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From: Martin Steffens <chimerae@***.IE>
Subject: Re: Yet another Rigger 2 question
Date: Wed, 3 Feb 1999 21:39:36 +0000
and thus did Gurth speak on 1 Feb 99 at 13:24:

> Here's a comparison of the amphibious operations packages against
> real military vehicles:
[snip stats]
> And yes, I am aware of experiments for a follow-up to the AAV-7 that
> reached much higher water speeds, but unless I'm mistaken it did not
> come close to 54 km/h.

Okay, I think that dividing the speeds listed in R2 by three would
make it slightly more realistic. If you feel that advances in
technology should warrant a higher speed, divide levels 2 and three
by 2, but if you are using wheels or tracks there isn't much you can
do to increase speed (except maybe little flaps that pop out on the
wheels made of smart materials that give it extra surface).

> That's what I would have expected, because a boat hull is almost as
> streamlined as a normal hull, just in a bit of a different way. My
> guess is that the speed reduction is mainly there for game balance
> reasons.

What game balance? I can understand the frame being more expensive as
a game balance thing (why not have a boat hull on your plane else),
but since the other items in the book are very well thought out, it
just stuck me as a bit weird (and being a big fan of flying boats I
had to come to their rescue :).
Having said that, there aren't going to be many manufacturers out
there that still make flying boats, floating planes as a standard
option (as compared to other planes), so if your team opts for one,
they just bought one item that might identify them.

> I woul reflect this as a change to the aircraft's Maneuver Score,
> probably, rather than the pilot's Reaction.

That's a better idea, specially combined with the next one:

> That reminds me: I had an idea some time ago to write up a
> modification that would allow to increase or decrease a vehicle's
> Maneuver Score. Probably best to keep it limited to between +3 and
> -3, and it can only be built in as a design option. A cost of (basic
> chassis cost / 2) points per
> +1 sounds good to me, while for reducing the Maneuver Score you get back
> (basic chsssis cost / 4) points.
>
> Any thoughts?

Me like? This would be excellent when recreating those WWII fighter
planes as a replica kit, instead of being fairly similar they would
differ in the maneuvre scores. I personally wouldn't limit it to
three points but go to about +5 / -5. Of course when installing it on
a fighter plane going at max speed you might need some rules for all
the G's the pilot is going to pull... :)

> > Erhm, yeah, dammit forgot one part:
> > speed * (1 - body*5/100)
>
> IOW it's speed x (1 - Body/20)? :)

I think mine looks better :P

> > Yep (grins and waves at some of Gurth's players how are one the
> > list)
> Got them, thanks.

I don't think it was possible to make it more expensive :)

> > consider it done as long as you promise not to convert it for a certain
> > paranoia campaign :).
>
> We'll see about that... *GM grin*

Hah, a helicopter in Alpha complex, that would be the day!
Considering the problems we have with a simple train, I think I just
shoot myself when we spot that one...

Martin Steffens
chimerae@***.ie

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