them entirely)?

Or - Your new girlfriend turns out to be a mildly insane lesser horror
who has been trapped on earth since the 4th age of magic. It turns out
you resemble someone "she" fell in love with back in the 4th age. She
thinks you are that person and pursues your affections aggresivly. She
isn't a threat to you, but woe be the person who tries to come between
you.

IMHO, an EGM presents the player(s) with a moral quandry, or messes
with their character's life in an amusing way (convinces the player
that it's fun when things suck for their character).

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Fri, 5 Feb 1999 07:23:17 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Anders Swenson <anders@**********.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Kama <kama@*******.NET>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Friday, February 05, 1999 6:39 AM
Subject: Re: [OT] Age


>> In a message dated 2/4/1999 5:38:03 PM US Eastern Standard Time,
>> geoff.skellams@*********.COM.AU writes:
>>
>> > > Once the new list is fully functional, I'll construct a new wing on
>> > the
>> > > Resort. The conditions will be relaxed for the new wing thusly:
>> > > a) have been on the list since the itribe days.
>> > > b) started playing Shadowrun in at least SR2, but before 1997.
>> > > c) be over 25.
>> > >
Well, here I am, I bought (and tried to play) SRI, playtested SRII
pre-publication, etc. Not ready for weeelchair access, though. --Anders
=========================================================================
Date: Fri, 5 Feb 1999 15:56:33 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <199902051022.LAA26410@*****.xs4all.nl> from "Gurth" at Feb
5,
99 11:22:15 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Gurth hastily scribble thusly...
|
|According to A Halliwell, at 19:17 on 4 Feb 99, the word on
|the street was...
|
|> Scan it... Put it on a web page...
|> We wanna see it!
|
|And you think I wouldn't modify and/or obscure certain bits of the scan if
|I knew you were going to take a look at it? :)

CURSES! Foiled again!


|--
|Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
| If it's no use pretending, then I don't want to know.
|-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
|->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
|-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-
|
|GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
| PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
| Incubated into the First Church of the Sqooshy Ball, 21-05-1998
|


--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 5 Feb 1999 11:34:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: State of the Industry
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

From the Pyramid website

FASA Discontinues Earthdawn Line

FASA Corporation has announced it will officially cease production
on the Earthdawn line.

Jill Lucas, President of FASA, said, "It was time to make some
hard decisions. Earlier in 1998, FASA sent out 80,000 free copies of the
core rules on CD-ROM, and though the sales jumped considerably in
response, they were still not at the level that FASA felt they needed to
be to continue production. Earthdawn has had a healthy run, but as with
most things, there comes a time when you must move on."

It has been many months since anything new for Earthdawn was
published. With the recent sale of FASA Interactive to Microsoft, and
with it the rights to all FASA game titles (including Earthdawn), FASA
gave up trying to find a buyer for the game line and existing stock.

"FASA believes that our customers are entitled to the best product
we can produce for every game line, and with two new lines being released
in 1999, we felt we could not give Earthdawn the kind of continuing
attention it and the players deserved. The products already available,
however, were designed to give players a strong foundation on which to
build continuing adventures," said Rett Kipp, marketing manager.

Introduced in 1993, Earthdawn is a fantasy roleplaying game set in
an ancient age of magic. As humanity emerges from a self-imposed
imprisonment in underground shelters, they must fight the remnants of the
Horrors, creatures from astral space that have ravaged the earth. Heroes
re-explore their world, hoping to reclaim it from the devastation wrought
by the centuries-long Scourge.

FASA still plans to support Earthdawn and its fans. To help
players and gamemasters round out their campaigns, FASA is exploring the
possibility of publishing the completed Dragons sourcebook and the
remaining novels on-line.

FASA will also continue to offer Earthdawn products for several
more months to give fans the opportunity to complete their collections.
=========================================================================
Date: Fri, 5 Feb 1999 10:01:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Ultrasound vision
In-Reply-To: <199902041948.MAA07623@******.carl.org> from "Adam Getchell"
at
Feb 4, 99 11:44:33 am
Content-Type: text

For the mere cost of a Thaum, Adam Getchell wrote:
/
/ When I get unburied again, I think Ultrasound II would be an interesting
/ output of all this physics. ;-)

When you do, make sure you have a Mr. Science character spouting
complex physics, and everyone else complaining about it, in the flavor
text ;)

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Fri, 5 Feb 1999 10:15:43 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: <EGMG>
In-Reply-To: <199902040523.WAA00486@******.carl.org> from "Jett" at Feb
4,
99 00:30:08 am
Content-Type: text

For the mere cost of a Thaum, Jett wrote:
/
/ Hehe...on my new web page (when I finally get it up and running) I'll have a
/ Shrine devoted to my Evilness (I've been called evil many, many times: does
/ giving your players dreams about being paralyzed and completely covered with
/ cockroaches count as at the very least partly evil? :>

Were the cockroaches wearing little smiley face masks? And was the
leader shouting out, in a mock german accent, "Okay everrrybody, grab a
body hairrr. On the count of thrrree, pull. One.. Two.. Thrrrree!"?

:)

/ Or locking them inside
/ their house with a nasty Barrier spell while they know their friends are
/ dying?)

It depends. Was there a way for them to drop the barrier spell by
sacrificing something or someone? I.e., could the physad have chopped
his way through the barrier by burning karma? Could the mage have
burnt out the barrier by short-circuiting it with his brand new power
focus (destroying the focus in the process). Could the rigger have
dropped the barrier by ramming his scout drone into the barrier at full
speed (reducing the drone to a shower of sparks)?

Putting the PCs in a position that sucks isn't really evil. Putting
them in a position that sucks and giving them a way out that sucks,
that's evil :) Don't think, "Into the frying pan." Think, "Into the
frying pan, out of the frying pan, into the fire."

And "suck" is relative. It's like when you were a kid and you had the
choice of mowing the lawn, or cleaning out the garage. Sucky options
don't always have to involve death and/or dismemberment.

Oh, and start using the emoticon "EG". Pretty soon you'll find
yourself with an EGMG on your face <EGMG>.

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Fri, 5 Feb 1999 10:18:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: [OT] Sucky mailers
In-Reply-To: <199902040157.SAA26843@******.carl.org> from "Scott
Wheelock" at
Feb 2, 99 09:57:37 pm
Content-Type: text

For the mere cost of a Thaum, Scott Wheelock wrote:
/
/ >That's due to the fact that Eudora has different settings for the
/ >attribution line for Reply to Sender vs Reply to All. To make them
/ >consistent, or if you want to personalize them somewhat, edit your
/ >EUDORA.INI file, and look for the ReplyAttribution and ReplyAllAttribution
/ >entries in the [Settings] section. In these fields, the %1 represents
/ >the message time, and %2 represents the sender, so one way to fix
/ >the 'problem' is to change the 'you' in the ReplyAttribution field to %2.
/
/ As you can plainly see, it worked like a charm. Adam J also suggested the
/ same fix, so thanks to the both of you!

Here's a couple more attributions you can add.

NoSplashScreen=1

ReplyPrefix=">"

(Change the > to whatever you want. For example, I've got
ReplyPrefix="/ ")

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Fri, 5 Feb 1999 18:49:02 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] Age
In-Reply-To: <E108ncQ-0006aV-00@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to A Halliwell, at 15:56 on 5 Feb 99, the word on
the street was...

> |And you think I wouldn't modify and/or obscure certain bits of the scan if
> |I knew you were going to take a look at it? :)
>
> CURSES! Foiled again!

As a for example, the badge at the top of the page at
http://www.xs4all.nl/~gurth/gencon/ has my name on it (okay, with a
spelling mistake made by some Andon Unlimited employee) but you can't see
it in the scan...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Fri, 5 Feb 1999 18:49:02 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: A little problem
In-Reply-To: <00f901be4ba5$a91d2860$194ba0d0@****>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to Fast Pass, at 0:37 on 30 Jan 99, the word on
the street was...

> I've got this little problem, that I wish someone could help me solve.
> I've just started running a new SR campaign (Jan. 2) and it's set in
> 2050. I've decided to use basically just the gear in the SR2 book. Now I
> want to gradually introduce the various goods from ShadowTech and other
> books, does anyone have a relatively accurate timeline when all the other
> equipment begins coming into play?

I already gave you my thoughts on this over on the new list, so I won't
repeat that here except to plug my dates pages once more:
http://www.xs4all.nl/~gurth/adventure dates.html and
http://www.xs4all.nl/~gurth/sourcebook dates.html :)

> Furthermore, I'd like to know if anyone else creates package deals for
> their cyberware? You know, like a set of Fuchi cybereyes with Flare
> Compensation, I/R and Thermo that only costs 10,000 nuyen instead of
> 13,000 nuyen? Maybe they work better? I'm not sure but I'd like to
> customize each type. I know its a lot of work, but I'm sure it'll be
> worth it in the long run.

There are such things in NERPS: ShadowLore
(http://shadowrun.html.com/nerps for the main page, or
http://shadowrun.html.com/nerps/ShadowLore/ for an HTML version of the
book), written by Todd Montgomery and our own Wordman -- stuff like the
Ziess Full Spectrum package: cybereyes, thermographic, low-light, and
flare compensation for 10,000 nuyen, just as you proposed.

> Hmmm... on that note, does anyone have any ideas as to a relatively
> complete list of manufacturers and their products?

I think you want too much for this campaign. I like being accurate myself,
but this is a case where you can easily make it up yourself without fear
of contradicting anything. If you want Renraku (for example) to make
cybereyes, they make cybereyes under whatever name you like, plain and
simple.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Fri, 5 Feb 1999 13:54:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brett Borger <bxb121@***.EDU>
Subject: SR Adventure Cards (long)
In-Reply-To: <199902051718.KAA21289@******.carl.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

In the great tradition of Role-playing card aids, I was struck by
inspiration last week and quickly came up with the following:

A deck of cards that allow you to craft the bones of an
adventure...instantly (well, fast, anyways).

The rules: Shuffle the deck, mixing the cards so that they won't all
be aligned the same way (i.e. the card text is either rightside-up or
upside-down, but the cards are all facing the same way with regards to
fronts and backs).

Deal three cards, allowing them to be normal or inverse (text upside
down) as they may.

The first card is the "Instigator" It refers to the person, group, or
event that leads to the run.

The second card is the "Plot" It refers to the main substance of the
adventure.

The third card is the "Complication" It refers to something that
makes the run harder. It may or may not be known by the players when
they begin the run.

Cards that are Inverse mean one or more of:
-The person, group, or event is the opposite of that listed
-The situation is against the person, group, or event

I've grown to like using the cards to offer my runners a list of
possible runs. They then select one to focus on, and I'll devote my
time to fleshing that one run out.

For example, here's a sample usage that came up last night:

Player: "Well, before we decide to return to the Arcology and avenge
our fallen teammates, we want to do some 'normal' runs and build up
some capital. What's available?"

GM: "Hmmm, let's see..."

(Deals: Instigator: HMHVV
Plot: Ghouls
Complication: Inverse Media

GM decides this means that a group of bitter Krieger Ghouls is trying
to ruin a Public relations rally by non-Kreiger Ghouls. Of course,
the Johnson will disguise his identity. The runners would be hired to
embarass the group at the rally, to cause bad press rather than a lack
of good press. Perhaps by having, oh, say, the gnawed corpses of
recently deceased 5 year olds "discovered" at the rally. The players
imagination is the limit.

"Well, someone wants to arrange for some bad PR at a rally...pay's
low, but job should be straightforward..."

Deal: Instigator: Lone Star
Plot: Inverse Renraku
Complication: Insect Spirits

GM decides that a local non-arcology Renraku office hasn't suddenly
become the frantic hub of activities that the other offices have with
the loss of central command and resources. Lone Star, tired of being
overshadowed by the military presence at the arcology, and worried
about the renewal of the Seattle contract, notices and wonders if
perhaps that-entity-in-charge-of-the-arcology isn't up to something.
They'll pay the runners to break in and broadcast info from the Master
records room. Unfortunately the office is actually a hive, and the
occupants are preparing to move to avoid detection. (Read: the shaman
has figured out it's time to leave, but the bugs don't think like he
does...they only leave when they swarm.)

"There's a quick B&E strike, subtlety not required if you don't want
it."

Deal: Instigator: Shiawase
Plot: Inept Johnson
Complication: Mitsuhama

GM decides that a local wholly-owned subsidary of Shiawase has been
having problems because one of it's VP's is totally Inept. One of his
underlings is arranging to have him "dealt with", thinking that he'll
take the late boss's place, and possibly the prez's place too when he
takes the fall (the VP has kept his job because of family connections
within Shiawase proper.) In truth, the "Inept" Johnson is working for
Mitsuhama and on the take. He is somewhat inept, and has only been
able to cover up his leaks and sabotage with an air of cluelessness.
If he thinks he is caught, he'll try to bail and get to Mitsuhama, who
will accept him (for a while).

"And there's an "accident" waiting to befall some VP."

Players: "Hmm, the strike sounds good, I want to hear more."

GM: "Okay, you can meet your Johnson at Merciless Ming's at 9pm
tomorrow night..."

Below are the cards for the first set (52 cards of course)

I'll happily accept suggestions for REPLACING cards in this set, or
for cards for additional sets, but I'd like to keep each set to 52
cards.

