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From: Unknown sender
Subject: None
Date: Unknown time and date
Just to add my 2 (pick curency of choice),
I finally found somewhere where I'm the youngest. 16 last september.

Calyx.
*Or: Talion, Jumpy, Bigfoot, and finally Cautho.
=========================================================================
Date: Fri, 5 Feb 1999 15:24:01 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Rumors of my Marriage are a tad premature ;-) (Was - Age)
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>>Hell, I was holding out for an invite. We could all come in costume
>>and potray the great unwashed drunken masses....
>
>Allright!!!!
>
>oh shit... its not in .au is it???
>
>-Theo in the corner.. wondering if he will ever wear his dirty
>unwashed medieval clothing, while smelling of ale ;>
>

NO No no...we arrive clean, then after drinking copious amounts of ale
and wrestling around in the mud, we are completely immersed in
character....as well as a few other things...

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
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Date: Fri, 5 Feb 1999 15:38:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: Expendable Spell Focus are Inexpensive?
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:Brian Moore <airionis@*****.COM>

:---Keldon Mor <Keldon@********.NET> wrote:
:>
:> I know this may take more paper work but how about instead of
:> Force, use bonding cost? This would then take into account Power
:> foci over spell foci, etc. Allow something like Magic rating x 4 in
:> active foci = to their bonding cost? Just a thought...
:
:There's a big problem with that. It is possible to use Enchanting to
:reduce the bonding cost of a focus. It is also possible to REALLY
:reduce the bonding cost if you make the focus yourself. For your
:suggestion, you'd have to use the bonding cost straight from the table.

There' that, but using "stock" bonding ccost is simple. Also, when
you go over the limit (BTB, total rating: here, total bonding cost) you
make a magic test VS total Foci rating to see if you risk magic loss. I
guess you would not HAVE to change that, as this still makes the karma
intensive Foci riskier.

:But if you do it that way (base it on table cost), it actually makes a
:lot of sense. It means there's a reason to get Spell Category foci,
:and even Specific Spell foci. But I'd put it at MR*3, and even that
:is rather unbalancing if you only get Sustaining Foci and Specific
:Spell Foci.

Not so much for the sustaining foci- a spell lock is "converted" into
a rating 3 sutaining foci, which is kind of what started this thread.

Mongoose
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Date: Fri, 5 Feb 1999 16:14:06 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: Anchoring
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: I've got a little problem with the Anchoring rules (Grimoire 2nd
:edition): the spells a mage anchor to an object will work every time the
:activation conditions will be met or just once and then he'll have to
:"recharge" the object (God save the Karma...) ?
:Could anyone give me an answer ?


Most times, he would have to "recharge" it (say, if an instantaneous
spell were triggered). If you want a anchor that will go on when a
condition is triggered more than once, the activated spell needs to be
sustained, and it needs a activation, temporal, and de-activation link.
That way it turns on, stays on a while, then turns off before running out.
However, you can use ("recharge") an enchanted anchoring item over
an over without having to spend more karma. You could even put a DIFFERET
set of spells and links into it, afaik.

Mongoose
=========================================================================
Date: Fri, 5 Feb 1999 16:21:06 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: [OT] Age
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>>> > > Once the new list is fully functional, I'll construct a new
wing on
>>> > the
>>> > > Resort. The conditions will be relaxed for the new wing
thusly:
>>> > > a) have been on the list since the itribe days.
>>> > > b) started playing Shadowrun in at least SR2, but before
1997.
>>> > > c) be over 25.
>>> > >
>Well, here I am, I bought (and tried to play) SRI, playtested SRII
>pre-publication, etc. Not ready for weeelchair access,
though. --Anders
>

Played and ran SR1, was on the GEnie list and got the download of the
hearn list there, but could not post; playtested SR2 with my group,
played and ran SR2; enjoying the hell out of SR3! Have a hardcover of
each edition, well over 25, been playing since 1989. Proud of the
fact, too!

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Fri, 5 Feb 1999 17:32:00 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
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In a message dated 2/5/1999 1:14:57 AM US Eastern Standard Time,
dvixen@****.COM writes:

> >> Beats me. I didn't think Kenson even rememebred me. ;)
> >>
> >Actually, Jon S. and I believe it's simply because your name is so, well,
> so
> >INVOKING of images... 8-)
>
> How should I take that?
>
> What *kind* of images?

Very good images to boot also ...

"Activate Lightning shield!!"

-Herc
----- Evil Mechanic of the Cosmos, Scourge of Vehicles Everywhere
=========================================================================
Date: Fri, 5 Feb 1999 17:52:00 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
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In a message dated 2/5/1999 5:34:22 PM US Eastern Standard Time,
Airwasp@***.COM writes:

> Very good images to boot also ...
> "Activate Lightning shield!!"
> -Herc

<evil Hercotica suddenly discovers that (booming voice)CAPTAIN PADRE'(booming
voice) has stolen the evilest of Hercotica's devices' ... the Engine
Blender!!! (count one ... two ... three ...) <Insert voice of blonded out
brunette screaming! her (visual emphasis)lungs(visual emphasis) out....>

-K (yes folks, Mike B. and I have decided that there will be a "Captain
Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point in the
future)
=========================================================================
Date: Fri, 5 Feb 1999 17:54:24 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Queen Dvixia (Re: (New Seattle) I Agree with Tinner...)
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In a message dated 2/5/1999 12:54:52 AM US Eastern Standard Time,
theo@*****.COM.AU writes:

>
> I always picture some german nazi general saying "bringe de vixen too
> me... i vonte de vixen.. *realises he has said it too many times and
> is treating ShadowRN like kids*

Oh gods, this is EXACTLY what I've been looking for. Theo, thank you a
BUNDLE!!!

-K
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Date: Sat, 6 Feb 1999 00:19:30 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: Rigger & SOTA
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and thus did CASTELLI David speak on 4 Feb 99 at 14:02:

> Is there any sort of SOTA for Rigger type character ?

I would say only for the electronic bits, but officially there is
something in the R2 book called Maintainance and Overhead. Combine
that with the stress rules and that might cover the whole SOTA thing
officially.


Martin Steffens
chimerae@***.ie
=========================================================================
Date: Fri, 5 Feb 1999 20:00:22 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <3.0.5.32.19990204205327.007be100@*******.arn.net>

From: Steven McCormick
Sent: Thursday, February 04, 1999 8:53 PM

> >> Aah, come on guys, there has GOT to be someone on the list
> >> that's older than I! :)
> >
> >Anders Swenson said he was 52.
>
> Have you been skimming your mail again, Patrick? Just wondering. :)

Skimming? That's a good word. I like it. Nice, accurate, short, to
the point...very much unlike this particular note.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
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Date: Fri, 5 Feb 1999 18:51:21 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@****.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
In-Reply-To: <7aeb89bd.36bb7610@***.com>
Mime-Version: 1.0
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At 05:52 PM 2/5/99 , K in the Shadows annoyed me by writing:
>In a message dated 2/5/1999 5:34:22 PM US Eastern Standard Time,
>Airwasp@***.COM writes:
>
>> Very good images to boot also ...
>> "Activate Lightning shield!!"
>> -Herc
>
><evil Hercotica suddenly discovers that (booming voice)CAPTAIN PADRE'(booming
>voice) has stolen the evilest of Hercotica's devices' ... the Engine
>Blender!!! (count one ... two ... three ...) <Insert voice of blonded out
>brunette screaming! her (visual emphasis)lungs(visual emphasis) out....>
>
>-K (yes folks, Mike B. and I have decided that there will be a "Captain
>Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point in the
>future)

Dibs on Lord Chaotica!

--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
=========================================================================
Date: Fri, 5 Feb 1999 22:29:37 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Splitting the Difference (Re: Vehicle Design cost question)
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In a message dated 2/5/1999 4:55:00 AM US Eastern Standard Time,
chimerae@***.IE writes:

>
> - Why does the mark up factor count for every design option? I can
> imagine that it does for luxury vehicles, but security services
> aren't going to fork over 2.5 times the normal money to get a better
> sensor system for example. "So mr. car salesman you're saying that
> because my vehicle has a weapon mount, my sensor suite is 125K
> instead of 50K?" At which point mr car salesman suddenly realized
> that apart from having more money than the civil market, security
> corps also have a lot of fire power and the licenses to use it...

Something we've started doing is splitting up the Design Costs (and to some
extents) for Engines/Power Plants and for Chassis. We've also considered
subdividing out specific systems (such as magnanimous sensor suites), and then
adding up overall vehicle cost. It's not something for an "on-the-fly"
vehicle of course, nor for a beginning player, but we are usually neither one.

-K
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Date: Fri, 5 Feb 1999 22:31:48 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: <EGMG>
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<snipped examples of GM Levels>

Tinner, no offense, but *you* got the last two categories backwards.