THanks for the input!
Shadowrun GM cards, Seattle set, version 0.5
--------------------------------------------
Inept Johnson
Double-Cross
Internal Strife
Novatech
Mitsuhama Computer Technologies
Shiawase Corporation
Renraku
Saeder-Krupp Industries
Cross Applied Technologies
Ares Macrotechnology
Wuxing Incorporated
Aztechnology
Draco Foundation
Lone Star
Eagle Security
Large (A,AA) Corporation
Tir Tairngire
Native American Nations
Confederate American States
Military/Government
Humanis Policlub
Eco-Groups
Mafia
Triads
Seoulpa Ring
Yakuza
Gangs
Researcher/Scientist
Decker
Rigger
Mage
Shaman
Mercenary
Street Samurai
Adept
Shapeshifter
Ghoul
HMHVV
Otaku
Free Spirit
Toxic Shaman
Insect Spirit
Critter
Theft
Assassination
Extraction
Espionage
Diversion
Media
BTL/Simsense

-=SwiftOne=-
=========================================================================
Date: Fri, 5 Feb 1999 18:56:28 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <199902051749.SAA20851@*****.xs4all.nl> from "Gurth" at Feb
5,
99 06:49:02 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Gurth hastily scribble thusly...
|As a for example, the badge at the top of the page at
|http://www.xs4all.nl/~gurth/gencon/ has my name on it (okay, with a
|spelling mistake made by some Andon Unlimited employee) but you can't see
|it in the scan...

Spike% netscape http://www.xs4all.nl/~gurth/gencon/
+++++ netscape loading

Curses! AGAIN! I'll get your name you you wascally wabbit.
:)

Wait a minute.... A photo with GURTH!!!

DAMN!!! Too pixelated to make out any detail of the name tag....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 5 Feb 1999 19:33:06 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Woods <david@*******.FREESERVE.CO.UK>
Subject: Re: Ultrasound vision
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam Getchell wrote:
>
> >You will have to propose a plausible method by which a detector array,
> >without a mirror or a lens, can image a scene using light. You have not
> >done
> >this yet. Good luck.
>
> Well, you'll have to read the paper then. I'm working on research
> that does diffuse realtime imaging of the body using far IR. This is
> essentially the same problem as reconstructing the temperature distribution
> (spatial and temporal) of a candle on one side of a metal bar, given the
> temperature distribution of the other end.

Yes, I've heard of this work.

> Since it is a diffuse source, the "lens" is linear algebra
> translation matrices (which is how lenses are treated in optics texts). I
> suggest "Introduction to Optics and Optical Imaging" by Craig Scott. Of
> particular relevance to the discussion is Chapter 14, "A Sampling of
> Optical Information Processing Systems Based on Fourier Plane Filtering".

Thank you, I was already aware of such filtering.

> The optical Fourier transform mentioned replaces the sequence of delta
> functions in the mathematical transform with a finite grid of spots.
>
> With good results and proper computer programming this stands the
> chance of replacing X-rays mammography as a realtime imaging tool without
> the drawbacks of ionizing radiation.
>
> So yes, realtime diffuse imagery (a step harder than what you were
> talking about) using light without a lens is possible and practical.
> The technique would obviously have implications elsewhere.

Maybe your neglecting the fact the in most imaging done outside a lab is
of
objects effectively at infinity. This is what I meant by 'real world
imaging'. A set of randomly positioned lambertian objects, at infinity,
will evenly illuminate an unmasked 2D photodetector array. The amplitude
profile will be perfectly flat. There would be no distribution to
analysis.

The direction of the incoming rays must be encoded, before detection;
the
image of the scene has to be reconstructed by decoding the observation
afterwards. Without this two-step process I can't see how your fourier
analysis can do what you claim.

As you are doubtless aware encoding the signal before detection is
called
multiplexing, and is divided into two classes. Temporal and Spatial.
(Caroli et al. 1987).

As the Temporal techniques involve simply scanning the sensor across the
scene they aren't very interesting. I'm aware of two types of device
using this technique that image distant objects. One uses two or more
collimator grids, widely separated, placed in front of a detector. The
second uses one or more arrays of opaque and transparent elements.
Instruments of the former type are called 'Fourier transform imagers'
(Makishima et al. 1978 and Palmer & Prince 1987). The latter are called
'Coded aperture cameras'.

This is indeed imaging without a mirror or lens. However, it also
addresses
my criticisms I made against your previous posts. Specifically the need
to
determine the direction of the incoming photons, a point you
consistently
failed to address.

It does involve an optically active element in front of the detector
array; a point I originally covered.

I can see how objects close to the array (in proportion to the array's
extent), could be resolved. A point source at a finite distance would
create
an amplitude profile across the array. I imagine the resolution of such
a device would be very dependent on target range.

Regards

- David Woods

Caroli, E., Stephen, J.B., Di Cocco, G., Natalucci, L., Spizzichino, A.:
1987, SSR, 45, 349

Palmer, D., Prince, T.A.: 1987, IEEE Trans. Nucl. Sci., NS-34, 71

Makishima, K., Miyamoto, S., Murakami, T., Nishimura, J., Oda, M.,
Ogawara,
Y., Tawara, Y.: 1978, in "New Instrumentation for Space
Astronomy", eds. K.A. van der Hucht and G. Vaiana (New York: Pergamon),
277
=========================================================================
Date: Fri, 5 Feb 1999 12:46:07 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: [OT] Age
In-Reply-To: <199902051858.LAA27501@******.carl.org> from "A Halliwell"
at Feb
5, 99 06:56:28 pm
Content-Type: text

For the mere cost of a Thaum, A Halliwell wrote:
/
/ And verily, did Gurth hastily scribble thusly...
/ |As a for example, the badge at the top of the page at
/ |http://www.xs4all.nl/~gurth/gencon/ has my name on it (okay, with a
/ |spelling mistake made by some Andon Unlimited employee) but you can't see
/ |it in the scan...
/
/ Spike% netscape http://www.xs4all.nl/~gurth/gencon/
/ +++++ netscape loading
/
/ Curses! AGAIN! I'll get your name you you wascally wabbit.
/ :)
/
/ Wait a minute.... A photo with GURTH!!!
/
/ DAMN!!! Too pixelated to make out any detail of the name tag....

You know, my father-in-law works in satelite imaging for the CIA. I bet he
could enhance the picture enough so that we could read the name tage.

:)

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Fri, 5 Feb 1999 13:06:09 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Glinka <porthos@*******.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

David Buehrer wrote:
>
> For the mere cost of a Thaum, A Halliwell wrote:
> /
> / And verily, did Gurth hastily scribble thusly...
> / |As a for example, the badge at the top of the page at
> / |http://www.xs4all.nl/~gurth/gencon/ has my name on it (okay, with a
> / |spelling mistake made by some Andon Unlimited employee) but you can't see
> / |it in the scan...
> /
> / Spike% netscape http://www.xs4all.nl/~gurth/gencon/
> / +++++ netscape loading
> /
> / Curses! AGAIN! I'll get your name you you wascally wabbit.
> / :)
> /
> / Wait a minute.... A photo with GURTH!!!
> /
> / DAMN!!! Too pixelated to make out any detail of the name tag....
>
> You know, my father-in-law works in satelite imaging for the CIA. I bet he
> could enhance the picture enough so that we could read the name tage.


Just to make matters even more chaotic in the Great Search for Gurth, I
happen to have a picture of the great nameless and faceless wonder.
Took at it at Gen Con and let's just say the resolution is much better
than any of the ones that has been posted online. :) So ponder that.

And I know his real name. :)
And I ain't tellin'. :)

Tony
--
Porthos@*******.com -- GridSec: SRCard
Porthos' World of Shadowrun: http://www.inficad.com/~porthos/sr/
Tony's SRTCG Site: http://www.inficad.com/~porthos/srtcg/
Home of the SRTCG Q&A: SRCard's Official Unofficial SRTCG FAQ
=========================================================================
Date: Fri, 5 Feb 1999 20:12:39 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: A Halliwell <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Age
In-Reply-To: <36BB4F31.83FF99D2@*******.com> from "Tony Glinka" at Feb 5,
99 01:06:09 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Tony Glinka hastily scribble thusly...
|Just to make matters even more chaotic in the Great Search for Gurth, I
|happen to have a picture of the great nameless and faceless wonder.

Nameless, maybe. But at least I know what he looks like now.

|Took at it at Gen Con and let's just say the resolution is much better
|than any of the ones that has been posted online. :) So ponder that.
|
|And I know his real name. :)
|And I ain't tellin'. :)

Well..... Pthpthpthpth
TO you then...
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 5 Feb 1999 13:20:18 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR Adventure Cards (long)
In-Reply-To: <199902051854.LAA27277@******.carl.org> from "Brett Borger"
at
Feb 5, 99 01:54:27 pm
Content-Type: text

For the mere cost of a Thaum, Brett Borger wrote:
/
/ In the great tradition of Role-playing card aids, I was struck by
/ inspiration last week and quickly came up with the following:
/
/ A deck of cards that allow you to craft the bones of an
/ adventure...instantly (well, fast, anyways).

Neat. Thought I'd add my own idea that could be used in addition to
yours.

Take a deck of regular playing cards (jokers included).

Roll 2d6 to determine the number of cards to draw.

Each card indicates the resources availabe to the GM to make an adventure.

Suit Category
---------------------------------------
Hearts Significant Characters
Diamonds Significant Objects
Clubs Significant Security
Spades Significant Information

If the card is numbered, the number indicates the number
people/objects/security obstacles/pieces of information in the
encounter.

If the card is a face card (Jack, Queen, King) this indicates that the
category is a single character/object/security obstacle/piece of
information with a high rating (with the King indicating a *very* high
rating compared to the strength of the PCs).

If the card is an Ace treat it as a face card and draw another card
that the Ace has as a resource.

If the card is a Joker draw another card. Apply an evil GM idea to this
card.

So, lets say that the GM rolls a 4 on 2D6.

He shuffles the deck and draws 4 cards: a 4 of clubs, a 5 of spades, an
Ace of hearts, and a Joker.

The 4 of clubs indicates that there are 4 security obstacles to overcome in
the course of the adventure. These can range from combat encounters with
gangers, to the security system at a corporate research lab.

The 5 of clubs indicates that there 5 pieces of information that the
PCs must aquire. Information can be anything from a datafile on the matrix
to a roleplaying encounter to sweet talk Billy Bo Bob's BBQ recipe out of
the waitress at the Country Dinner (cuz the PCs need that recipe to impress
the corporate VP from Texas who can get them into the research lab).

The Ace of hearts indicates a very powerful NPC. Because it's an Ace
the GM draws another card: a 4 of Diamonds. The NPC has 4 significant
object resources. These could be weapons, vehicles, buildings, land,
magic items, etc.

The Joker indicates that there is a major plot twist in the adventure.
The GM draws another card: the King of Clubs. It has something to do
with someone high skill, or significant natural talent, or special
abilities, in combat. But because it's associated with the joker it's
not a straight up combat encounter.

Anyway, it doesn't deal with plots and stories. It's more of a
brainstormer source that a GM can use to spark creativity.

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Fri, 5 Feb 1999 15:45:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: [OT] Age
Mime-Version: 1.0
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At 2/5/99 12:46:00 PM, you wrote:

>You know, my father-in-law works in satelite imaging for the CIA. I bet he
>could enhance the picture enough so that we could read the name tage.

<Kurgan voice>

I know his name...

</Kurgan voice>

--
=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Two things are infinite: the universe and human stupidity;
and I'm not sure about the the universe." -Albert Einstein
=================================================================
=========================================================================
Date: Fri, 5 Feb 1999 21:07:59 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Martin Harber <martin@******.FORCE9.CO.UK>
Subject: Re: [OT] Age
MIME-Version: 1.0
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Just to add my 2 (pick curency of choice),
I finally found somewhere where I'm the youngest. 16 last september.

Calyx.
*Or: Talion, Jumpy, Bigfoot, and finally Cautho.
=========================================================================
Date: Fri, 5 Feb 1999 15:24:01 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>>Hell, I was holding out for an invite. We could all come in costume
>>and potray the great unwashed drunken masses....
>
>Allright!!!!
>
>oh shit... its not in .au is it???
>
>-Theo in the corner.. wondering if he will ever wear his dirty
>unwashed medieval clothing, while smelling of ale ;>
>

NO No no...we arrive clean, then after drinking copious amounts of ale
and wrestling around in the mud, we are completely immersed in
character....as well as a few other things...

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Fri, 5 Feb 1999 15:38:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: Expendable Spell Focus are Inexpensive?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

:Brian Moore <airionis@*****.COM>

:---Keldon Mor <Keldon@********.NET> wrote:
:>
:> I know this may take more paper work but how about instead of
:> Force, use bonding cost? This would then take into account Power
:> foci over spell foci, etc. Allow something like Magic rating x 4 in
:> active foci = to their bonding cost? Just a thought...
:
:There's a big problem with that. It is possible to use Enchanting to
:reduce the bonding cost of a focus. It is also possible to REALLY
:reduce the bonding cost if you make the focus yourself. For your
:suggestion, you'd have to use the bonding cost straight from the table.