-K
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Date: Fri, 5 Feb 1999 22:32:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: "Big Knobi Klub" http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: (New Seattle) I Agree with Tinner...
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In our last episode, K in the Shadows wrote:
>
> <Snip!>
> ...New Seattle (first impression) is probably the best looking of the SR
> books to come out in quite a while.

Just returned from the 60 mile (round-)trip to the hobby store, where I
managed to buy the _last_ copy of New Seattle!! (Oddly enough, it was sitting
next to a new copy of the *old* Seattle Sourcebook.) And I must agree too.

From what I've skimmed so far, it's a great work & much better organized than
its predecessor. A bit light on the locations, (which I'm told had to be cut
due to size limitations -- including the downtown entry for the "Big Knobi
Klub." *sigh* Oh well, there's always SR4...) but at 135 pages there's plenty
of detailed material for players and GMs

Overall I'd say, Steve's really outdone himself on this one!

(Did I mention I'm in it--twice?! As both "Fenris" and "Ricochet
Rita"!!)

--Fenris
______________________________________________________logan1@*****.intercom.net
(>) Relax. This city has been here for a hundred years.
How much damage can a few 'runners do in only eight hours?
Here, have another donut.
(>) Officer Axly, Lone Star Security Services
=========================================================================
Date: Fri, 5 Feb 1999 22:40:18 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: [OT] Age
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In a message dated 2/5/1999 1:57:26 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

>
> Wait a minute.... A photo with GURTH!!!
>
> DAMN!!! Too pixelated to make out any detail of the name tag....
>
And Spike, just to let you know, the pictures of Gurth with his name tag that
are legible in my possession aren't going to the web.

-K (...who thinks it was strange, almost Omen-like, when the tag was the only
non-blurred part of that one...)
=========================================================================
Date: Fri, 5 Feb 1999 22:42:05 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Naming Games (Re: [OT] Age)
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In a message dated 2/5/1999 3:13:09 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

>
> |And I know his real name. :)
> |And I ain't tellin'. :)
>
> Well..... Pthpthpthpth
> TO you then...

No offense, but I wouldn't *WANT* to even say Gurth's name...it ties up my
tongue bad enough just thinking about it...

-K
=========================================================================
Date: Fri, 5 Feb 1999 22:44:06 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Anchoring
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In a message dated 2/5/1999 4:56:42 PM US Eastern Standard Time,
m0ng005e@*********.COM writes:

> However, you can use ("recharge") an enchanted anchoring item over
> an over without having to spend more karma. You could even put a DIFFERET
> set of spells and links into it, afaik.
>
> Mongoose
>
*blinks*
*blinks again*
*sighs*
=========================================================================
Date: Fri, 5 Feb 1999 21:03:32 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <199902050844.AAA04406@******.efn.org>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:44 AM 2/5/99 -0800, David Hinkley wrote:
>The correct phrase is "experienced gamers". By the way 35 is not old, not
>even close. I will be 24 for the second time this year (thats 48 for the
>arithmetically challenged)and am the youngest in my RP group. Class of '70
>(HS) and on the list since before the move to itribe.
>

Ah, now I knew that David was older than me (completely forgot about
Anders, sorry Anders). I just didn't know if he was still on the list.
Guess I need to take some lurker training from ya there David. :)

BlueMule

Who qualifies for the new wing. Please reserve me a spot. Nothing fancy,
preferably close to the (hic) lounge. :)
=========================================================================
Date: Fri, 5 Feb 1999 19:59:40 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@****.COM>
Subject: Re: Naming Games (Re: [OT] Age)
In-Reply-To: <a8fded03.36bbba0d@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:42 PM 2/5/99 , K in the Shadows annoyed me by writing:
>In a message dated 2/5/1999 3:13:09 PM US Eastern Standard Time,
>u5a77@*****.CS.KEELE.AC.UK writes:

>> |And I know his real name. :)
>> |And I ain't tellin'. :)

>> Well..... Pthpthpthpth
>> TO you then...

>No offense, but I wouldn't *WANT* to even say Gurth's name...it ties up my
>tongue bad enough just thinking about it...

It's not that hard to pronounce...

Now pronouncing it badly, *that* is the hard part.
--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
=========================================================================
Date: Sat, 6 Feb 1999 04:54:17 +0000
Reply-To: casanova@***.passagen.se
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <casanova@***.passagen.se>
From: Stefan <casanova@***.PASSAGEN.SE>
Organization: BTL Entertainment
Subject: Re: BBB3 Cover Art?
In-Reply-To: <4.1.19990201113221.00933a60@***.scescape.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Talking about coverart and all ... what covers do you people have
for Super Tuesday! ? I have one with a slighly torn poster of Dunky
but if you check out the FASA web page they have some picture of a
dude with a star behind it ... are they different prints/releases or
something ? or is it the same ... to lazy to update ...

/S


------------------------------------------------------------------------
"Frag you and the datastream you came on!" - Sinjin the decker
------------------------------------------------------------------------
... E-Mail .............................. casanova@***.passagen.se ...
... HomePage ..........[updated] http://www.bugsoft.hik.se/stefan/ ...
... ICQ ................................................... 793828 ...
------------------------------------------------------------------------
=========================================================================
Date: Sat, 6 Feb 1999 00:43:49 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Andy Mathews <AndMat3@***.COM>
Subject: Re: Age
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In a message dated 2/5/99 1:23:02 AM Eastern Standard Time,
callum_shaw@*******.COM writes:

> Just to keep the thread going, I was 25 last August and have been
> roleplaying on and off for the last 13 years, and my father who is in
> his late fifties is one of my regular players in my campaigns.

ok - i'm 31 and i've been gaming for "a while". my parents hate gaming and
the fact that your dad plays in your game - totally weirds me out. i'm not
passing judgement - i'm just saying... wow.

andy
=========================================================================
Date: Sat, 6 Feb 1999 00:46:47 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Andy Mathews <AndMat3@***.COM>
Subject: Re: A little problem
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In a message dated 2/5/99 6:50:35 AM Eastern Standard Time, fastpass@**
MANILA.COM.PH writes:

> Furthermore, I'd like to know if anyone else
> creates package deals for their cyberware? You
> know, like a set of Fuchi cybereyes with Flare
> Compensation, I/R and Thermo that only costs
> 10,000 nuyen instead of 13,000 nuyen? Maybe they
> work better? I'm not sure but I'd like to
> customize each type. I know its a lot of work,
> but I'm sure it'll be worth it in the long run.
>
> Hmmm... on that note, does anyone have any ideas
> as to a relatively complete list of manufacturers
> and their products?

as for part one: the cyber sub-systems stuff - this sounds great!
i'd love to see it; and would try and use it - but don't have time
to create it.

as for part two: i'd like this information as well.

any suggestions?
andy
=========================================================================
Date: Sat, 6 Feb 1999 00:25:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: SR Adventure Cards (long)
In-Reply-To: <Pine.LNX.4.05.9902051329550.24429-100000@*********.opp.psu.edu>
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> Below are the cards for the first set (52 cards of course)
>
> I'll happily accept suggestions for REPLACING cards in this set, or
> for cards for additional sets, but I'd like to keep each set to 52
> cards.

Hrm...I think that converting a tarot deck would be ideal for this purpose,
and would really capture the feel.

Steve Jackson Games has the "Silicon Valley" tarot, by the way...

http://www.svtarot.com/



-XaOs-
xaos@*****.net
-David Goth-
=========================================================================
Date: Fri, 5 Feb 1999 22:37:30 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hayes <rook@***.NET>
Subject: Re: State of the Industry
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From: MC23 <mc23@**********.COM>
Subject: State of the Industry

<snip to relevant point>
>It has been many months since anything new for Earthdawn was
>published. With the recent sale of FASA Interactive to Microsoft, and
>with it the rights to all FASA game titles (including Earthdawn), FASA
>gave up trying to find a buyer for the game line and existing stock.

can someone really read that? does it say what i think it says??
"...recent sale of FASA Interactive to Microsoft, and with it the rights
to all FASA game titles..."
can someone from FASA, or someone who knows someone at FASA,
confirm this? what it looks like to me is that MS now owns the rights
to their games. i am HOPING that they are just talking about video/pc
game rights, and not the rights to the book games as well.
this does not sound good.

>FASA still plans to support Earthdawn and its fans. To help
>players and gamemasters round out their campaigns, FASA is exploring
the
>possibility of publishing the completed Dragons sourcebook and the
>remaining novels on-line.
>FASA will also continue to offer Earthdawn products for several
>more months to give fans the opportunity to complete their collections.

well, that is cool at least. dragons is something i have wanted to come
out
for a while, even after the discontinuation of the line.

-----------------------------------------------
k. david hayes aka rook
rook@***.net
http://www.members.cnx.net/rook/
http://www.angelfire.com/ns/masquerade/
pages best viewed with IE 4.x or better
-----------------------------------------------
managing editor
ouc phoenix, kelowna b.c.
phoenix@******.okanagan.bc.ca
-----------------------------------------------
=========================================================================
Date: Sat, 6 Feb 1999 00:36:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: State of the Industry
In-Reply-To: <008901be519b$2c25ad40$d6eefea9@***********>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> >FASA still plans to support Earthdawn and its fans. To help
> >players and gamemasters round out their campaigns, FASA is exploring
> the
> >possibility of publishing the completed Dragons sourcebook and the
> >remaining novels on-line.
> >FASA will also continue to offer Earthdawn products for several
> >more months to give fans the opportunity to complete their collections.
>
> well, that is cool at least. dragons is something i have wanted to come
> out
> for a while, even after the discontinuation of the line.
>


I'm pretty sure this is nothing new. It's an old press release on
http://www.fasa.com


-XaOs-
xaos@*****.net
-David Goth-
=========================================================================
Date: Fri, 5 Feb 1999 22:45:35 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hayes <rook@***.NET>
Subject: Re: State of the Industry
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

From: XaOs [David Goth] <xaos@*****.NET>
Subject: Re: State of the Industry
>
>I'm pretty sure this is nothing new. It's an old press release on
>http://www.fasa.com
> -XaOs-
>xaos@*****.net
> -David Goth-

yes, so am i but i am mainly wondering whether they sold away ALL the
rights, or just the computer gaming rights.
anyone know?


-----------------------------------------------
k. david hayes aka rook
rook@***.net
http://www.members.cnx.net/rook/
http://www.angelfire.com/ns/masquerade/
pages best viewed with IE 4.x or better
-----------------------------------------------
managing editor
ouc phoenix, kelowna b.c.
phoenix@******.okanagan.bc.ca
----------------------------------------------
=========================================================================
Date: Sat, 6 Feb 1999 00:10:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <adamj@*********.HTML.COM>
Subject: Re: State of the Industry
In-Reply-To: <009401be519c$4d7c6aa0$d6eefea9@***********>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 22:45 2/5/99 -0800, David Hayes wrote:

>yes, so am i but i am mainly wondering whether they sold away ALL the
>rights, or just the computer gaming rights.
>anyone know?

Computer gaming rights of everything except Crimson Skies. Being wholly
owned by FIT and licensed to FASA, MS got CS. :-)

-Adam
TLA
=========================================================================
Date: Sat, 6 Feb 1999 00:16:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <adamj@*********.HTML.COM>
Subject: Re: <EGMG>
In-Reply-To: <7186CD0F2DB7D111ACE200A0C99DB8821672A7@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 13:40 2/5/99 +0100, CASTELLI David wrote:

> The problem is : my wife is one of my players... and i
>DON'T want her getting angry...

Divorce her, but ask her to stay in your gaming group? :)

-Adam
=========================================================================
Date: Sat, 6 Feb 1999 00:43:32 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Anders Swenson <anders@**********.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I just picked up the Seattle II book. No review yet, but NO map of downtown
Seattle, and NO real street address for the Renraku Archology (1 Renaku Ave,
or whatever, indeed). Some selected shorts from the old Lone Star book, and
out. Not even as exhaustive as the old Seattle book. --Anders
=========================================================================
Date: Sat, 6 Feb 1999 10:11:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Peter Mikulsky <petermikulsky@***.COM>
Subject: Re: A little problem
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

David Castelli wrote:

>>
> So, if any or all of you want this file... let
>me know and i will send it to you privately...
>
I would like to have this list, David. Please send it to me.
My adress is petermikulsky@***.com

Thanks!

Peter
=========================================================================
Date: Sat, 6 Feb 1999 13:33:18 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: BBB3 Cover Art?
In-Reply-To: <199902060355.EAA18282@******.passagen.se>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to Stefan, at 4:54 on 6 Feb 99, the word on
the street was...

> Talking about coverart and all ... what covers do you people have
> for Super Tuesday! ? I have one with a slighly torn poster of Dunky

Mine's the same.

> but if you check out the FASA web page they have some picture of a
> dude with a star behind it ... are they different prints/releases or
> something ? or is it the same ... to lazy to update ...

FASA's catalogs often have different artwork from the actual books,
probably because the catalog gets printed before the book is ready. My
guess is that the same thing happens with the web page, at least for new
books. For others, they might have used the catalog's art for the web site
even though the actual book was already available.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sat, 6 Feb 1999 05:07:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Adam J <adamj@*********.HTML.COM>
Subject: Open Source SR (Was Re: Introduction. :-))
Comments: To: shadowrn@*********.org
In-Reply-To: <l03130301b2e0a6e19e48@[209.77.158.77]>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 00:55 2/6/99 +1100, Stuart M. Willis wrote:

>Furthermore, I hardly have the time on my plate to dedicated myself (and
>just myself) to such a monumental task. I'd would've liked to have done it
>as a more open source/open content style project, because they work very
>well (witness Unix/Linux) - and while they require time to administrate,
>they're not as all consuming as writing many words.

And from what I've seen, don't work very well for RPG net.products.
Witness the lack of action on the NERPS list (or rather, don't, because
things over there are so slow you could subscribe and not see anything for
a week.). Writing via committee when you don't have a pressing need for
what comes out doesn't seem to work well.

An OS is somewhat different -- if Linus buys a new joystick for his
computer and his copy of Linux doesn't recognize it, he's damned sure going
to write a patch for it, and once he does, it's no hassle to make it available.

If the NERPS project was writing about a similar topic that I was writing
about at the moment (Which is GURPS: Pro Wrestling, in another program),
then the NERPS project would benefit more because I would finish it for my
own usage and contribute it. (Note that I'm using NERPS as an example
because it's ATM the only list I'm subscribed to doing a work as a team,
I'm not trying to pick on NERPS.)

Here's a secret that's not a secret anymore. Remember the "Newbies Guide
to Shadowrun" that Bull started up in 1997? I want to get that finished.
And I want to start and finish MORE -quality- resources for Gamemasters and
Players devoted to the game. (ObNERPSComment: Not stuff for the game, stuff
about the game, so it doesn't overlap)

So "ShadowCreations" will be starting up again really soon now. I've talked
to Bull about it, and he's cool with letting me and another person take
over the project.

So now -- who has ideas for making a medium to large project about
Shadowrun with multiple authors to work in a semi-organized and not Snail
Slow manner? How should the project be planned? How should authors be
assigned? Should deadlines be made and how strictly should they be enforced?

Please post comments to the "new" ShadowRN at Jackpoint.org (Subscribe if
you haven't!), and take note that the new ShadowCreations should be up and
running by the end of this month, if not sooner.

-Adam
--
< http://shadowrun.html.com/tss / adamj@*********.html.com >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / ICQ# 2350330 >
< FreeRPG & Shadowrun Webring Co-Admin / The Shadowrun Supplemental >
< ShadowFAQ: http://shadowrun.html.com/shadowfaq >
< "She pretty much walks around perpetually pissed at Mick." >
< - Kevin Kelly, on professional wrestler Mick Foleys wife Colleen >
=========================================================================
Date: Sat, 6 Feb 1999 08:46:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: State of the Industry
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, XaOs [David Goth] wrote;

>I'm pretty sure this is nothing new. It's an old press release on
>http://www.fasa.com

I thought it was a new press release going over what has already been
covered before. I'm still trying to find more information. If MS truely
has all rights then I feel (IMO) that Shadowrun (and the rest of the
company) doesn't have much of a future left. It sits very poorly with me.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 6 Feb 1999 09:45:56 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Open Source SR (Was Re: Introduction. :-))
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Here's a secret that's not a secret anymore. Remember the "Newbies
Guide
>to Shadowrun" that Bull started up in 1997? I want to get that
finished.
>And I want to start and finish MORE -quality- resources for
Gamemasters and
>Players devoted to the game. (ObNERPSComment: Not stuff for the game,
stuff
>about the game, so it doesn't overlap)
>
>So "ShadowCreations" will be starting up again really soon now. I've
talked
>to Bull about it, and he's cool with letting me and another person
take
>over the project.
>
>So now -- who has ideas for making a medium to large project about
>Shadowrun with multiple authors to work in a semi-organized and not
Snail
>Slow manner? How should the project be planned? How should authors
be
>assigned? Should deadlines be made and how strictly should they be
enforced?
>
>Please post comments to the "new" ShadowRN at Jackpoint.org
(Subscribe if
>you haven't!), and take note that the new ShadowCreations should be
up and
>running by the end of this month, if not sooner.


I'm looking forward to seeing more about this, Adam.