There' that, but using "stock" bonding ccost is simple. Also, when
you go over the limit (BTB, total rating: here, total bonding cost) you
make a magic test VS total Foci rating to see if you risk magic loss. I
guess you would not HAVE to change that, as this still makes the karma
intensive Foci riskier.

:But if you do it that way (base it on table cost), it actually makes a
:lot of sense. It means there's a reason to get Spell Category foci,
:and even Specific Spell foci. But I'd put it at MR*3, and even that
:is rather unbalancing if you only get Sustaining Foci and Specific
:Spell Foci.

Not so much for the sustaining foci- a spell lock is "converted" into
a rating 3 sutaining foci, which is kind of what started this thread.

Mongoose
=========================================================================
Date: Fri, 5 Feb 1999 16:14:06 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: Anchoring
MIME-Version: 1.0
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: I've got a little problem with the Anchoring rules (Grimoire 2nd
:edition): the spells a mage anchor to an object will work every time the
:activation conditions will be met or just once and then he'll have to
:"recharge" the object (God save the Karma...) ?
:Could anyone give me an answer ?


Most times, he would have to "recharge" it (say, if an instantaneous
spell were triggered). If you want a anchor that will go on when a
condition is triggered more than once, the activated spell needs to be
sustained, and it needs a activation, temporal, and de-activation link.
That way it turns on, stays on a while, then turns off before running out.
However, you can use ("recharge") an enchanted anchoring item over
an over without having to spend more karma. You could even put a DIFFERET
set of spells and links into it, afaik.

Mongoose
=========================================================================
Date: Fri, 5 Feb 1999 16:21:06 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>>> > > Once the new list is fully functional, I'll construct a new
wing on
>>> > the
>>> > > Resort. The conditions will be relaxed for the new wing
thusly:
>>> > > a) have been on the list since the itribe days.
>>> > > b) started playing Shadowrun in at least SR2, but before
1997.
>>> > > c) be over 25.
>>> > >
>Well, here I am, I bought (and tried to play) SRI, playtested SRII
>pre-publication, etc. Not ready for weeelchair access,
though. --Anders
>

Played and ran SR1, was on the GEnie list and got the download of the
hearn list there, but could not post; playtested SR2 with my group,
played and ran SR2; enjoying the hell out of SR3! Have a hardcover of
each edition, well over 25, been playing since 1989. Proud of the
fact, too!

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Fri, 5 Feb 1999 17:32:00 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 2/5/1999 1:14:57 AM US Eastern Standard Time,
dvixen@****.COM writes:

> >> Beats me. I didn't think Kenson even rememebred me. ;)
> >>
> >Actually, Jon S. and I believe it's simply because your name is so, well,
> so
> >INVOKING of images... 8-)
>
> How should I take that?
>
> What *kind* of images?

Very good images to boot also ...

"Activate Lightning shield!!"

-Herc
----- Evil Mechanic of the Cosmos, Scourge of Vehicles Everywhere
=========================================================================
Date: Fri, 5 Feb 1999 17:52:00 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 2/5/1999 5:34:22 PM US Eastern Standard Time,
Airwasp@***.COM writes:

> Very good images to boot also ...
> "Activate Lightning shield!!"
> -Herc

<evil Hercotica suddenly discovers that (booming voice)CAPTAIN PADRE'(booming
voice) has stolen the evilest of Hercotica's devices' ... the Engine
Blender!!! (count one ... two ... three ...) <Insert voice of blonded out
brunette screaming! her (visual emphasis)lungs(visual emphasis) out....>

-K (yes folks, Mike B. and I have decided that there will be a "Captain
Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point in the
future)
=========================================================================
Date: Fri, 5 Feb 1999 17:54:24 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Queen Dvixia (Re: (New Seattle) I Agree with Tinner...)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 2/5/1999 12:54:52 AM US Eastern Standard Time,
theo@*****.COM.AU writes:

>
> I always picture some german nazi general saying "bringe de vixen too
> me... i vonte de vixen.. *realises he has said it too many times and
> is treating ShadowRN like kids*

Oh gods, this is EXACTLY what I've been looking for. Theo, thank you a
BUNDLE!!!

-K
=========================================================================
Date: Sat, 6 Feb 1999 00:19:30 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Rigger & SOTA
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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and thus did CASTELLI David speak on 4 Feb 99 at 14:02:

> Is there any sort of SOTA for Rigger type character ?

I would say only for the electronic bits, but officially there is
something in the R2 book called Maintainance and Overhead. Combine
that with the stress rules and that might cover the whole SOTA thing
officially.


Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 5 Feb 1999 20:00:22 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <3.0.5.32.19990204205327.007be100@****box.arn.net>

From: Steven McCormick
Sent: Thursday, February 04, 1999 8:53 PM

> >> Aah, come on guys, there has GOT to be someone on the list
> >> that's older than I! :)
> >
> >Anders Swenson said he was 52.
>
> Have you been skimming your mail again, Patrick? Just wondering. :)

Skimming? That's a good word. I like it. Nice, accurate, short, to
the point...very much unlike this particular note.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Fri, 5 Feb 1999 18:51:21 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@****.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
In-Reply-To: <7aeb89bd.36bb7610@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:52 PM 2/5/99 , K in the Shadows annoyed me by writing:
>In a message dated 2/5/1999 5:34:22 PM US Eastern Standard Time,
>Airwasp@***.COM writes:
>
>> Very good images to boot also ...
>> "Activate Lightning shield!!"
>> -Herc
>
><evil Hercotica suddenly discovers that (booming voice)CAPTAIN PADRE'(booming
>voice) has stolen the evilest of Hercotica's devices' ... the Engine
>Blender!!! (count one ... two ... three ...) <Insert voice of blonded out
>brunette screaming! her (visual emphasis)lungs(visual emphasis) out....>
>
>-K (yes folks, Mike B. and I have decided that there will be a "Captain
>Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point in the
>future)

Dibs on Lord Chaotica!

--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
=========================================================================
Date: Fri, 5 Feb 1999 22:29:37 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Splitting the Difference (Re: Vehicle Design cost question)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 2/5/1999 4:55:00 AM US Eastern Standard Time,
chimerae@***.IE writes:

>
> - Why does the mark up factor count for every design option? I can
> imagine that it does for luxury vehicles, but security services
> aren't going to fork over 2.5 times the normal money to get a better
> sensor system for example. "So mr. car salesman you're saying that
> because my vehicle has a weapon mount, my sensor suite is 125K
> instead of 50K?" At which point mr car salesman suddenly realized
> that apart from having more money than the civil market, security
> corps also have a lot of fire power and the licenses to use it...

Something we've started doing is splitting up the Design Costs (and to some
extents) for Engines/Power Plants and for Chassis. We've also considered
subdividing out specific systems (such as magnanimous sensor suites), and then
adding up overall vehicle cost. It's not something for an "on-the-fly"
vehicle of course, nor for a beginning player, but we are usually neither one.

-K
=========================================================================
Date: Fri, 5 Feb 1999 22:31:48 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: <EGMG>
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

<snipped examples of GM Levels>

Tinner, no offense, but *you* got the last two categories backwards.

-K
=========================================================================
Date: Fri, 5 Feb 1999 22:32:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: "Big Knobi Klub" http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: (New Seattle) I Agree with Tinner...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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In our last episode, K in the Shadows wrote:
>
> <Snip!>
> ...New Seattle (first impression) is probably the best looking of the SR
> books to come out in quite a while.

Just returned from the 60 mile (round-)trip to the hobby store, where I
managed to buy the _last_ copy of New Seattle!! (Oddly enough, it was sitting
next to a new copy of the *old* Seattle Sourcebook.) And I must agree too.

From what I've skimmed so far, it's a great work & much better organized than
its predecessor. A bit light on the locations, (which I'm told had to be cut
due to size limitations -- including the downtown entry for the "Big Knobi
Klub." *sigh* Oh well, there's always SR4...) but at 135 pages there's plenty
of detailed material for players and GMs

Overall I'd say, Steve's really outdone himself on this one!

(Did I mention I'm in it--twice?! As both "Fenris" and "Ricochet
Rita"!!)

--Fenris
______________________________________________________logan1@*****.intercom.net
(>) Relax. This city has been here for a hundred years.
How much damage can a few 'runners do in only eight hours?
Here, have another donut.
(>) Officer Axly, Lone Star Security Services
=========================================================================
Date: Fri, 5 Feb 1999 22:40:18 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/5/1999 1:57:26 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

>
> Wait a minute.... A photo with GURTH!!!
>
> DAMN!!! Too pixelated to make out any detail of the name tag....
>
And Spike, just to let you know, the pictures of Gurth with his name tag that
are legible in my possession aren't going to the web.

-K (...who thinks it was strange, almost Omen-like, when the tag was the only
non-blurred part of that one...)
=========================================================================
Date: Fri, 5 Feb 1999 22:42:05 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Naming Games (Re: [OT] Age)
Mime-Version: 1.0
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In a message dated 2/5/1999 3:13:09 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

>
> |And I know his real name. :)
> |And I ain't tellin'. :)
>
> Well..... Pthpthpthpth
> TO you then...

No offense, but I wouldn't *WANT* to even say Gurth's name...it ties up my
tongue bad enough just thinking about it...

-K
=========================================================================
Date: Fri, 5 Feb 1999 22:44:06 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Anchoring
Mime-Version: 1.0
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In a message dated 2/5/1999 4:56:42 PM US Eastern Standard Time,
m0ng005e@*********.COM writes:

> However, you can use ("recharge") an enchanted anchoring item over
> an over without having to spend more karma. You could even put a DIFFERET
> set of spells and links into it, afaik.
>
> Mongoose
>
*blinks*
*blinks again*
*sighs*
=========================================================================
Date: Fri, 5 Feb 1999 21:03:32 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <199902050844.AAA04406@******.efn.org>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:44 AM 2/5/99 -0800, David Hinkley wrote:
>The correct phrase is "experienced gamers". By the way 35 is not old, not
>even close. I will be 24 for the second time this year (thats 48 for the
>arithmetically challenged)and am the youngest in my RP group. Class of '70
>(HS) and on the list since before the move to itribe.
>

Ah, now I knew that David was older than me (completely forgot about
Anders, sorry Anders). I just didn't know if he was still on the list.
Guess I need to take some lurker training from ya there David. :)

BlueMule

Who qualifies for the new wing. Please reserve me a spot. Nothing fancy,
preferably close to the (hic) lounge. :)
=========================================================================
Date: Fri, 5 Feb 1999 19:59:40 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@****.COM>
Subject: Re: Naming Games (Re: [OT] Age)
In-Reply-To: <a8fded03.36bbba0d@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:42 PM 2/5/99 , K in the Shadows annoyed me by writing:
>In a message dated 2/5/1999 3:13:09 PM US Eastern Standard Time,
>u5a77@*****.CS.KEELE.AC.UK writes:

>> |And I know his real name. :)
>> |And I ain't tellin'. :)

>> Well..... Pthpthpthpth
>> TO you then...

>No offense, but I wouldn't *WANT* to even say Gurth's name...it ties up my
>tongue bad enough just thinking about it...

It's not that hard to pronounce...

Now pronouncing it badly, *that* is the hard part.
--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
=========================================================================
Date: Sat, 6 Feb 1999 04:54:17 +0000
Reply-To: casanova@***.passagen.se
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <casanova@***.passagen.se>
From: Stefan <casanova@***.PASSAGEN.SE>
Organization: BTL Entertainment
Subject: Re: BBB3 Cover Art?
In-Reply-To: <4.1.19990201113221.00933a60@***.scescape.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Talking about coverart and all ... what covers do you people have
for Super Tuesday! ? I have one with a slighly torn poster of Dunky
but if you check out the FASA web page they have some picture of a
dude with a star behind it ... are they different prints/releases or
something ? or is it the same ... to lazy to update ...

/S


------------------------------------------------------------------------
"Frag you and the datastream you came on!" - Sinjin the decker
------------------------------------------------------------------------
... E-Mail .............................. casanova@***.passagen.se ...
... HomePage ..........[updated] http://www.bugsoft.hik.se/stefan/ ...
... ICQ ................................................... 793828 ...
------------------------------------------------------------------------
=========================================================================
Date: Sat, 6 Feb 1999 00:43:49 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Andy Mathews <AndMat3@***.COM>
Subject: Re: Age
Mime-Version: 1.0
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In a message dated 2/5/99 1:23:02 AM Eastern Standard Time,
callum_shaw@*******.COM writes:

> Just to keep the thread going, I was 25 last August and have been
> roleplaying on and off for the last 13 years, and my father who is in
> his late fifties is one of my regular players in my campaigns.

ok - i'm 31 and i've been gaming for "a while". my parents hate gaming and
the fact that your dad plays in your game - totally weirds me out. i'm not
passing judgement - i'm just saying... wow.

andy
=========================================================================
Date: Sat, 6 Feb 1999 00:46:47 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Andy Mathews <AndMat3@***.COM>
Subject: Re: A little problem
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In a message dated 2/5/99 6:50:35 AM Eastern Standard Time, fastpass@**
MANILA.COM.PH writes:

> Furthermore, I'd like to know if anyone else
> creates package deals for their cyberware? You
> know, like a set of Fuchi cybereyes with Flare
> Compensation, I/R and Thermo that only costs
> 10,000 nuyen instead of 13,000 nuyen? Maybe they
> work better? I'm not sure but I'd like to
> customize each type. I know its a lot of work,
> but I'm sure it'll be worth it in the long run.
>
> Hmmm... on that note, does anyone have any ideas
> as to a relatively complete list of manufacturers
> and their products?

as for part one: the cyber sub-systems stuff - this sounds great!
i'd love to see it; and would try and use it - but don't have time
to create it.

as for part two: i'd like this information as well.

any suggestions?
andy
=========================================================================
Date: Sat, 6 Feb 1999 00:25:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: SR Adventure Cards (long)
In-Reply-To: <Pine.LNX.4.05.9902051329550.24429-100000@*********.opp.psu.edu>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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> Below are the cards for the first set (52 cards of course)
>
> I'll happily accept suggestions for REPLACING cards in this set, or
> for cards for additional sets, but I'd like to keep each set to 52
> cards.