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Sat, 6 Feb 1999 12:23:18 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "XaOs [David Goth]" <xaos@*****.NET>
Subject: Re: State of the Industry
In-Reply-To: <199902061346.IAA15569@*****.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

> I thought it was a new press release going over what has already been
> covered before. I'm still trying to find more information. If MS truely
> has all rights then I feel (IMO) that Shadowrun (and the rest of the
> company) doesn't have much of a future left. It sits very poorly with me.

And I think that is highly unlikely. Every single other mention of the deal
clearly indicates that it is the computer gaming rights that were sold. No
way in hell does MS want a pen & paper role-playing game.

Here's a press release from FASA:
(The link is at http://www.fasa.com/PressReleases/PR%20FASA%20Sells.htm).

I'll put a /around/ the things that are especially pertinent.


----------------------------------------------------------------------------
----
January 13, 199
For Immediate Release
For more information:
Rett Kipp (FASA)
312-243-5660 ext. 15





FASA sells /computer games division/ to Microsoft.



It is with great pleasure that FASA Corporation announces that on January 7,
1999, Microsoft Corporation of Redmond, WA purchased /FASA Interactive
Technologies, Inc./ of Chicago, IL from its stockholders, of which FASA
Corporation was the largest. FASA Interactive is the producer of the popular
MechCommander™ game and the forthcoming MechWarrior 4™ and MechCommander 2™
computer games.

The acquisition is not expected to affect the anticipated release of
MechWarrior 3™, which will be published by Hasbro Interactive and MicroProse
Inc. under an agreement entered into prior to the acquisition.

FASA Corporation CEO Morton Weisman said, "We at FASA Corporation are very
excited about the future of our core adventure game business. With the
marketing power of Hasbro and Microsoft behind our BattleTech and Shadowrun
properties, they will become even better known worldwide.

"By being able to now focus our resources on expansion and development for
BattleTech®, Shadowrun®, Crimson Skies™ and the soon-to-be-released VOR: The
Maelstrom™, we believe FASA’s presence in the market will become stronger
than ever."

Founded by Jordan Weisman and L. Ross Babcock III, FASA Corporation has been
creating successful new game worlds since 1980. The current line includes
BattleTech, Shadowrun, Crimson Skies and the soon-to-be-released VOR: The
Maelstrom. FASA has successfully licensed its games for novels, computer
games, virtual reality games, miniatures, toys, a television series, a card
game and more. Additional product information can be found on the World Wide
Web at www.FASA.com.



###



BattleTech, MechWarrior and Shadowrun are registered trademarks of FASA
Corp. /MechCommander/ and VOR: The Maelstrom are trademarks of /FASA Corp./
©1999 FASA Corp. Crimson Skies, MechWarrior 3, MechWarrior 4, and
/MechCommander 2/ are trademarks of /FASA Interactive Technologies Inc./
©1999 FASA Interactive Technologies Inc.


----------------------------------------------------------------------------
----

Even the copyright line is important. Why would they say that MechCommander
is trademarked to FASA Corp? Rhetorical question: It's a computer game,
isn't it?

Put the quotes from Mort together with the trademark line, and it is very
clear that FASA kept the RPG's, and MS got the computer games.

There is another press release from MS at:
http://www.fasa.com/PressReleases/PR%20Microsoft%20Buys.htm

But then, we've gone over all of this before on this list....

-XaOs-
xaos@*****.net
-David Goth-
=========================================================================
Date: Sat, 6 Feb 1999 12:42:55 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
In-Reply-To: <199902052253.PAA10030@******.carl.org> from "K in the
Shadows"
at Feb 5, 99 05:52:00 pm
Content-Type: text

For the mere cost of a Thaum, K in the Shadows wrote:
/
/ -K (yes folks, Mike B. and I have decided that there will be a "Captain
/ Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point in the
/ future)

You sir, are one demented puppy. I like it :)

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Sat, 6 Feb 1999 19:13:37 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Patrick Goodman <remo@***.NET>
Subject: Re: [OT] Age
In-Reply-To: <1c2f605a.36ba607c@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="Windows-1252"
Content-Transfer-Encoding: 7bit

From: K in the Shadows
Sent: Thursday, February 04, 1999 9:08 PM

>> Glorious days, when a certain dwarf got shot whilst preparing to
>> throw a grenade, dropping it back into the open topped limo with
>> the rest of the players thus causing a crash ... ;-)
>
>Okay, gotta ask. Is this common in every group out there?

Well, I had one of my players kill another one of my players' characters
with a concussion grenade. Does that count?

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
=========================================================================
Date: Sun, 7 Feb 1999 01:49:58 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Stuart M. Willis" <hbiki@****.GEOCITIES.COM>
Subject: Re: Open Source SR (Was Re: Introduction. :-))
In-Reply-To: <4.1.19990206045648.009b27a0@***.246.229.81>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

[I'm cross posting this with the jackpoint.org mailing list as soon as I
sign up :-)]

Adam J <adamj@*********.HTML.COM> doth spewth:
>[I spewth]
>>Furthermore, I hardly have the time on my plate to dedicated myself (and
>>just myself) to such a monumental task. I'd would've liked to have done it
>>as a more open source/open content style project, because they work very
>>well (witness Unix/Linux) - and while they require time to administrate,
>>they're not as all consuming as writing many words.
>
>And from what I've seen, don't work very well for RPG net.products.

I haven't contributed to any RPG net.products, but I have been involved
with (however indirectly) with a few similar kind of collective works:
dangermedia guild for one (which admittedly, does slightly from the time
problem); and various (musical) compilations. One of the latter died in the
arse, because the project leader dissapeared. However, the others have
succeeded quite easily.

Certainly it is somewhat easier when people can send you what they have
already writtem, rather than writing something specific before they send it
to you. However, it can be done if you quite ostensibly set a deadline for
the project and maintain it. If people take your assertion seriously
they'll either work towards the deadline or not even try.

>Witness the lack of action on the NERPS list (or rather, don't, because
>things over there are so slow you could subscribe and not see anything for
>a week.).

I've noticed.

> Writing via committee when you don't have a pressing need for
>what comes out doesn't seem to work well.

The thing, as much as Linux projects are 'committee' based, they are also
very open, as yoiu point out:

>An OS is somewhat different -- if Linus buys a new joystick for his
>computer and his copy of Linux doesn't recognize it, he's damned sure going
>to write a patch for it, and once he does, it's no hassle to make it
>available.

>If the NERPS project was writing about a similar topic that I was writing
>about at the moment (Which is GURPS: Pro Wrestling, in another program),
>then the NERPS project would benefit more because I would finish it for my
>own usage and contribute it. (Note that I'm using NERPS as an example
>because it's ATM the only list I'm subscribed to doing a work as a team,
>I'm not trying to pick on NERPS.)

Exactly. As far as I'm concerned the Shadowrun Archive is pretty much a
damned brilliant open content SR project.

Perhaps you could combine all the articles in net.books for offline
pursual? I'd be more than happy to do that.


>And I want to start and finish MORE -quality- resources for Gamemasters and
>Players devoted to the game. (ObNERPSComment: Not stuff for the game, stuff
>about the game, so it doesn't overlap)

Getting people to start projects is easy, getting them to finish them is
the hard part.

>So "ShadowCreations" will be starting up again really soon now. I've talked
>to Bull about it, and he's cool with letting me and another person take
>over the project.

>So now -- who has ideas for making a medium to large project about
>Shadowrun with multiple authors to work in a semi-organized and not Snail
>Slow manner? How should the project be planned? How should authors be
>assigned? Should deadlines be made and how strictly should they be enforced?

In regards to planning, I think some form of mailing list should be created
specifically for the project. Interested parties merely join the mailing
list. Planning starts there... fleshing out the details of what needs to be
done. The thing may halt there, though, as people tend to be undecisive and
things like this can never be resolved. In that case, a project leader
(likely you) merely should say 'This is what we are doing, comments can be
sent to me' (beign dictatorship is grand). The comments will then allow the
plan to be slightly altered on reconsideration of the facts. Beign
dictatoship is quicker than any kind of democratic process, but it sucks.

After that, there are a number of directions I think one can take:

1. The first one is a quite-organised-semi-oprganised. You assign specific
authors to a specific task, set a strict deadline, and wait for the final
products to drift in.

(a) You'd probably could make it first-come-first-serve with regards to who
gets to write what;

but a better system

(b) would undoubtedly be a 'tendering' process. People write a short
synopsis/application for their article, and submit it. Everyone one the
list pursues those applications, and everyone on the list is able to vote
for their favourite applications. You need some java code to do such, but
it shan't be hard.. I could probably borrow some from a friend of mine. :-)
Of course, only the most motivated/reliable will be able to write
applications by a set deadline - that way you have a kind of preliminary
culling process.