Hrm...I think that converting a tarot deck would be ideal for this purpose,
and would really capture the feel.

Steve Jackson Games has the "Silicon Valley" tarot, by the way...

http://www.svtarot.com/



-XaOs-
xaos@*****.net
-David Goth-
=========================================================================
Date: Fri, 5 Feb 1999 22:37:30 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hayes <rook@***.NET>
Subject: Re: State of the Industry
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From: MC23 <mc23@**********.COM>
Subject: State of the Industry

<snip to relevant point>
>It has been many months since anything new for Earthdawn was
>published. With the recent sale of FASA Interactive to Microsoft, and
>with it the rights to all FASA game titles (including Earthdawn), FASA
>gave up trying to find a buyer for the game line and existing stock.

can someone really read that? does it say what i think it says??
"...recent sale of FASA Interactive to Microsoft, and with it the rights
to all FASA game titles..."
can someone from FASA, or someone who knows someone at FASA,
confirm this? what it looks like to me is that MS now owns the rights
to their games. i am HOPING that they are just talking about video/pc
game rights, and not the rights to the book games as well.
this does not sound good.

>FASA still plans to support Earthdawn and its fans. To help
>players and gamemasters round out their campaigns, FASA is exploring
the
>possibility of publishing the completed Dragons sourcebook and the
>remaining novels on-line.
>FASA will also continue to offer Earthdawn products for several
>more months to give fans the opportunity to complete their collections.

well, that is cool at least. dragons is something i have wanted to come
out
for a while, even after the discontinuation of the line.

-----------------------------------------------
k. david hayes aka rook
rook@***.net
http://www.members.cnx.net/rook/
http://www.angelfire.com/ns/masquerade/
pages best viewed with IE 4.x or better
-----------------------------------------------
managing editor
ouc phoenix, kelowna b.c.
phoenix@******.okanagan.bc.ca
-----------------------------------------------
=========================================================================
Date: Sat, 6 Feb 1999 00:36:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: State of the Industry
In-Reply-To: <008901be519b$2c25ad40$d6eefea9@***********>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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> >FASA still plans to support Earthdawn and its fans. To help
> >players and gamemasters round out their campaigns, FASA is exploring
> the
> >possibility of publishing the completed Dragons sourcebook and the
> >remaining novels on-line.
> >FASA will also continue to offer Earthdawn products for several
> >more months to give fans the opportunity to complete their collections.
>
> well, that is cool at least. dragons is something i have wanted to come
> out
> for a while, even after the discontinuation of the line.
>


I'm pretty sure this is nothing new. It's an old press release on
http://www.fasa.com


-XaOs-
xaos@*****.net
-David Goth-
=========================================================================
Date: Fri, 5 Feb 1999 22:45:35 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hayes <rook@***.NET>
Subject: Re: State of the Industry
MIME-Version: 1.0
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From: XaOs [David Goth] <xaos@*****.NET>
Subject: Re: State of the Industry
>
>I'm pretty sure this is nothing new. It's an old press release on
>http://www.fasa.com
> -XaOs-
>xaos@*****.net
> -David Goth-

yes, so am i but i am mainly wondering whether they sold away ALL the
rights, or just the computer gaming rights.
anyone know?


-----------------------------------------------
k. david hayes aka rook
rook@***.net
http://www.members.cnx.net/rook/
http://www.angelfire.com/ns/masquerade/
pages best viewed with IE 4.x or better
-----------------------------------------------
managing editor
ouc phoenix, kelowna b.c.
phoenix@******.okanagan.bc.ca
----------------------------------------------
=========================================================================
Date: Sat, 6 Feb 1999 00:10:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <adamj@*********.HTML.COM>
Subject: Re: State of the Industry
In-Reply-To: <009401be519c$4d7c6aa0$d6eefea9@***********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 22:45 2/5/99 -0800, David Hayes wrote:

>yes, so am i but i am mainly wondering whether they sold away ALL the
>rights, or just the computer gaming rights.
>anyone know?

Computer gaming rights of everything except Crimson Skies. Being wholly
owned by FIT and licensed to FASA, MS got CS. :-)

-Adam
TLA
=========================================================================
Date: Sat, 6 Feb 1999 00:16:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <adamj@*********.HTML.COM>
Subject: Re: <EGMG>
In-Reply-To: <7186CD0F2DB7D111ACE200A0C99DB8821672A7@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 13:40 2/5/99 +0100, CASTELLI David wrote:

> The problem is : my wife is one of my players... and i
>DON'T want her getting angry...

Divorce her, but ask her to stay in your gaming group? :)

-Adam
=========================================================================
Date: Sat, 6 Feb 1999 00:43:32 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Anders Swenson <anders@**********.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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I just picked up the Seattle II book. No review yet, but NO map of downtown
Seattle, and NO real street address for the Renraku Archology (1 Renaku Ave,
or whatever, indeed). Some selected shorts from the old Lone Star book, and
out. Not even as exhaustive as the old Seattle book. --Anders
=========================================================================
Date: Sat, 6 Feb 1999 10:11:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Peter Mikulsky <petermikulsky@***.COM>
Subject: Re: A little problem
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David Castelli wrote:

>>
> So, if any or all of you want this file... let
>me know and i will send it to you privately...
>
I would like to have this list, David. Please send it to me.
My adress is petermikulsky@***.com

Thanks!

Peter
=========================================================================
Date: Sat, 6 Feb 1999 13:33:18 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: BBB3 Cover Art?
In-Reply-To: <199902060355.EAA18282@******.passagen.se>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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According to Stefan, at 4:54 on 6 Feb 99, the word on
the street was...

> Talking about coverart and all ... what covers do you people have
> for Super Tuesday! ? I have one with a slighly torn poster of Dunky

Mine's the same.

> but if you check out the FASA web page they have some picture of a
> dude with a star behind it ... are they different prints/releases or
> something ? or is it the same ... to lazy to update ...

FASA's catalogs often have different artwork from the actual books,
probably because the catalog gets printed before the book is ready. My
guess is that the same thing happens with the web page, at least for new
books. For others, they might have used the catalog's art for the web site
even though the actual book was already available.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sat, 6 Feb 1999 05:07:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Adam J <adamj@*********.HTML.COM>
Subject: Open Source SR (Was Re: Introduction. :-))
Comments: To: shadowrn@*********.org
In-Reply-To: <l03130301b2e0a6e19e48@[209.77.158.77]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 00:55 2/6/99 +1100, Stuart M. Willis wrote:

>Furthermore, I hardly have the time on my plate to dedicated myself (and
>just myself) to such a monumental task. I'd would've liked to have done it
>as a more open source/open content style project, because they work very
>well (witness Unix/Linux) - and while they require time to administrate,
>they're not as all consuming as writing many words.

And from what I've seen, don't work very well for RPG net.products.
Witness the lack of action on the NERPS list (or rather, don't, because
things over there are so slow you could subscribe and not see anything for
a week.). Writing via committee when you don't have a pressing need for
what comes out doesn't seem to work well.

An OS is somewhat different -- if Linus buys a new joystick for his
computer and his copy of Linux doesn't recognize it, he's damned sure going
to write a patch for it, and once he does, it's no hassle to make it available.

If the NERPS project was writing about a similar topic that I was writing
about at the moment (Which is GURPS: Pro Wrestling, in another program),
then the NERPS project would benefit more because I would finish it for my
own usage and contribute it. (Note that I'm using NERPS as an example
because it's ATM the only list I'm subscribed to doing a work as a team,
I'm not trying to pick on NERPS.)

Here's a secret that's not a secret anymore. Remember the "Newbies Guide
to Shadowrun" that Bull started up in 1997? I want to get that finished.
And I want to start and finish MORE -quality- resources for Gamemasters and
Players devoted to the game. (ObNERPSComment: Not stuff for the game, stuff
about the game, so it doesn't overlap)

So "ShadowCreations" will be starting up again really soon now. I've talked
to Bull about it, and he's cool with letting me and another person take
over the project.

So now -- who has ideas for making a medium to large project about
Shadowrun with multiple authors to work in a semi-organized and not Snail
Slow manner? How should the project be planned? How should authors be
assigned? Should deadlines be made and how strictly should they be enforced?

Please post comments to the "new" ShadowRN at Jackpoint.org (Subscribe if
you haven't!), and take note that the new ShadowCreations should be up and
running by the end of this month, if not sooner.

-Adam
--
< http://shadowrun.html.com/tss / adamj@*********.html.com >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / ICQ# 2350330 >
< FreeRPG & Shadowrun Webring Co-Admin / The Shadowrun Supplemental >
< ShadowFAQ: http://shadowrun.html.com/shadowfaq >
< "She pretty much walks around perpetually pissed at Mick." >
< - Kevin Kelly, on professional wrestler Mick Foleys wife Colleen >
=========================================================================
Date: Sat, 6 Feb 1999 08:46:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: State of the Industry
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, XaOs [David Goth] wrote;

>I'm pretty sure this is nothing new. It's an old press release on
>http://www.fasa.com

I thought it was a new press release going over what has already been
covered before. I'm still trying to find more information. If MS truely
has all rights then I feel (IMO) that Shadowrun (and the rest of the
company) doesn't have much of a future left. It sits very poorly with me.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 6 Feb 1999 09:45:56 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Open Source SR (Was Re: Introduction. :-))
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Here's a secret that's not a secret anymore. Remember the "Newbies
Guide
>to Shadowrun" that Bull started up in 1997? I want to get that
finished.
>And I want to start and finish MORE -quality- resources for
Gamemasters and
>Players devoted to the game. (ObNERPSComment: Not stuff for the game,
stuff
>about the game, so it doesn't overlap)
>
>So "ShadowCreations" will be starting up again really soon now. I've
talked
>to Bull about it, and he's cool with letting me and another person
take
>over the project.
>
>So now -- who has ideas for making a medium to large project about
>Shadowrun with multiple authors to work in a semi-organized and not
Snail
>Slow manner? How should the project be planned? How should authors
be
>assigned? Should deadlines be made and how strictly should they be
enforced?
>
>Please post comments to the "new" ShadowRN at Jackpoint.org
(Subscribe if
>you haven't!), and take note that the new ShadowCreations should be
up and
>running by the end of this month, if not sooner.


I'm looking forward to seeing more about this, Adam.

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Sat, 6 Feb 1999 12:23:18 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: State of the Industry
In-Reply-To: <199902061346.IAA15569@*****.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

> I thought it was a new press release going over what has already been
> covered before. I'm still trying to find more information. If MS truely
> has all rights then I feel (IMO) that Shadowrun (and the rest of the
> company) doesn't have much of a future left. It sits very poorly with me.

And I think that is highly unlikely. Every single other mention of the deal
clearly indicates that it is the computer gaming rights that were sold. No
way in hell does MS want a pen & paper role-playing game.

Here's a press release from FASA:
(The link is at http://www.fasa.com/PressReleases/PR%20FASA%20Sells.htm).

I'll put a /around/ the things that are especially pertinent.


----------------------------------------------------------------------------
----
January 13, 199
For Immediate Release
For more information:
Rett Kipp (FASA)
312-243-5660 ext. 15





FASA sells /computer games division/ to Microsoft.



It is with great pleasure that FASA Corporation announces that on January 7,
1999, Microsoft Corporation of Redmond, WA purchased /FASA Interactive
Technologies, Inc./ of Chicago, IL from its stockholders, of which FASA
Corporation was the largest. FASA Interactive is the producer of the popular
MechCommander™ game and the forthcoming MechWarrior 4™ and MechCommander 2™
computer games.

The acquisition is not expected to affect the anticipated release of
MechWarrior 3™, which will be published by Hasbro Interactive and MicroProse
Inc. under an agreement entered into prior to the acquisition.

FASA Corporation CEO Morton Weisman said, "We at FASA Corporation are very
excited about the future of our core adventure game business. With the
marketing power of Hasbro and Microsoft behind our BattleTech and Shadowrun
properties, they will become even better known worldwide.

"By being able to now focus our resources on expansion and development for
BattleTech®, Shadowrun®, Crimson Skies™ and the soon-to-be-released VOR: The
Maelstrom™, we believe FASA’s presence in the market will become stronger
than ever."

Founded by Jordan Weisman and L. Ross Babcock III, FASA Corporation has been
creating successful new game worlds since 1980. The current line includes
BattleTech, Shadowrun, Crimson Skies and the soon-to-be-released VOR: The
Maelstrom. FASA has successfully licensed its games for novels, computer
games, virtual reality games, miniatures, toys, a television series, a card
game and more. Additional product information can be found on the World Wide
Web at www.FASA.com.



###



BattleTech, MechWarrior and Shadowrun are registered trademarks of FASA
Corp. /MechCommander/ and VOR: The Maelstrom are trademarks of /FASA Corp./
©1999 FASA Corp. Crimson Skies, MechWarrior 3, MechWarrior 4, and
/MechCommander 2/ are trademarks of /FASA Interactive Technologies Inc./
©1999 FASA Interactive Technologies Inc.


----------------------------------------------------------------------------
----

Even the copyright line is important. Why would they say that MechCommander
is trademarked to FASA Corp? Rhetorical question: It's a computer game,
isn't it?

Put the quotes from Mort together with the trademark line, and it is very
clear that FASA kept the RPG's, and MS got the computer games.

There is another press release from MS at:
http://www.fasa.com/PressReleases/PR%20Microsoft%20Buys.htm

But then, we've gone over all of this before on this list....

-XaOs-
xaos@*****.net
-David Goth-
=========================================================================
Date: Sat, 6 Feb 1999 12:42:55 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
In-Reply-To: <199902052253.PAA10030@******.carl.org> from "K in the
Shadows"
at Feb 5, 99 05:52:00 pm
Content-Type: text

For the mere cost of a Thaum, K in the Shadows wrote:
/
/ -K (yes folks, Mike B. and I have decided that there will be a "Captain
/ Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point in the
/ future)

You sir, are one demented puppy. I like it :)

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Sat, 6 Feb 1999 19:13:37 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <1c2f605a.36ba607c@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="Windows-1252"
Content-Transfer-Encoding: 7bit

From: K in the Shadows
Sent: Thursday, February 04, 1999 9:08 PM

>> Glorious days, when a certain dwarf got shot whilst preparing to
>> throw a grenade, dropping it back into the open topped limo with
>> the rest of the players thus causing a crash ... ;-)
>
>Okay, gotta ask. Is this common in every group out there?

Well, I had one of my players kill another one of my players' characters
with a concussion grenade. Does that count?

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 7 Feb 1999 01:49:58 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Stuart M. Willis" <hbiki@****.GEOCITIES.COM>
Subject: Re: Open Source SR (Was Re: Introduction. :-))
In-Reply-To: <4.1.19990206045648.009b27a0@***.246.229.81>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

[I'm cross posting this with the jackpoint.org mailing list as soon as I
sign up :-)]

Adam J <adamj@*********.HTML.COM> doth spewth:
>[I spewth]
>>Furthermore, I hardly have the time on my plate to dedicated myself (and
>>just myself) to such a monumental task. I'd would've liked to have done it
>>as a more open source/open content style project, because they work very
>>well (witness Unix/Linux) - and while they require time to administrate,
>>they're not as all consuming as writing many words.
>
>And from what I've seen, don't work very well for RPG net.products.

I haven't contributed to any RPG net.products, but I have been involved
with (however indirectly) with a few similar kind of collective works:
dangermedia guild for one (which admittedly, does slightly from the time
problem); and various (musical) compilations. One of the latter died in the
arse, because the project leader dissapeared. However, the others have
succeeded quite easily.

Certainly it is somewhat easier when people can send you what they have
already writtem, rather than writing something specific before they send it
to you. However, it can be done if you quite ostensibly set a deadline for
the project and maintain it. If people take your assertion seriously
they'll either work towards the deadline or not even try.

>Witness the lack of action on the NERPS list (or rather, don't, because
>things over there are so slow you could subscribe and not see anything for
>a week.).

I've noticed.

> Writing via committee when you don't have a pressing need for
>what comes out doesn't seem to work well.

The thing, as much as Linux projects are 'committee' based, they are also
very open, as yoiu point out:

>An OS is somewhat different -- if Linus buys a new joystick for his
>computer and his copy of Linux doesn't recognize it, he's damned sure going
>to write a patch for it, and once he does, it's no hassle to make it
>available.

>If the NERPS project was writing about a similar topic that I was writing
>about at the moment (Which is GURPS: Pro Wrestling, in another program),
>then the NERPS project would benefit more because I would finish it for my
>own usage and contribute it. (Note that I'm using NERPS as an example
>because it's ATM the only list I'm subscribed to doing a work as a team,
>I'm not trying to pick on NERPS.)

Exactly. As far as I'm concerned the Shadowrun Archive is pretty much a
damned brilliant open content SR project.

Perhaps you could combine all the articles in net.books for offline
pursual? I'd be more than happy to do that.


>And I want to start and finish MORE -quality- resources for Gamemasters and
>Players devoted to the game. (ObNERPSComment: Not stuff for the game, stuff
>about the game, so it doesn't overlap)

Getting people to start projects is easy, getting them to finish them is
the hard part.

>So "ShadowCreations" will be starting up again really soon now. I've talked
>to Bull about it, and he's cool with letting me and another person take
>over the project.

>So now -- who has ideas for making a medium to large project about
>Shadowrun with multiple authors to work in a semi-organized and not Snail
>Slow manner? How should the project be planned? How should authors be
>assigned? Should deadlines be made and how strictly should they be enforced?

In regards to planning, I think some form of mailing list should be created
specifically for the project. Interested parties merely join the mailing
list. Planning starts there... fleshing out the details of what needs to be
done. The thing may halt there, though, as people tend to be undecisive and
things like this can never be resolved. In that case, a project leader
(likely you) merely should say 'This is what we are doing, comments can be
sent to me' (beign dictatorship is grand). The comments will then allow the
plan to be slightly altered on reconsideration of the facts. Beign
dictatoship is quicker than any kind of democratic process, but it sucks.

After that, there are a number of directions I think one can take:

1. The first one is a quite-organised-semi-oprganised. You assign specific
authors to a specific task, set a strict deadline, and wait for the final
products to drift in.

(a) You'd probably could make it first-come-first-serve with regards to who
gets to write what;

but a better system

(b) would undoubtedly be a 'tendering' process. People write a short
synopsis/application for their article, and submit it. Everyone one the
list pursues those applications, and everyone on the list is able to vote
for their favourite applications. You need some java code to do such, but
it shan't be hard.. I could probably borrow some from a friend of mine. :-)
Of course, only the most motivated/reliable will be able to write
applications by a set deadline - that way you have a kind of preliminary
culling process.

2. The other would be semi-organised verging on anarchy. No specific
authors are assigned to specific tasks, though I recommend a strict
deadline. You merely wait for finished articles to be sent in. From here
you have two choices:

a) Merely putting them all on line, in some kind of internally-organised
manner, for all to pursue. Yes, this would be somewhat similar to the
Shadowrun Archive, but be dedicated to articles for GM's/Players. Some
things would be covered many times, other things not covered at all. But
one would be offered many choices... which is a good thing. Certainly a
list of 'things we'd like to see written about' could be generated, with
the hope that it may inspire someone to write about a topic. However,
quality is not guaranteed. Which is probably not what you want.

b) Making them available to the list (either this one, or a list created
for the sole purpose of the creation of the net.book) only. The list is
then, like in 1, able to read and vote on those articles. The winning
articles are compiled into the net.book, and the rest are still available
for online pursual for the diehard. Of course, this is likely to annoy
people who put hours and hours in their article only to loose by a hair
margin.

I think 1b is the way to go, despite the fact that I'm a discordian at
heart. :-)

Deadlines should be strictly enforced. Its the only way to get people to
finish something by a certain time.
It is only right to give consideration to those who suddenly have
committments or whatnot that suddenly popup and they can't complete the
project by the deadline... but a deadline will scare off the ones who think
'I may be able to complete it, I may not'.

It's a long process, yes, but its the only way to ensure quality and
timeliness (long process does not mean slow). Voting shoudl be monitored,
but not mandatory. More people than articles will likely vote and, besides,
I believe in people enough to suspect people will vote for the better
application/proposal.

Of course people may become annoyed if they miss out on writing an
article, but it also puts mild pressure on the winning tenderers to
complete their article by the given time.


I think I am too tired. :-)

s.


---
"I can't help it," Michael said with discouragement. "The more I find out
about the practice of law, the more I'm surprised that it isn't illegal".
- Joseph Heller, Closing Time.

whinebox: http://www.geocities.com/Paris/LeftBank/8905/
ICQ: 4340513
Dangermedia Guild Assassin: http://dangermedia.com
---
=========================================================================
Date: Sun, 7 Feb 1999 12:31:07 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Chris Maxfield <cmaxfiel@****.ORG.AU>
Subject: Rigger 2 Errata
In-Reply-To: <36BB4772.AAAF70F@*******.freeserve.co.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Is there an errata for Rigger 2? If so, where can I find it please?

For example, my copy of Rigger 2 describes Turbocharging as increasing
Acceleration by +10 per improvement level! Surely this should be +1 per level?





Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.
=========================================================================
Date: Sat, 6 Feb 1999 21:39:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: State of the Industry
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, XaOs [David Goth] wrote;

>Put the quotes from Mort together with the trademark line, and it is very
>clear that FASA kept the RPG's, and MS got the computer games.
>
>There is another press release from MS at:
>http://www.fasa.com/PressReleases/PR%20Microsoft%20Buys.htm
>
>But then, we've gone over all of this before on this list....

And FASA has also cited this as the reason for file 13ing Earthdawn. Why
does MS's computer rights prohibit the selling of Earthdawn? Something is
being left out.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sun, 7 Feb 1999 12:46:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: State of the Industry
In-Reply-To: <199902070239.VAA09609@********.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>Put the quotes from Mort together with the trademark line, and it is very
>>clear that FASA kept the RPG's, and MS got the computer games.
>>
>>There is another press release from MS at:
>>http://www.fasa.com/PressReleases/PR%20Microsoft%20Buys.htm
>>
>>But then, we've gone over all of this before on this list....
>
>And FASA has also cited this as the reason for file 13ing Earthdawn. Why
>does MS's computer rights prohibit the selling of Earthdawn? Something is
>being left out.

Or perhaps you're not reading between the lines:

It is reasonable to assume that the sale of the Earthdawn *COMPUTER* rights
to MS made the Earthdawn *RPG* a less appealing bundle, reducing FASA's
chance of selling it. We live in the Age of the Tie-in - computer game
tie-ins (of anything) are all the rage. If potential buyers for Earthdawn
could have been promised the computer game rights as well as the
pen-and-paper RPG, it would have had a much better chance at selling.

(Not to mention the fact that any company who bought Earthdawn would now be
forced to associate with MS, which may scare some off.)

Lady Jestyr

"A true beanie should have a propellor on the top." -- Terry Pratchett
- jestyr@*******.com.au URL: http://www.geocities.com/~jestyr -
=========================================================================
Date: Sat, 6 Feb 1999 23:46:09 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Rigger 2 Errata
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/6/99 7:27:10 PM Pacific Standard Time,
cmaxfiel@****.ORG.AU writes:

> Is there an errata for Rigger 2? If so, where can I find it please?

I was also recently looking for the rigger errata, but I don't think one was
released yet. While Jon Szeto (the author) has been nice enough to answer most
questions (on the list and on AOL) that is usually one or two at a time, and I
do not know if any have been compiled yet.

> For example, my copy of Rigger 2 describes Turbocharging as
> increasing
> Acceleration by +10 per improvement level! Surely this should be +1 per
> level?
>
I do remember that one being spotted, and you are correct it should be +1
Accel per level.
=========================================================================
Date: Sun, 7 Feb 1999 00:42:07 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Andy Mathews <AndMat3@***.COM>
Subject: Re: Rigger 2 Errata
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/7/99 12:27:22 AM Eastern Standard Time,
cmaxfiel@****.ORG.AU writes:

> For example, my copy of Rigger 2 describes Turbocharging as
> increasing
> Acceleration by +10 per improvement level! Surely this should be +1 per
> level?

i have been playing as if it were right - but would love to know if it were
actually wrong.

andy
=========================================================================
Date: Sun, 7 Feb 1999 08:31:42 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

and thus did Steven A. Tinner speak on 5 Feb 99 at 5:58:

> I think I can also apply for being a GM in general, but just in
> case:
>
> I had the media hound a team of runners as revenge by a corp they
> raided.
[snip]
> other runners hired a hitman to punish him for blowing their cover.
>
> Evil enough? >:)
>
> Sorry, No.
> That's just a good shadowrun.
> SR i supposed to be gritty and tough. an EGM takes it one step
> beyond.

Okay, let me go more into details:
The guy who told the whole story about the team to the media was
tracked down by a persistent snoop (he was the most visible guy in the
team). The snoop worked for this big Trid channel and basically
offered him a deal: "Either you tell me the whole story about your
team, get a big bonus and we'll leave you out of it, or I'll show
your face on trid and give you a special at nine o'clock prime time.
I know more about you than you want me to."
The guy knew the team wasn't going to let him walk, but on the other
hand if he didn't talk his job as a runner would be over and most
likely he would spend the next few millennia in prison for all the
good deeds he has done (if he would make it to prison).