2. The other would be semi-organised verging on anarchy. No specific
authors are assigned to specific tasks, though I recommend a strict
deadline. You merely wait for finished articles to be sent in. From here
you have two choices:

a) Merely putting them all on line, in some kind of internally-organised
manner, for all to pursue. Yes, this would be somewhat similar to the
Shadowrun Archive, but be dedicated to articles for GM's/Players. Some
things would be covered many times, other things not covered at all. But
one would be offered many choices... which is a good thing. Certainly a
list of 'things we'd like to see written about' could be generated, with
the hope that it may inspire someone to write about a topic. However,
quality is not guaranteed. Which is probably not what you want.

b) Making them available to the list (either this one, or a list created
for the sole purpose of the creation of the net.book) only. The list is
then, like in 1, able to read and vote on those articles. The winning
articles are compiled into the net.book, and the rest are still available
for online pursual for the diehard. Of course, this is likely to annoy
people who put hours and hours in their article only to loose by a hair
margin.

I think 1b is the way to go, despite the fact that I'm a discordian at
heart. :-)

Deadlines should be strictly enforced. Its the only way to get people to
finish something by a certain time.
It is only right to give consideration to those who suddenly have
committments or whatnot that suddenly popup and they can't complete the
project by the deadline... but a deadline will scare off the ones who think
'I may be able to complete it, I may not'.

It's a long process, yes, but its the only way to ensure quality and
timeliness (long process does not mean slow). Voting shoudl be monitored,
but not mandatory. More people than articles will likely vote and, besides,
I believe in people enough to suspect people will vote for the better
application/proposal.

Of course people may become annoyed if they miss out on writing an
article, but it also puts mild pressure on the winning tenderers to
complete their article by the given time.


I think I am too tired. :-)

s.


---
"I can't help it," Michael said with discouragement. "The more I find out
about the practice of law, the more I'm surprised that it isn't illegal".
- Joseph Heller, Closing Time.

whinebox: http://www.geocities.com/Paris/LeftBank/8905/
ICQ: 4340513
Dangermedia Guild Assassin: http://dangermedia.com
---
=========================================================================
Date: Sun, 7 Feb 1999 12:31:07 +1100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Chris Maxfield <cmaxfiel@****.ORG.AU>
Subject: Rigger 2 Errata
In-Reply-To: <36BB4772.AAAF70F@*******.freeserve.co.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Is there an errata for Rigger 2? If so, where can I find it please?

For example, my copy of Rigger 2 describes Turbocharging as increasing
Acceleration by +10 per improvement level! Surely this should be +1 per level?





Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.
=========================================================================
Date: Sat, 6 Feb 1999 21:39:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: State of the Industry
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Once upon a time, XaOs [David Goth] wrote;

>Put the quotes from Mort together with the trademark line, and it is very
>clear that FASA kept the RPG's, and MS got the computer games.
>
>There is another press release from MS at:
>http://www.fasa.com/PressReleases/PR%20Microsoft%20Buys.htm
>
>But then, we've gone over all of this before on this list....

And FASA has also cited this as the reason for file 13ing Earthdawn. Why
does MS's computer rights prohibit the selling of Earthdawn? Something is
being left out.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sun, 7 Feb 1999 12:46:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: State of the Industry
In-Reply-To: <199902070239.VAA09609@********.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>Put the quotes from Mort together with the trademark line, and it is very
>>clear that FASA kept the RPG's, and MS got the computer games.
>>
>>There is another press release from MS at:
>>http://www.fasa.com/PressReleases/PR%20Microsoft%20Buys.htm
>>
>>But then, we've gone over all of this before on this list....
>
>And FASA has also cited this as the reason for file 13ing Earthdawn. Why
>does MS's computer rights prohibit the selling of Earthdawn? Something is
>being left out.

Or perhaps you're not reading between the lines:

It is reasonable to assume that the sale of the Earthdawn *COMPUTER* rights
to MS made the Earthdawn *RPG* a less appealing bundle, reducing FASA's
chance of selling it. We live in the Age of the Tie-in - computer game
tie-ins (of anything) are all the rage. If potential buyers for Earthdawn
could have been promised the computer game rights as well as the
pen-and-paper RPG, it would have had a much better chance at selling.

(Not to mention the fact that any company who bought Earthdawn would now be
forced to associate with MS, which may scare some off.)

Lady Jestyr

"A true beanie should have a propellor on the top." -- Terry Pratchett
- jestyr@*******.com.au URL: http://www.geocities.com/~jestyr -
=========================================================================
Date: Sat, 6 Feb 1999 23:46:09 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: Rigger 2 Errata
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In a message dated 2/6/99 7:27:10 PM Pacific Standard Time,
cmaxfiel@****.ORG.AU writes:

> Is there an errata for Rigger 2? If so, where can I find it please?

I was also recently looking for the rigger errata, but I don't think one was
released yet. While Jon Szeto (the author) has been nice enough to answer most
questions (on the list and on AOL) that is usually one or two at a time, and I
do not know if any have been compiled yet.

> For example, my copy of Rigger 2 describes Turbocharging as
> increasing
> Acceleration by +10 per improvement level! Surely this should be +1 per
> level?
>
I do remember that one being spotted, and you are correct it should be +1
Accel per level.
=========================================================================
Date: Sun, 7 Feb 1999 00:42:07 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Andy Mathews <AndMat3@***.COM>
Subject: Re: Rigger 2 Errata
Mime-Version: 1.0
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In a message dated 2/7/99 12:27:22 AM Eastern Standard Time,
cmaxfiel@****.ORG.AU writes:

> For example, my copy of Rigger 2 describes Turbocharging as
> increasing
> Acceleration by +10 per improvement level! Surely this should be +1 per
> level?

i have been playing as if it were right - but would love to know if it were
actually wrong.

andy
=========================================================================
Date: Sun, 7 Feb 1999 08:31:42 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <chimerae@***.iol.ie>
From: Martin Steffens <chimerae@***.IE>
Subject: Re: <EGMG>
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and thus did Steven A. Tinner speak on 5 Feb 99 at 5:58:

> I think I can also apply for being a GM in general, but just in
> case:
>
> I had the media hound a team of runners as revenge by a corp they
> raided.
[snip]
> other runners hired a hitman to punish him for blowing their cover.
>
> Evil enough? >:)
>
> Sorry, No.
> That's just a good shadowrun.
> SR i supposed to be gritty and tough. an EGM takes it one step
> beyond.

Okay, let me go more into details:
The guy who told the whole story about the team to the media was
tracked down by a persistent snoop (he was the most visible guy in the
team). The snoop worked for this big Trid channel and basically
offered him a deal: "Either you tell me the whole story about your
team, get a big bonus and we'll leave you out of it, or I'll show
your face on trid and give you a special at nine o'clock prime time.
I know more about you than you want me to."
The guy knew the team wasn't going to let him walk, but on the other
hand if he didn't talk his job as a runner would be over and most
likely he would spend the next few millennia in prison for all the
good deeds he has done (if he would make it to prison).

The thing was that the team had an arrangement like that; talk and
you're dead, but in this case they might have let him walk, split the
money, set up a new identity and move on. However the team's rigger
had to choose between his 500K Cloud Nine or his 500K Westwind (not
enough drivers available). He choose the C9 (wise choice) and later
saw his Westwind being taken apart on trid by the Star. Consequently
he lost it, destroyed the trid, got kicked out of the hotel and was
recognized and killed in a gun fight by the Star. The other two
runners managed to sneak out of town in their RR Phantom (they were
fairly rich indeed) posing as rich corp execs. The C9 however had a
rigger remote control unit and the RR was set up to be used as a
drone.
End result was that they had to bail the RR and spend three days
hiding and running. At the end of that time they used the money that
was left to them to hire a hitman and just left enough for a face job
and two tickets to Europe.

That should be enough dammit <EGMG>,


Martin Steffens
chimerae@***.ie
=========================================================================
Date: Sun, 7 Feb 1999 03:15:03 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: [OT] Age
In-Reply-To: <3.0.5.32.19990205210332.007b5940@*******.arn.net>
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Date sent: Fri, 5 Feb 1999 21:03:32 -0600
Send reply to: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: [OT] Age
To: SHADOWRN@********.ITRIBE.NET

> At 12:44 AM 2/5/99 -0800, David Hinkley wrote:
> >The correct phrase is "experienced gamers". By the way 35 is not old,
not
> >even close. I will be 24 for the second time this year (thats 48 for the
> >arithmetically challenged)and am the youngest in my RP group. Class of '70
> >(HS) and on the list since before the move to itribe.
> >
>
> Ah, now I knew that David was older than me (completely forgot about
> Anders, sorry Anders). I just didn't know if he was still on the list.
> Guess I need to take some lurker training from ya there David. :)
>

Its not lurker training. The state legislature is in session so I had a lot of
work, most of which was spent on the computer, much on-line. So I was
just able to keep up with following the many threads and not much else.