The thing was that the team had an arrangement like that; talk and
you're dead, but in this case they might have let him walk, split the
money, set up a new identity and move on. However the team's rigger
had to choose between his 500K Cloud Nine or his 500K Westwind (not
enough drivers available). He choose the C9 (wise choice) and later
saw his Westwind being taken apart on trid by the Star. Consequently
he lost it, destroyed the trid, got kicked out of the hotel and was
recognized and killed in a gun fight by the Star. The other two
runners managed to sneak out of town in their RR Phantom (they were
fairly rich indeed) posing as rich corp execs. The C9 however had a
rigger remote control unit and the RR was set up to be used as a
drone.
End result was that they had to bail the RR and spend three days
hiding and running. At the end of that time they used the money that
was left to them to hire a hitman and just left enough for a face job
and two tickets to Europe.

That should be enough dammit <EGMG>,


Martin Steffens
chimerae@***.ie
=========================================================================
Date: Sun, 7 Feb 1999 03:15:03 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: [OT] Age
In-Reply-To: <3.0.5.32.19990205210332.007b5940@****box.arn.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Content-Transfer-Encoding: 7BIT

Date sent: Fri, 5 Feb 1999 21:03:32 -0600
Send reply to: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Age
To: SHADOWRN@********.ITRIBE.NET

> At 12:44 AM 2/5/99 -0800, David Hinkley wrote:
> >The correct phrase is "experienced gamers". By the way 35 is not old,
not
> >even close. I will be 24 for the second time this year (thats 48 for the
> >arithmetically challenged)and am the youngest in my RP group. Class of '70
> >(HS) and on the list since before the move to itribe.
> >
>
> Ah, now I knew that David was older than me (completely forgot about
> Anders, sorry Anders). I just didn't know if he was still on the list.
> Guess I need to take some lurker training from ya there David. :)
>

Its not lurker training. The state legislature is in session so I had a lot of
work, most of which was spent on the computer, much on-line. So I was
just able to keep up with following the many threads and not much else.




David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Sun, 7 Feb 1999 12:40:17 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Open Source SR (Was Re: Introduction. :-))
Comments: To: shadowrn@*********.org
In-Reply-To: <4.1.19990206045648.009b27a0@***.246.229.81>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to Adam J, at 5:07 on 6 Feb 99, the word on
the street was...

> And from what I've seen, don't work very well for RPG net.products.
> Witness the lack of action on the NERPS list (or rather, don't, because
> things over there are so slow you could subscribe and not see anything for
> a week.). Writing via committee when you don't have a pressing need for
> what comes out doesn't seem to work well.

It certainly doesn't...

> If the NERPS project was writing about a similar topic that I was writing
> about at the moment (Which is GURPS: Pro Wrestling, in another program),
> then the NERPS project would benefit more because I would finish it for my
> own usage and contribute it.

My guess is that goes for most people, but unfortunately you're not very
likely to find a topic that many people need stuff for, and are willing to
write about as well.

> Here's a secret that's not a secret anymore. Remember the "Newbies Guide
> to Shadowrun" that Bull started up in 1997? I want to get that finished.

I wouldn't mind seeing it finished, either. But I have a feeling that
it'll go the way of NERPS soon -- the list will do a few dozen posts a day
for a while, and then drop to virtually nothing.

> And I want to start and finish MORE -quality- resources for Gamemasters and
> Players devoted to the game. (ObNERPSComment: Not stuff for the game, stuff
> about the game, so it doesn't overlap)

Everything has the potential to overlap with NERPS :) :( :/

> So now -- who has ideas for making a medium to large project about
> Shadowrun with multiple authors to work in a semi-organized and not Snail
> Slow manner?

If I did have any concrete ideas, NERPS would DO something...

> How should the project be planned?

I think Bull was doing a pretty good job at that, when the project was
still going.

> How should authors be assigned?

By asking them what they want to write.

> Should deadlines be made and how strictly should they be enforced?

Very simply: you can (and probably should) set deadlines, but you can't
enforce them. If I choose to postpone my article for a few weeks past the
deadline, the only thing you can do is mail me about it and harrass me
that way. You can, in extreme cases, say "Submit the article before [date]
or it won't make it into the book," but that's about it. (This, BTW, is
where real game publishers have it easier: "Send it in before [date] or
you'll get paid less" works a lot better for most people.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 7 Feb 1999 14:16:18 +0100
Reply-To: gurth@******.nl
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Shadowrun Product Survey
Comments: To: shadowrn@*********.org
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

In 1995, someone compiled a survey of Shadowrun books and products on the
net. Because a lot of material has come out since then, I want to do
another survey to find out current opinions.

Only official Shadowrun game books by FASA and licensed magazines are
included below. Perhaps I'll add non-official stuff at some date, but not
just yet.


READ THE FOLLOWING CAREFULLY BEFORE FILLING OUT THIS SURVEY!

What I would like everyone to do is rate all the following books between 1
and 10, 1 being "This sucks drek" and 10 being "Novastar material."
Please
only use whole numbers (fractions will be rounded off to the nearest whole
number by me, so there's no point in assigning ratings like "7.5" or
"5.75" to items). If you don't own a book, simply do not rate it; you can
delete the item from your reply if you like -- actually, I'd appreciate it
if you did.

Please place your rating after the colon ( : ) and not on the next line or
anywhere else. This will make it easier for me to compile the total
ratings.

Once you're done, mail the survey to me at Gurth@******.nl; I've set a
reply-to address in this message for exactly that purpose, so I don't want
to read any "Your reply-to is overriding the list!"-style messages :)

-----

7000 Shadowrun, Third Edition (softcover):
[none] Shadowrun, Third Edition (hardcover):
7002 Shadowrun Gamemaster Screen, Third Edition:
7100 Shadowrun: Where Man Meets Magic And Machine (softcover):
7101 Shadowrun: Where Man Meets Magic And Machine (hardcover):
7102 Shadowrun Gamemaster's Screen:
7103 Sprawl Sites:
7104 Street Samurai Catalog (first edition):
7104 Street Samurai Catalog (second edition):
7105 Paranormal Animals of North America:
7106 The Grimoire - The Manual of Practical Thaumaturgy, 14th Edition,
2050:
7107 Virtual Realities:
7108 Rigger Black Book:
7109 Shadowbeat:
7110 Shadowtech:
7111 DMZ - Downtown Militarized Zone:
7112 Paranormal Animals of Europe:
7113 Corporate Shadowfiles:
7114 Fields of Fire:
7115 Lone Star:
7116 Prime Runners:
7117 Bug City:
7118 Corporate Security Handbook:
7119 Cybertechnology:
7120 Awakenings:
7121 Threats:
7122 Portfolio Of A Dragon: Dunkelzahn's Secrets:
7123 Underworld Sourcebook:
7124 Cyberpirates:
7201 Seattle Sourcebook:
7202 Native American Nations Volume One:
7203 London Sourcebook:
7204 Germany Sourcebook:
7205 The Universal Brotherhood:
7206 The Neo-Anarchist's Guide to North America:
7207 Native American Nations Volume Two:
7208 The Neo-Anarchists' Guide to Real Life:
7209 California Free State:
7210 Tir Tairngire:
7211 Tir na nOg:
7212 Denver: The City of Shadows:
7213 Aztlan:
7214 Target: UCAS:
7215 Target: Smuggler Havens:
7301 DNA/DOA:
7302 Mercurial:
7303 Dreamchipper:
7304 Queen Euphoria:
7305 Bottled Demon:
7306 Harlequin:
7307 Dragon Hunt:
7308 Total Eclipse:
7309 Imago:
7310 Elven Fire:
7311 Ivy & Chrome:
7312 One Stage Before:
7313 Dark Angel:
7314 A Killing Glare:
7315 Celtic Double-Cross:
7316 Eye Witness:
7317 Paradise Lost:
7318 Divided Assets:
7319 Double Exposure:
7320 Harlequin's Back:
7322 Super Tuesday!:
7323 Shadows Of The Underworld:
7324 Predator And Prey:
7325 Missions:
7326 Mob War!:
7327 Blood In The Boardroom:
7328 Renraku Arcology: Shutdown:
7401 Sprawl Maps:
7500 Shadowrun - The Trading Card Game (Starter Deck):
7501 Shadowrun - The Trading Card Game (Booster Pack):
7504 Underworld - A Shadowrun Expansion:
7701 High Tech & Low Life:
7900 Shadowrun: Second Edition (hardcover):
7901 Shadowrun: Second Edition (softcover):
7902 Shadowrun, Second Edition Gamemaster Screen:
7903 The Grimoire - The Manual of Practical Thaumaturgy 15th Edition,
2053:
7904 Virtual Realities 2.0:
7905 Shadowrun Companion: Beyond The Shadows:
7906 Rigger 2:
KAGE0 Ka-Ge Issue 0:
KAGE11 Ka-Ge Volume 1 Issue 1:
KAGE12 Ka-Ge Volume 1 Issue 2:
KAGE13 Ka-Ge Volume 1 Issue 3:
KAGE14 Ka-Ge Volume 1 Issue 4:
KAGE15 Ka-Ge Volume 1 Issue 5:
KAGE16 Ka-Ge Volume 1 Issue 6:
KAGE17 Ka-Ge Volume 1 Issue 7:
KAGE18 Ka-Ge Volume 1 Issue 8:
KAGE19 Ka-Ge Volume 1 Issue 9:
KAGE110 Ka-Ge Volume 1 Issue 10:
KAGE12a Ka-Ge Volume 1 Issue 2:
SL1 Shadowland Volume 1:
SL2 Shadowland Volume 2:
SL3 Shadowland Volume 3:
SL4 Shadowland Volume 4:
SL5 Shadowland Volume 5:
SL6 Shadowland Volume 6:
SL7 Shadowland Volume 7:

-----

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 7 Feb 1999 09:44:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

<SNIP>

>That should be enough dammit <EGMG>,


>Martin Steffens
>chimerae@***.ie

Nope. Sorry.
Now you're just trying too hard. ;-)

And for EGMG-ing without a permit you get a good old-fashioned, solid ...

THWAP!

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Is Spike here yet? I wanna talk muppets." - Graht
=========================================================================
Date: Sun, 7 Feb 1999 08:09:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jill <jmenning@*****.EDU>
Subject: Re: [OT] Age
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Patrick Goodman wrote:
>
> From: K in the Shadows
> Sent: Thursday, February 04, 1999 9:08 PM
>
> >> Glorious days, when a certain dwarf got shot whilst preparing to
> >> throw a grenade, dropping it back into the open topped limo with
> >> the rest of the players thus causing a crash ... ;-)
> >
> >Okay, gotta ask. Is this common in every group out there?
>
> Well, I had one of my players kill another one of my players' characters
> with a concussion grenade. Does that count?

Hmmm... the closest we got was when a shaman threw a fireball and the
shells in the cannon on the roof cooked off, all the way down the belt
into the box... One can safely say that the rigger (me) was a bit
startled. I was happy that I had decided to install the crash cage. :)

Jill
=========================================================================
Date: Sun, 7 Feb 1999 10:13:45 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Rigger & SOTA
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/5/1999 7:37:42 PM US Eastern Standard Time,
chimerae@***.IE writes:

> > Is there any sort of SOTA for Rigger type character ?
>
> I would say only for the electronic bits, but officially there is
> something in the R2 book called Maintainance and Overhead. Combine
> that with the stress rules and that might cover the whole SOTA thing
> officially.

There is the possibility of allowing the SOTA curve to apply to rigger
technology, which, according to the old SRComp, could be divided into three
areas basically. The first being vehicles themselves, the second area being
vehicular electronics (sensors and the like), and the third and final area
being rigger personal technology (control decks, vcrs, carp like that).

However, if you consider the Optempo and Maintenance rules from R2, then you
could consider those being the costs for keeping their vehicles, and partially
themselves also, up to SOTA.

Depends on your pov, and at the same time, just how rich is your campaign in
terms of the amount of cred being handed out to the players and their
character's for performing runs.

-Herc
=========================================================================
Date: Sun, 7 Feb 1999 10:16:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
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<SNIP New Seattle Comments>
I just snagged a copy myself. I wish it had been a bit
larger, particulary for $20, but it was well thought out,
and covers all main points, much better then the 1st
book did in my opinion. If you've read all the novels and
have all the sourcebooks, its kinda anticlimatic, but if
you have a campaign set in Seattle its quite nice.
One thing I particulary enjoyed was the personality's
from the various novels making comments. I love the
Dead Decker's Societies system comments
everywhere. Plautaugh G (sp?) from Stackpole's Wolf
& Raven adventures makes an appearance, and even
Lady Tsung comments. All in all, a nice job done by
Kenson.
=========================================================================
Date: Sun, 7 Feb 1999 10:20:08 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
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In a message dated 2/5/1999 9:47:50 PM US Eastern Standard Time,
dvixen@****.COM writes:

> >-K (yes folks, Mike B. and I have decided that there will be a "Captain
> >Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point in
> the
> >future)
>
> Dibs on Lord Chaotica!

Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
name, only you could vamp it up really well to be her .. unless you would
rather be the secretary that can scream on que all the time?!?

-Herc
=========================================================================
Date: Mon, 8 Feb 1999 01:31:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Slipspeed <atreloar@*********.COM>
Subject: Re: Rigger & SOTA
MIME-Version: 1.0
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> Is there any sort of SOTA for Rigger type character ?


To be nitpicky...

Not that I know of... And in a very real sense, I hope not. Vehicles are
big, expensive things. However, once purchased, the amount they fall behind
SOTA vehicles is very, very slow.

Think about it; how much bigger, better, safer etc are this years cars
compared to last years? Not much. If anything at all. Even ten years ago
cars were in the same ballpark as new cars. They just don't advance as much
as computers do these days.

What you may be referring to, however, is wear and tear. Every now and then
the brakes need to be changed, new tires are required. Perhaps new shock
absorbers, etc. To me, that's different from SOTA, but others may view it
differently.

In the case of wear and tear, I'm not sure that exists either, but I can
accept a method similar to SOTA being used to keep the rigger and his gear
in top condition. The only thing I'll argue with is the amount and
frequency of it...

Slipspeed

----------------------------------------------------------------------------
"Sufficiently advanced magic is indistinguishable from technology. So
there."
Adam Treloar aka Guardian, Slipspeed
atreloar@*********.com
http://www.geocities.com/TimesSquare/1900/
----------------------------------------------------------------------------
=========================================================================
Date: Sun, 7 Feb 1999 11:02:58 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: State of the Industry
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In a message dated 2/6/1999 1:37:20 AM US Eastern Standard Time, rook@***.NET
writes:

>
> <snip to relevant point>
> >It has been many months since anything new for Earthdawn was
> >published. With the recent sale of FASA Interactive to Microsoft, and
> >with it the rights to all FASA game titles (including Earthdawn), FASA
> >gave up trying to find a buyer for the game line and existing stock.
>
> can someone really read that? does it say what i think it says??
> "...recent sale of FASA Interactive to Microsoft, and with it the rights
> to all FASA game titles..."
> can someone from FASA, or someone who knows someone at FASA,
> confirm this? what it looks like to me is that MS now owns the rights
> to their games. i am HOPING that they are just talking about video/pc
> game rights, and not the rights to the book games as well.
> this does not sound good.

First off, lets just look at that <snip relavent point> at the beginning. I
wish I saved my mail sometimes, but I do not believe that this gives Microsoft
any sort of control over the titles of Shadowrun or Battletech. Now as to
what exactly was part of the FI sale to MS, I honestly do not know.

-K
=========================================================================
Date: Sun, 7 Feb 1999 11:22:38 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: New Seattle (Review?)
Comments: To: FASAMike@***.com, TalonMail@***.com, shadowrn@*********.org
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Mike, Steve, you are both getting this just for you own generic information...


In a message dated 2/6/1999 3:46:41 AM US Eastern Standard Time,
anders@**********.COM writes:

>
> I just picked up the Seattle II book. No review yet, but NO map of
> downtown
> Seattle, and NO real street address for the Renraku Archology (1 Renaku
Ave,
> or whatever, indeed). Some selected shorts from the old Lone Star book, and
> out. Not even as exhaustive as the old Seattle book. --Anders

Okay, I'm doing the no-no of reading/reviewing. Reading it backwards (not
literally, but you probably know what I mean). I really enjoy the tidbits of
the political information, as well as the expansion/update concerning the
criminal information about the Mafia, Yaks, Gangs, Rings...etc...

I also like the list of the megacorporations that are involved in the United
Corporate Council for Seattle, as well as the tidbit information concerning
each members immediate, Seattle, concerns.

I think I'm agreeing, in that a fair portion of the book is updating the
information that has existed in the previous books (Lone Star, Seattle,
Aztlan, Tir Tairngire(sp?), Bug City, Super Tuesday, Threats, etc....). And
yes, I've found stuff that is referenciable to all of those (Empowerment
Coalition??!!?? Gack!!!). Sure, it would have been nice to have maps and
such, but after I thought about it, it occurred to me that due to the events
of "the Awakening", the cities that make the Seattle Sprawl haven't really
been able to expand into their outward regions very much. Hence, a map of
Seattle and it's surrounding "suburbs" is more than adequate for the purposes,
and even gets a group to think/plan more IMO.

As for addresses Anders, I don't know, I really think that having that kind of
stuff in the index form in the back is nice. I personally at least, do not
give a $hit what the address for the Arc is. Any pilot-capable character (up
to and including rollerbladers ;) don't have a negative intelligence, and
hence won't be able to miss it when they visit... 8-P

Admittedly, I am still seeing a loose variation on "leading the clients" with
the FASA books format. It's cool that you, and the apparently others at FASA
Corp, believe your players are more intelligent than other game universe
players (simply because the material presented is nicely written (even if I
did find at least 7 editing errors just by skimming so far), but you are as
yet NOT giving to the fact that several players need to be damn near hand
fed/led into doing something.

Come on folks, adventure hooks are nice, but they are not NICE! They lead us,
as players/GMs into giving or creating stuff that eventually gets changed or
altered by FASA further down the road. It would be nice, just once in a
while, to have *something* defined as more than a tidbit. Sure, the infights
between the O'Malley's and the Bigio's is cool (and may effect certain games
here at HHH ;), but something I didn't find beyond Underworld (and even this
I'm not certain yet) is where "Uncle Al" came from. Information on him (this
is an example btw) is lacking, but what he gives us in New Seattle is
*AWESOME* IMNSFHO, and is just the kind of "hand leading" for some player/gm
types that I am referring to. More than a tidbit, but not every detail.

I am going to be going through the City/District stuff over the next couple of
days, so you're all likely to hear more about my rantings after that point...

-K

(Padre' is *still* going to hunt and kill someone, something, *ANYTHING*....to
get what he wants... ;-)
=========================================================================
Date: Sun, 7 Feb 1999 11:33:30 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Rigger 2 Errata
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In a message dated 2/6/1999 9:42:46 PM US Eastern Standard Time,
cmaxfiel@****.ORG.AU writes:

>
> Is there an errata for Rigger 2? If so, where can I find it please?
>
>
> For example, my copy of Rigger 2 describes Turbocharging as
> increasing
> Acceleration by +10 per improvement level! Surely this should be +1 per
> level?
>
As of this point in time, no Chris, there is no official Errata.

-K (who, like a few others, wishes there was...)
=========================================================================
Date: Sun, 7 Feb 1999 11:40:02 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Stupid Runner Tricks (Re: [OT] Age)
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In a message dated 2/7/1999 12:36:02 AM US Eastern Standard Time, remo@***.NET
writes:

> >> Glorious days, when a certain dwarf got shot whilst preparing to
> >> throw a grenade, dropping it back into the open topped limo with
> >> the rest of the players thus causing a crash ... ;-)
> >
> >Okay, gotta ask. Is this common in every group out there?
>
> Well, I had one of my players kill another one of my players' characters
> with a concussion grenade. Does that count?

I'd say it would come in with a close second personally. Stupid concepts with
Grenades...ranks right up with there with the decker in our game (it was a
young girl character-older guy player, you figure this one out ;) who
couldn't touch the "thing" (or was this one an "it"??? I can't seem
to keep
'em straight at times...) with any weapon she had (none, we had all gone into
a maximum security wing at a hospital). So she whips out her hair spray can
from her book bag/backpack, which was actually a canister of Liquid N2. Flops
on her skateboard, and shoves the whole thing underneath nearly all our feet,
which then winds up under the thing/its feet, which steps on it, the whole
thing explodes (contents under pressure 8-), freezes it's right foot, takes
out a chunk of my characters lined long coat (thank the GODS I had thing
bought oversized), and I won't even begin to mention what it did to the saline
solution which had already been spilled early on....

-K
=========================================================================
Date: Sun, 7 Feb 1999 11:46:59 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
Mime-Version: 1.0
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In a message dated 2/7/1999 10:22:12 AM US Eastern Standard Time,
Airwasp@***.COM writes:

>
> > Dibs on Lord Chaotica!
>
> Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
> name, only you could vamp it up really well to be her .. unless you would
> rather be the secretary that can scream on que all the time?!?

For some reason, and no offense here Dvix, but the name "Miss Goodheart; the
Secretary" just does *NOT* seem to fit the image of Dvixen that I have....

-K
=========================================================================
Date: Sun, 7 Feb 1999 12:19:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: SR Adventure Cards (long)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Brett Borger wrote:
>
> In the great tradition of Role-playing card aids, I was struck by
> inspiration last week and quickly came up with the following:
>
> A deck of cards that allow you to craft the bones of an
> adventure...instantly (well, fast, anyways).
>
> The rules: Shuffle the deck, mixing the cards so that they won't all
> be aligned the same way (i.e. the card text is either rightside-up or
> upside-down, but the cards are all facing the same way with regards to
> fronts and backs).
>
> Deal three cards, allowing them to be normal or inverse (text upside
> down) as they may.
>
> The first card is the "Instigator" It refers to the person, group, or
> event that leads to the run.
>
> The second card is the "Plot" It refers to the main substance of the
> adventure.
>
> The third card is the "Complication" It refers to something that
> makes the run harder. It may or may not be known by the players when
> they begin the run.
>
> Cards that are Inverse mean one or more of:
> -The person, group, or event is the opposite of that listed
> -The situation is against the person, group, or event
>
> I've grown to like using the cards to offer my runners a list of
> possible runs. They then select one to focus on, and I'll devote my
> time to fleshing that one run out.
<snip examples>

> Below are the cards for the first set (52 cards of course)
>
> I'll happily accept suggestions for REPLACING cards in this set, or
> for cards for additional sets, but I'd like to keep each set to 52
> cards.
<snip list>

I don't have a new set of cards for you, however I do have a useful
little shareware(?) program that would be great with this idea.
Blackjack, had a random list generator called List-O-Rator. It was/is
available on his site (at least when I downloaded it was). The
address is quoted from the program and probably has changed to
somewhere within the Deep Resonance domain.

Old URL:
http://www.interware.it/users/blackjack

I haven't a clue what the new URL is ATM.


--
"My fellow Americans,
I'm pleased to tell you today, that I've signed legislation that
will outlaw Russia forever. We begin bombing in five minutes"
-Ronald Reagan

Iridios
iridios@*********.com
ICQ UIN:6629224
http://www.geocities.com/Area51/Shadowlands/9489

-------Begin Geek Code Block------
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b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Sun, 7 Feb 1999 12:23:44 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dodge <d7582@*****.COM>
Subject: armor
Comments: To: shadowrn@*****.html.com
MIME-Version: 1.0
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How much ballistic armor dose a pillow give?
=========================================================================
Date: Sun, 7 Feb 1999 11:46:35 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jared Leisner <leisnj48@****.CIS.UWOSH.EDU>
Subject: Re: armor
MIME-version: 1.0
Content-type: text/plain; charset="iso-8859-1"
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>How much ballistic armor dose a pillow give?

None, it's a silencer?
=========================================================================
Date: Sun, 7 Feb 1999 12:28:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
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From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: State of the Industry
In-Reply-To: <199902070252.NAA24177@****.mail.ozemail.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 12:46 PM 2/7/99 +1000, Lady Jestyr wrote:
>>And FASA has also cited this as the reason for file 13ing Earthdawn.
Why
>>does MS's computer rights prohibit the selling of Earthdawn?
Something is
>>being left out.
>
>Or perhaps you're not reading between the lines:
>
>It is reasonable to assume that the sale of the Earthdawn *COMPUTER*
rights
>to MS made the Earthdawn *RPG* a less appealing bundle, reducing
FASA's
>chance of selling it. We live in the Age of the Tie-in - computer
game
>tie-ins (of anything) are all the rage. If potential buyers for
Earthdawn
>could have been promised the computer game rights as well as the
>pen-and-paper RPG, it would have had a much better chance at selling.

Especially given FASA's track record for developing spin-off computer
games from their table top games.

Shadowrun for the Super Nintendo, Shadowrun for the Sega Genesis (two
entirely different games, btw, not just the same game ported across
two platforms), all the different MechWarrior games, MechCommander,
not to mention the games in development like SR: Assassin.

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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Sun, 7 Feb 1999 12:19:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
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From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: State of the Industry
In-Reply-To: <199902070239.VAA09609@********.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 09:39 PM 2/6/99 -0500, MC23 wrote:
>And FASA has also cited this as the reason for file 13ing Earthdawn.
Why
>does MS's computer rights prohibit the selling of Earthdawn?
Something is
>being left out.

Why? If you were a gaming company, would you buy a game line if you
knew that the rights to any derivitive computer games had already been
sold off to a third party?

That even if you work hard to develop the game line that you're
buying, and manage to turn it into a glowing success, with strong
potential markets for computer games in that setting, you either have
to deal with that third party not of your choosing, or negotiate to
buy the rights back.

And if a game company doesn't think that the game line has the
potential to be that successful, is it really worth buying?

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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Sun, 7 Feb 1999 12:46:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
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Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Shadowrun Product Survey (Stock # corrections)
In-Reply-To: <199902071316.OAA07138@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 02:16 PM 2/7/99 +0100, Gurth wrote:
>Once you're done, mail the survey to me at Gurth@******.nl; I've set
a
>reply-to address in this message for exactly that purpose, so I don't
want
>to read any "Your reply-to is overriding the list!"-style messages :)

This isn't my answer to the survey, but rather a correction, so I'm
sending it back to this list so everyone can make the proper
corrections before they send it in.

>7000 Shadowrun, Third Edition (softcover):
^^^^
If you've got a softcover with the number 7000, I'd love to see it. :)
Shadowrun, Third Edition (Softcover) is actally stock number 7001.

>[none] Shadowrun, Third Edition (hardcover):
^^^^^^
While this product has no stock number printed on it, the webpage from
FASA's online catalog
(http://www.fasa.com/Shadowrun/Catalog/product10497.html) lists this
product as number 7000.