David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Sun, 7 Feb 1999 12:40:17 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Open Source SR (Was Re: Introduction. :-))
Comments: To: shadowrn@*********.org
In-Reply-To: <4.1.19990206045648.009b27a0@***.246.229.81>
MIME-Version: 1.0
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According to Adam J, at 5:07 on 6 Feb 99, the word on
the street was...

> And from what I've seen, don't work very well for RPG net.products.
> Witness the lack of action on the NERPS list (or rather, don't, because
> things over there are so slow you could subscribe and not see anything for
> a week.). Writing via committee when you don't have a pressing need for
> what comes out doesn't seem to work well.

It certainly doesn't...

> If the NERPS project was writing about a similar topic that I was writing
> about at the moment (Which is GURPS: Pro Wrestling, in another program),
> then the NERPS project would benefit more because I would finish it for my
> own usage and contribute it.

My guess is that goes for most people, but unfortunately you're not very
likely to find a topic that many people need stuff for, and are willing to
write about as well.

> Here's a secret that's not a secret anymore. Remember the "Newbies Guide
> to Shadowrun" that Bull started up in 1997? I want to get that finished.

I wouldn't mind seeing it finished, either. But I have a feeling that
it'll go the way of NERPS soon -- the list will do a few dozen posts a day
for a while, and then drop to virtually nothing.

> And I want to start and finish MORE -quality- resources for Gamemasters and
> Players devoted to the game. (ObNERPSComment: Not stuff for the game, stuff
> about the game, so it doesn't overlap)

Everything has the potential to overlap with NERPS :) :( :/

> So now -- who has ideas for making a medium to large project about
> Shadowrun with multiple authors to work in a semi-organized and not Snail
> Slow manner?

If I did have any concrete ideas, NERPS would DO something...

> How should the project be planned?

I think Bull was doing a pretty good job at that, when the project was
still going.

> How should authors be assigned?

By asking them what they want to write.

> Should deadlines be made and how strictly should they be enforced?

Very simply: you can (and probably should) set deadlines, but you can't
enforce them. If I choose to postpone my article for a few weeks past the
deadline, the only thing you can do is mail me about it and harrass me
that way. You can, in extreme cases, say "Submit the article before [date]
or it won't make it into the book," but that's about it. (This, BTW, is
where real game publishers have it easier: "Send it in before [date] or
you'll get paid less" works a lot better for most people.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 7 Feb 1999 14:16:18 +0100
Reply-To: gurth@******.nl
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Shadowrun Product Survey
Comments: To: shadowrn@*********.org
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

In 1995, someone compiled a survey of Shadowrun books and products on the
net. Because a lot of material has come out since then, I want to do
another survey to find out current opinions.

Only official Shadowrun game books by FASA and licensed magazines are
included below. Perhaps I'll add non-official stuff at some date, but not
just yet.


READ THE FOLLOWING CAREFULLY BEFORE FILLING OUT THIS SURVEY!

What I would like everyone to do is rate all the following books between 1
and 10, 1 being "This sucks drek" and 10 being "Novastar material."
Please
only use whole numbers (fractions will be rounded off to the nearest whole
number by me, so there's no point in assigning ratings like "7.5" or
"5.75" to items). If you don't own a book, simply do not rate it; you can
delete the item from your reply if you like -- actually, I'd appreciate it
if you did.

Please place your rating after the colon ( : ) and not on the next line or
anywhere else. This will make it easier for me to compile the total
ratings.

Once you're done, mail the survey to me at Gurth@******.nl; I've set a
reply-to address in this message for exactly that purpose, so I don't want
to read any "Your reply-to is overriding the list!"-style messages :)

-----

7000 Shadowrun, Third Edition (softcover):
[none] Shadowrun, Third Edition (hardcover):
7002 Shadowrun Gamemaster Screen, Third Edition:
7100 Shadowrun: Where Man Meets Magic And Machine (softcover):
7101 Shadowrun: Where Man Meets Magic And Machine (hardcover):
7102 Shadowrun Gamemaster's Screen:
7103 Sprawl Sites:
7104 Street Samurai Catalog (first edition):
7104 Street Samurai Catalog (second edition):
7105 Paranormal Animals of North America:
7106 The Grimoire - The Manual of Practical Thaumaturgy, 14th Edition,
2050:
7107 Virtual Realities:
7108 Rigger Black Book:
7109 Shadowbeat:
7110 Shadowtech:
7111 DMZ - Downtown Militarized Zone:
7112 Paranormal Animals of Europe:
7113 Corporate Shadowfiles:
7114 Fields of Fire:
7115 Lone Star:
7116 Prime Runners:
7117 Bug City:
7118 Corporate Security Handbook:
7119 Cybertechnology:
7120 Awakenings:
7121 Threats:
7122 Portfolio Of A Dragon: Dunkelzahn's Secrets:
7123 Underworld Sourcebook:
7124 Cyberpirates:
7201 Seattle Sourcebook:
7202 Native American Nations Volume One:
7203 London Sourcebook:
7204 Germany Sourcebook:
7205 The Universal Brotherhood:
7206 The Neo-Anarchist's Guide to North America:
7207 Native American Nations Volume Two:
7208 The Neo-Anarchists' Guide to Real Life:
7209 California Free State:
7210 Tir Tairngire:
7211 Tir na nOg:
7212 Denver: The City of Shadows:
7213 Aztlan:
7214 Target: UCAS:
7215 Target: Smuggler Havens:
7301 DNA/DOA:
7302 Mercurial:
7303 Dreamchipper:
7304 Queen Euphoria:
7305 Bottled Demon:
7306 Harlequin:
7307 Dragon Hunt:
7308 Total Eclipse:
7309 Imago:
7310 Elven Fire:
7311 Ivy & Chrome:
7312 One Stage Before:
7313 Dark Angel:
7314 A Killing Glare:
7315 Celtic Double-Cross:
7316 Eye Witness:
7317 Paradise Lost:
7318 Divided Assets:
7319 Double Exposure:
7320 Harlequin's Back:
7322 Super Tuesday!:
7323 Shadows Of The Underworld:
7324 Predator And Prey:
7325 Missions:
7326 Mob War!:
7327 Blood In The Boardroom:
7328 Renraku Arcology: Shutdown:
7401 Sprawl Maps:
7500 Shadowrun - The Trading Card Game (Starter Deck):
7501 Shadowrun - The Trading Card Game (Booster Pack):
7504 Underworld - A Shadowrun Expansion:
7701 High Tech & Low Life:
7900 Shadowrun: Second Edition (hardcover):
7901 Shadowrun: Second Edition (softcover):
7902 Shadowrun, Second Edition Gamemaster Screen:
7903 The Grimoire - The Manual of Practical Thaumaturgy 15th Edition,
2053:
7904 Virtual Realities 2.0:
7905 Shadowrun Companion: Beyond The Shadows:
7906 Rigger 2:
KAGE0 Ka-Ge Issue 0:
KAGE11 Ka-Ge Volume 1 Issue 1:
KAGE12 Ka-Ge Volume 1 Issue 2:
KAGE13 Ka-Ge Volume 1 Issue 3:
KAGE14 Ka-Ge Volume 1 Issue 4:
KAGE15 Ka-Ge Volume 1 Issue 5:
KAGE16 Ka-Ge Volume 1 Issue 6:
KAGE17 Ka-Ge Volume 1 Issue 7:
KAGE18 Ka-Ge Volume 1 Issue 8:
KAGE19 Ka-Ge Volume 1 Issue 9:
KAGE110 Ka-Ge Volume 1 Issue 10:
KAGE12a Ka-Ge Volume 1 Issue 2:
SL1 Shadowland Volume 1:
SL2 Shadowland Volume 2:
SL3 Shadowland Volume 3:
SL4 Shadowland Volume 4:
SL5 Shadowland Volume 5:
SL6 Shadowland Volume 6:
SL7 Shadowland Volume 7:

-----

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 7 Feb 1999 09:44:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: <EGMG>
MIME-Version: 1.0
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<SNIP>

>That should be enough dammit <EGMG>,


>Martin Steffens
>chimerae@***.ie

Nope. Sorry.
Now you're just trying too hard. ;-)

And for EGMG-ing without a permit you get a good old-fashioned, solid ...

THWAP!

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Is Spike here yet? I wanna talk muppets." - Graht
=========================================================================
Date: Sun, 7 Feb 1999 08:09:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jill <jmenning@*****.EDU>
Subject: Re: [OT] Age
MIME-Version: 1.0
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Patrick Goodman wrote:
>
> From: K in the Shadows
> Sent: Thursday, February 04, 1999 9:08 PM
>
> >> Glorious days, when a certain dwarf got shot whilst preparing to
> >> throw a grenade, dropping it back into the open topped limo with
> >> the rest of the players thus causing a crash ... ;-)
> >
> >Okay, gotta ask. Is this common in every group out there?
>
> Well, I had one of my players kill another one of my players' characters
> with a concussion grenade. Does that count?