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=========================================================================
Date: Sun, 7 Feb 1999 19:40:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Shadowrun Product Survey (Stock # corrections)
In-Reply-To: <4.1.19990207123130.00931bd0@***.scescape.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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According to Paul Gettle, at 12:46 on 7 Feb 99, the word on
the street was...

> >7000 Shadowrun, Third Edition (softcover):
> ^^^^
> If you've got a softcover with the number 7000, I'd love to see it. :)
> Shadowrun, Third Edition (Softcover) is actally stock number 7001.

You're right, it's a typo I made. I keep thinking that book's 7000 for
some reason.

> >[none] Shadowrun, Third Edition (hardcover):
> ^^^^^^
> While this product has no stock number printed on it, the webpage from
> FASA's online catalog
> (http://www.fasa.com/Shadowrun/Catalog/product10497.html) lists this
> product as number 7000.

Hmm. Handy to know that, thanks :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 7 Feb 1999 13:40:01 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Rigger & SOTA
Mime-Version: 1.0
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In a message dated 99-02-07 10:30:38 EST, you write:

> What you may be referring to, however, is wear and tear. Every now and then
> the brakes need to be changed, new tires are required. Perhaps new shock
> absorbers, etc. To me, that's different from SOTA, but others may view it
> differently.
>
> In the case of wear and tear, I'm not sure that exists either, but I can
> accept a method similar to SOTA being used to keep the rigger and his gear
> in top condition. The only thing I'll argue with is the amount and
> frequency of it...
>

And that is the sort of thing that is covered in the Maintenance and Op-Tempo
rules.

Ive been staying out of this, but I do agree with one thing, Riggers and SOTA
would be more along the lines of the electronics, either for the vehicle (ala
Sensors and the like) or Control electronics (decks, etc. Especially if your
riggers use encryption alot on their decks. That would be abig area for SOTA
play, as the corps come up with new encryption routines, forcing the players
to upgrade their decrypts to handle it, or alternatly, the corps have cracked
a certain encryption scheme and you need to replace it... lots of possibility
in those)

Slipspeed is correct in one respect... A car is a car is a car, and dosnt
change that much that quickly. But on the other hand, consider the way the
car electronics market has changed over the last few years... almost every
week there is some wiz new gadget to put in your dashboard.
=========================================================================
Date: Sun, 7 Feb 1999 13:07:16 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: State of the Industry
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Shadowrun for the Super Nintendo, Shadowrun for the Sega Genesis (two
>entirely different games, btw, not just the same game ported across
>two platforms), all the different MechWarrior games, MechCommander,
>not to mention the games in development like SR: Assassin.


So with all of this, anyone heard of the whereabouts of Tom Dowd?

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Sun, 7 Feb 1999 14:48:02 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: armor
Mime-Version: 1.0
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In a message dated 99-02-07 12:33:08 EST, you write:

> How much ballistic armor dose a pillow give?
>

None, I would think. In fact, the only time i ever hear of a pillow being
used is as sort of an improptu silencer. And given the fact that I se it
happen in movies and TV, I am inclined not to believe it does even a good job
at that.

Pysics type folk? Gun folk? WOULD a pillow be of any use as a sort of one
shot silencer??
=========================================================================
Date: Sun, 7 Feb 1999 15:03:43 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: Anchoring
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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From: K in the Shadows <Ereskanti@***.COM>

:m0ng005e@*********.COM writes:
:
:> However, you can use ("recharge") an enchanted anchoring item
over
:> an over without having to spend more karma. You could even put a
DIFFERET
:> set of spells and links into it, afaik.
:>
:> Mongoose
:>
:*blinks*
:*blinks again*
:*sighs
:-K

What? What? Why the exasperation, K? :)

This impression of mine came from p. 47 of G(2)- "The magician must
spend a number of karma points equal to the total Force Rating Points of
the spell to be anchored , plus the number of links (see below) in use.
Once an item or place has been prepared, it may be used over and over
without additional Karma cost. If the magician wishes to later anchor
another spell whose total <blah blah> spend additional karma <blah
blah>".

I read that and figured an anchor item was basically able to accept
any anchor it could handle, and was neither one-shot or limited to its
original use. (At least, the creating mage can re-use them).
So I *think* I got it right, at least for the next month or so. That
could change somewhat, Maybe In The Spring...

Mongoose

Thank you all for visiting
http://www.geocities.com/TimesSquare/Chamber/5072/srmnvbr.htm
=========================================================================
Date: Sun, 7 Feb 1999 13:04:07 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Hatchetman, GUV" <hatchet@*********.BC.CA>
Subject: Re: armor
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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A very, very ineffective one. It works better for revolvers (kinda) if it's
a big pillow and can cover the whole gun so noise doesn't escape from the
cylinder gap, but automatics, it's not that great. Unless you get a lot of
pillows, but eventually it would start to slow down the bullet. Maybe a -1
or _maybe_ a -2 on the perception test.

Thomas H. - Hatchetman, GUV.

----------
> From: Micheal Feeney <Starrngr@***.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: armor
> Date: Sunday, February 07, 1999 11:48 AM
>
> In a message dated 99-02-07 12:33:08 EST, you write:
>
> > How much ballistic armor dose a pillow give?
> >
>
> None, I would think. In fact, the only time i ever hear of a pillow
being
> used is as sort of an improptu silencer. And given the fact that I se it
> happen in movies and TV, I am inclined not to believe it does even a good
job
> at that.
>
> Pysics type folk? Gun folk? WOULD a pillow be of any use as a sort of
one
> shot silencer??
=========================================================================
Date: Sun, 7 Feb 1999 13:05:46 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Hatchetman, GUV" <hatchet@*********.BC.CA>
Subject: Re: armor
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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None unless you were pillowed up like the Stay Puf't marshmallow man.
Enough pillows that you couldn't move. (This is what starts arguments in my
group about big things or really fat people being more resistant to
weapons)

Thomas H. - Hatchetman, GUV.

----------
> From: Dodge <d7582@*****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: armor
> Date: Sunday, February 07, 1999 12:23 PM
>
> How much ballistic armor dose a pillow give?
=========================================================================
Date: Sun, 7 Feb 1999 13:14:04 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@****.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
In-Reply-To: <2bad8815.36bdaf28@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:20 AM 2/7/99 , Mike Bobroff annoyed me by writing:
>> >Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point
in
>> the
>> >future)
>>
>> Dibs on Lord Chaotica!
>
>Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
>name, only you could vamp it up really well to be her .. unless you would
>rather be the secretary that can scream on que all the time?!?

I Do Not scream.

:P

--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
=========================================================================
Date: Sun, 7 Feb 1999 16:43:02 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Now totally OT (was Drifting OT)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Dvixen wrote;

>>Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
>>name, only you could vamp it up really well to be her .. unless you would
>>rather be the secretary that can scream on que all the time?!?
>
>I Do Not scream.

I would say I'm disappointed but I'm not in a situation where it
matters.
B;>]#

-MC23, who would dare invoke Her wrath-
=========================================================================
Date: Sun, 7 Feb 1999 15:40:54 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

On Sun, 7 Feb 1999 13:14:04 -0800 Dvixen <dvixen@****.COM> writes:
>At 10:20 AM 2/7/99 , Mike Bobroff annoyed me by writing:
>> >>Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic
point in
>> >>the
>> >>future)

>> > Dibs on Lord Chaotica!

>>Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from
your
>>name, only you could vamp it up really well to be her .. unless you
would
>>rather be the secretary that can scream on que all the time?!?

>I Do Not scream.
>
>:P

Nope... I thought that was Jett's job ... :)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
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=========================================================================
Date: Sun, 7 Feb 1999 16:03:27 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: State of the Industry
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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:Especially given FASA's track record for developing spin-off computer
:games from their table top games.

That is what FASA *Interactive Technology* does. FASA owned FASAit,
which has the exclusive rights to develop such (computer) games based on
published FASA games. Now MS has that right. Note that this simply means
MS can make "FASA style" computer games, not that MS has any control over
FASA (non computer) games- they hold a license from FASA, not the other
way around.



Mongoose
=========================================================================
Date: Sun, 7 Feb 1999 15:17:54 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Anders Swenson <anders@**********.COM>
Subject: Re: New Seattle (Review?)
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-----Original Message-----
From: K in the Shadows <Ereskanti@***.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Sunday, February 07, 1999 8:24 AM
Subject: New Seattle (Review?)


>Mike, Steve, you are both getting this just for you own generic
information...
>
>
>In a message dated 2/6/1999 3:46:41 AM US Eastern Standard Time,
>anders@**********.COM writes:
>
>>
>> I just picked up the Seattle II book. No review yet, but NO map of
>> downtown
>> Seattle, and NO real street address for the Renraku Archology (1 Renaku
>Ave,
>> or whatever, indeed). Some selected shorts from the old Lone Star book,
and
>> out. Not even as exhaustive as the old Seattle book. --Anders
>
...
>As for addresses Anders, I don't know, I really think that having that kind
of
>stuff in the index form in the back is nice. I personally at least, do not
>give a $hit what the address for the Arc is. Any pilot-capable character
(up
>to and including rollerbladers ;) don't have a negative intelligence, and
>hence won't be able to miss it when they visit... 8-P
...
My point is this: I'm a map freak, and I'm a get-it-right freak. I
downloaded a sattelite image of downtown Seattle with the purpose of taking
my handy art program and faking in the various "improvements" made by the
asembled megacorps, notably the various towers and pyramids. This is
complicated by the fact that I still haven't got a handle on where in the
#$(& the Arc's fat footprint is. I can't find my 1st ed SR for the map. I
was HOPING that along with the recycled AAA maps, FASA could have stretched
their art budget to give a little downtown sketch map so that 'runners
commuting between the Arc and the Pyramid would know the hazards while they
play dodgem cars with Lonestar, and so the EGM could trip them via the
map. --Anders
=========================================================================
Date: Sun, 7 Feb 1999 18:39:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: State of the Industry
In-Reply-To: <000301be52e9$8d895d80$373ff1cf@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 04:03 PM 2/7/99 -0600, Mongoose wrote:
>:Especially given FASA's track record for developing spin-off
computer
>:games from their table top games.
>
> That is what FASA *Interactive Technology* does.

Um, Yeah. When I used FASA above, I meant in the general sense of both
FASA Corp and FASAit as sister companies under the same overall
ownership.

>FASA owned FASAit,

I thought both companies were owned by the same parent company, not
that FASAit was owned by FASA Corp. Not that it matters much exactly
where on the Org Chart they fell for the point that I was trying to
make. The Earthdawn line is now a less attractive buy for a potential
game company now that the rights to make Earthdawn computer games are
owned by MS instead of by FASA.


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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Sun, 7 Feb 1999 17:56:13 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: nocturnal@*******.NET
Subject: [OT] New movies
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

To those of you who are action movie fans, see Payback as soon as you
can. It is, by far, one of the best movies I've seen in a long time
(in that action genre). It actually (imho) fit the description of
Shadowrun, set to modern standards... The only thing I can say about
the movie is: GO SEE IT! :)

Nocturnal
=========================================================================
Date: Sun, 7 Feb 1999 20:54:50 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: New Seattle (Review?)
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

On Sun, 7 Feb 1999 15:17:54 -0800 Anders Swenson <anders@**********.COM>
writes:
<SNIP>
>This is
>complicated by the fact that I still haven't got a handle on where in
the
>#$(& the Arc's fat footprint is. I can't find my 1st ed SR for the map.
I
>was HOPING that along with the recycled AAA maps, FASA could have
stretched
>their art budget to give a little downtown sketch map so that 'runners
>commuting between the Arc and the Pyramid would know the hazards while
they
>play dodgem cars with Lonestar, and so the EGM could trip them via the
>map. --Anders

Try tracking down a copy of the original Seatle Sourcebook. It's map
shows the Arcology as well as the Aztechnology pyramid.

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
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=========================================================================
Date: Sun, 7 Feb 1999 22:04:22 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Anchoring
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 2/7/1999 3:50:16 PM US Eastern Standard Time,
m0ng005e@*********.COM writes:

>
> I read that and figured an anchor item was basically able to accept
> any anchor it could handle, and was neither one-shot or limited to its
> original use. (At least, the creating mage can re-use them).
> So I *think* I got it right, at least for the next month or so. That
> could change somewhat, Maybe In The Spring...
>
Ah, okay, after reading all of that, I got clarified. And you're right,
maybe....

-K ;-)
=========================================================================
Date: Sun, 7 Feb 1999 22:23:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Organization: Absinthe Dreams
Subject: Re: Now totally OT (was Drifting OT)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

MC23 wrote:

> Once upon a time, Dvixen wrote;
>
> >>Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
> >>name, only you could vamp it up really well to be her .. unless you would
> >>rather be the secretary that can scream on que all the time?!?
> >
> >I Do Not scream.

Hey, I was a professional actor for a time. It was my job to scream on que, all
the time. Hence the Mighty Sonic Scream. Dibs on the screaming secretary!


--Jett
<*><*><*><*><*><*><*><*><*><*>


If you're happy and you know it see a shrink.

Pleasant? I AM being f**king pleasant.

Rape and pillage BEFORE you burn! BEFORE!

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.