Hmmm... the closest we got was when a shaman threw a fireball and the
shells in the cannon on the roof cooked off, all the way down the belt
into the box... One can safely say that the rigger (me) was a bit
startled. I was happy that I had decided to install the crash cage. :)

Jill
=========================================================================
Date: Sun, 7 Feb 1999 10:13:45 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Rigger & SOTA
Mime-Version: 1.0
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In a message dated 2/5/1999 7:37:42 PM US Eastern Standard Time,
chimerae@***.IE writes:

> > Is there any sort of SOTA for Rigger type character ?
>
> I would say only for the electronic bits, but officially there is
> something in the R2 book called Maintainance and Overhead. Combine
> that with the stress rules and that might cover the whole SOTA thing
> officially.

There is the possibility of allowing the SOTA curve to apply to rigger
technology, which, according to the old SRComp, could be divided into three
areas basically. The first being vehicles themselves, the second area being
vehicular electronics (sensors and the like), and the third and final area
being rigger personal technology (control decks, vcrs, carp like that).

However, if you consider the Optempo and Maintenance rules from R2, then you
could consider those being the costs for keeping their vehicles, and partially
themselves also, up to SOTA.

Depends on your pov, and at the same time, just how rich is your campaign in
terms of the amount of cred being handed out to the players and their
character's for performing runs.

-Herc
=========================================================================
Date: Sun, 7 Feb 1999 10:16:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: (New Seattle) I Agree with Tinner...
Mime-Version: 1.0
Content-Type: text/plain

<SNIP New Seattle Comments>
I just snagged a copy myself. I wish it had been a bit
larger, particulary for $20, but it was well thought out,
and covers all main points, much better then the 1st
book did in my opinion. If you've read all the novels and
have all the sourcebooks, its kinda anticlimatic, but if
you have a campaign set in Seattle its quite nice.
One thing I particulary enjoyed was the personality's
from the various novels making comments. I love the
Dead Decker's Societies system comments
everywhere. Plautaugh G (sp?) from Stackpole's Wolf
& Raven adventures makes an appearance, and even
Lady Tsung comments. All in all, a nice job done by
Kenson.
=========================================================================
Date: Sun, 7 Feb 1999 10:20:08 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
Mime-Version: 1.0
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In a message dated 2/5/1999 9:47:50 PM US Eastern Standard Time,
dvixen@****.COM writes:

> >-K (yes folks, Mike B. and I have decided that there will be a "Captain
> >Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point in
> the
> >future)
>
> Dibs on Lord Chaotica!

Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
name, only you could vamp it up really well to be her .. unless you would
rather be the secretary that can scream on que all the time?!?

-Herc
=========================================================================
Date: Mon, 8 Feb 1999 01:31:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Slipspeed <atreloar@*********.COM>
Subject: Re: Rigger & SOTA
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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> Is there any sort of SOTA for Rigger type character ?


To be nitpicky...

Not that I know of... And in a very real sense, I hope not. Vehicles are
big, expensive things. However, once purchased, the amount they fall behind
SOTA vehicles is very, very slow.

Think about it; how much bigger, better, safer etc are this years cars
compared to last years? Not much. If anything at all. Even ten years ago
cars were in the same ballpark as new cars. They just don't advance as much
as computers do these days.

What you may be referring to, however, is wear and tear. Every now and then
the brakes need to be changed, new tires are required. Perhaps new shock
absorbers, etc. To me, that's different from SOTA, but others may view it
differently.

In the case of wear and tear, I'm not sure that exists either, but I can
accept a method similar to SOTA being used to keep the rigger and his gear
in top condition. The only thing I'll argue with is the amount and
frequency of it...

Slipspeed

----------------------------------------------------------------------------
"Sufficiently advanced magic is indistinguishable from technology. So
there."
Adam Treloar aka Guardian, Slipspeed
atreloar@*********.com
http://www.geocities.com/TimesSquare/1900/
----------------------------------------------------------------------------
=========================================================================
Date: Sun, 7 Feb 1999 11:02:58 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: State of the Industry
Mime-Version: 1.0
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In a message dated 2/6/1999 1:37:20 AM US Eastern Standard Time, rook@***.NET
writes:

>
> <snip to relevant point>
> >It has been many months since anything new for Earthdawn was
> >published. With the recent sale of FASA Interactive to Microsoft, and
> >with it the rights to all FASA game titles (including Earthdawn), FASA
> >gave up trying to find a buyer for the game line and existing stock.
>
> can someone really read that? does it say what i think it says??
> "...recent sale of FASA Interactive to Microsoft, and with it the rights
> to all FASA game titles..."
> can someone from FASA, or someone who knows someone at FASA,
> confirm this? what it looks like to me is that MS now owns the rights
> to their games. i am HOPING that they are just talking about video/pc
> game rights, and not the rights to the book games as well.
> this does not sound good.

First off, lets just look at that <snip relavent point> at the beginning. I
wish I saved my mail sometimes, but I do not believe that this gives Microsoft
any sort of control over the titles of Shadowrun or Battletech. Now as to
what exactly was part of the FI sale to MS, I honestly do not know.

-K
=========================================================================
Date: Sun, 7 Feb 1999 11:22:38 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: New Seattle (Review?)
Comments: To: FASAMike@***.com, TalonMail@***.com, shadowrn@*********.org
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Mike, Steve, you are both getting this just for you own generic information...


In a message dated 2/6/1999 3:46:41 AM US Eastern Standard Time,
anders@**********.COM writes:

>
> I just picked up the Seattle II book. No review yet, but NO map of
> downtown
> Seattle, and NO real street address for the Renraku Archology (1 Renaku
Ave,
> or whatever, indeed). Some selected shorts from the old Lone Star book, and
> out. Not even as exhaustive as the old Seattle book. --Anders

Okay, I'm doing the no-no of reading/reviewing. Reading it backwards (not
literally, but you probably know what I mean). I really enjoy the tidbits of
the political information, as well as the expansion/update concerning the
criminal information about the Mafia, Yaks, Gangs, Rings...etc...

I also like the list of the megacorporations that are involved in the United
Corporate Council for Seattle, as well as the tidbit information concerning
each members immediate, Seattle, concerns.

I think I'm agreeing, in that a fair portion of the book is updating the
information that has existed in the previous books (Lone Star, Seattle,
Aztlan, Tir Tairngire(sp?), Bug City, Super Tuesday, Threats, etc....). And
yes, I've found stuff that is referenciable to all of those (Empowerment
Coalition??!!?? Gack!!!). Sure, it would have been nice to have maps and
such, but after I thought about it, it occurred to me that due to the events
of "the Awakening", the cities that make the Seattle Sprawl haven't really
been able to expand into their outward regions very much. Hence, a map of
Seattle and it's surrounding "suburbs" is more than adequate for the purposes,
and even gets a group to think/plan more IMO.

As for addresses Anders, I don't know, I really think that having that kind of
stuff in the index form in the back is nice. I personally at least, do not
give a $hit what the address for the Arc is. Any pilot-capable character (up
to and including rollerbladers ;) don't have a negative intelligence, and
hence won't be able to miss it when they visit... 8-P

Admittedly, I am still seeing a loose variation on "leading the clients" with
the FASA books format. It's cool that you, and the apparently others at FASA
Corp, believe your players are more intelligent than other game universe
players (simply because the material presented is nicely written (even if I
did find at least 7 editing errors just by skimming so far), but you are as
yet NOT giving to the fact that several players need to be damn near hand
fed/led into doing something.

Come on folks, adventure hooks are nice, but they are not NICE! They lead us,
as players/GMs into giving or creating stuff that eventually gets changed or
altered by FASA further down the road. It would be nice, just once in a
while, to have *something* defined as more than a tidbit. Sure, the infights
between the O'Malley's and the Bigio's is cool (and may effect certain games
here at HHH ;), but something I didn't find beyond Underworld (and even this
I'm not certain yet) is where "Uncle Al" came from. Information on him (this
is an example btw) is lacking, but what he gives us in New Seattle is
*AWESOME* IMNSFHO, and is just the kind of "hand leading" for some player/gm
types that I am referring to. More than a tidbit, but not every detail.

I am going to be going through the City/District stuff over the next couple of
days, so you're all likely to hear more about my rantings after that point...

-K

(Padre' is *still* going to hunt and kill someone, something, *ANYTHING*....to
get what he wants... ;-)
=========================================================================
Date: Sun, 7 Feb 1999 11:33:30 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Rigger 2 Errata
Mime-Version: 1.0
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In a message dated 2/6/1999 9:42:46 PM US Eastern Standard Time,
cmaxfiel@****.ORG.AU writes:

>
> Is there an errata for Rigger 2? If so, where can I find it please?
>
>
> For example, my copy of Rigger 2 describes Turbocharging as
> increasing
> Acceleration by +10 per improvement level! Surely this should be +1 per
> level?
>
As of this point in time, no Chris, there is no official Errata.

-K (who, like a few others, wishes there was...)
=========================================================================
Date: Sun, 7 Feb 1999 11:40:02 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Stupid Runner Tricks (Re: [OT] Age)
Mime-Version: 1.0
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In a message dated 2/7/1999 12:36:02 AM US Eastern Standard Time, remo@***.NET
writes:

> >> Glorious days, when a certain dwarf got shot whilst preparing to
> >> throw a grenade, dropping it back into the open topped limo with
> >> the rest of the players thus causing a crash ... ;-)
> >
> >Okay, gotta ask. Is this common in every group out there?
>
> Well, I had one of my players kill another one of my players' characters
> with a concussion grenade. Does that count?

I'd say it would come in with a close second personally. Stupid concepts with
Grenades...ranks right up with there with the decker in our game (it was a
young girl character-older guy player, you figure this one out ;) who
couldn't touch the "thing" (or was this one an "it"??? I can't seem
to keep
'em straight at times...) with any weapon she had (none, we had all gone into
a maximum security wing at a hospital). So she whips out her hair spray can
from her book bag/backpack, which was actually a canister of Liquid N2. Flops
on her skateboard, and shoves the whole thing underneath nearly all our feet,
which then winds up under the thing/its feet, which steps on it, the whole
thing explodes (contents under pressure 8-), freezes it's right foot, takes
out a chunk of my characters lined long coat (thank the GODS I had thing
bought oversized), and I won't even begin to mention what it did to the saline
solution which had already been spilled early on....

-K
=========================================================================
Date: Sun, 7 Feb 1999 11:46:59 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
Mime-Version: 1.0
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In a message dated 2/7/1999 10:22:12 AM US Eastern Standard Time,
Airwasp@***.COM writes:

>
> > Dibs on Lord Chaotica!
>
> Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
> name, only you could vamp it up really well to be her .. unless you would
> rather be the secretary that can scream on que all the time?!?

For some reason, and no offense here Dvix, but the name "Miss Goodheart; the
Secretary" just does *NOT* seem to fit the image of Dvixen that I have....

-K
=========================================================================
Date: Sun, 7 Feb 1999 12:19:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Iridios <iridios@*********.COM>
Subject: Re: SR Adventure Cards (long)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Brett Borger wrote:
>
> In the great tradition of Role-playing card aids, I was struck by
> inspiration last week and quickly came up with the following:
>
> A deck of cards that allow you to craft the bones of an
> adventure...instantly (well, fast, anyways).
>
> The rules: Shuffle the deck, mixing the cards so that they won't all
> be aligned the same way (i.e. the card text is either rightside-up or
> upside-down, but the cards are all facing the same way with regards to
> fronts and backs).
>
> Deal three cards, allowing them to be normal or inverse (text upside
> down) as they may.
>
> The first card is the "Instigator" It refers to the person, group, or
> event that leads to the run.
>
> The second card is the "Plot" It refers to the main substance of the
> adventure.
>
> The third card is the "Complication" It refers to something that
> makes the run harder. It may or may not be known by the players when
> they begin the run.
>
> Cards that are Inverse mean one or more of:
> -The person, group, or event is the opposite of that listed
> -The situation is against the person, group, or event
>
> I've grown to like using the cards to offer my runners a list of
> possible runs. They then select one to focus on, and I'll devote my
> time to fleshing that one run out.
<snip examples>

> Below are the cards for the first set (52 cards of course)
>
> I'll happily accept suggestions for REPLACING cards in this set, or
> for cards for additional sets, but I'd like to keep each set to 52
> cards.
<snip list>

I don't have a new set of cards for you, however I do have a useful
little shareware(?) program that would be great with this idea.
Blackjack, had a random list generator called List-O-Rator. It was/is
available on his site (at least when I downloaded it was). The
address is quoted from the program and probably has changed to
somewhere within the Deep Resonance domain.

Old URL:
http://www.interware.it/users/blackjack

I haven't a clue what the new URL is ATM.


--
"My fellow Americans,
I'm pleased to tell you today, that I've signed legislation that
will outlaw Russia forever. We begin bombing in five minutes"
-Ronald Reagan

Iridios
iridios@*********.com
ICQ UIN:6629224
http://www.geocities.com/Area51/Shadowlands/9489

-------Begin Geek Code Block------
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PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
=========================================================================
Date: Sun, 7 Feb 1999 12:23:44 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dodge <d7582@*****.COM>
Subject: armor
Comments: To: shadowrn@*****.html.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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How much ballistic armor dose a pillow give?
=========================================================================
Date: Sun, 7 Feb 1999 11:46:35 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jared Leisner <leisnj48@****.CIS.UWOSH.EDU>
Subject: Re: armor
MIME-version: 1.0
Content-type: text/plain; charset="iso-8859-1"
Content-transfer-encoding: 7bit

>How much ballistic armor dose a pillow give?

None, it's a silencer?
=========================================================================
Date: Sun, 7 Feb 1999 12:28:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: State of the Industry
In-Reply-To: <199902070252.NAA24177@****.mail.ozemail.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 12:46 PM 2/7/99 +1000, Lady Jestyr wrote:
>>And FASA has also cited this as the reason for file 13ing Earthdawn.
Why
>>does MS's computer rights prohibit the selling of Earthdawn?
Something is
>>being left out.
>
>Or perhaps you're not reading between the lines:
>
>It is reasonable to assume that the sale of the Earthdawn *COMPUTER*
rights
>to MS made the Earthdawn *RPG* a less appealing bundle, reducing
FASA's
>chance of selling it. We live in the Age of the Tie-in - computer
game
>tie-ins (of anything) are all the rage. If potential buyers for
Earthdawn
>could have been promised the computer game rights as well as the
>pen-and-paper RPG, it would have had a much better chance at selling.

Especially given FASA's track record for developing spin-off computer
games from their table top games.

Shadowrun for the Super Nintendo, Shadowrun for the Sega Genesis (two
entirely different games, btw, not just the same game ported across
two platforms), all the different MechWarrior games, MechCommander,
not to mention the games in development like SR: Assassin.

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PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Sun, 7 Feb 1999 12:19:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: State of the Industry
In-Reply-To: <199902070239.VAA09609@********.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 09:39 PM 2/6/99 -0500, MC23 wrote:
>And FASA has also cited this as the reason for file 13ing Earthdawn.
Why
>does MS's computer rights prohibit the selling of Earthdawn?
Something is
>being left out.

Why? If you were a gaming company, would you buy a game line if you
knew that the rights to any derivitive computer games had already been
sold off to a third party?

That even if you work hard to develop the game line that you're
buying, and manage to turn it into a glowing success, with strong
potential markets for computer games in that setting, you either have
to deal with that third party not of your choosing, or negotiate to
buy the rights back.

And if a game company doesn't think that the game line has the
potential to be that successful, is it really worth buying?

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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Sun, 7 Feb 1999 12:46:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Shadowrun Product Survey (Stock # corrections)
In-Reply-To: <199902071316.OAA07138@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 02:16 PM 2/7/99 +0100, Gurth wrote:
>Once you're done, mail the survey to me at Gurth@******.nl; I've set
a
>reply-to address in this message for exactly that purpose, so I don't
want
>to read any "Your reply-to is overriding the list!"-style messages :)

This isn't my answer to the survey, but rather a correction, so I'm
sending it back to this list so everyone can make the proper
corrections before they send it in.

>7000 Shadowrun, Third Edition (softcover):
^^^^
If you've got a softcover with the number 7000, I'd love to see it. :)
Shadowrun, Third Edition (Softcover) is actally stock number 7001.

>[none] Shadowrun, Third Edition (hardcover):
^^^^^^
While this product has no stock number printed on it, the webpage from
FASA's online catalog
(http://www.fasa.com/Shadowrun/Catalog/product10497.html) lists this
product as number 7000.

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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Sun, 7 Feb 1999 19:40:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Shadowrun Product Survey (Stock # corrections)
In-Reply-To: <4.1.19990207123130.00931bd0@***.scescape.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

According to Paul Gettle, at 12:46 on 7 Feb 99, the word on
the street was...

> >7000 Shadowrun, Third Edition (softcover):
> ^^^^
> If you've got a softcover with the number 7000, I'd love to see it. :)
> Shadowrun, Third Edition (Softcover) is actally stock number 7001.

You're right, it's a typo I made. I keep thinking that book's 7000 for
some reason.

> >[none] Shadowrun, Third Edition (hardcover):
> ^^^^^^
> While this product has no stock number printed on it, the webpage from
> FASA's online catalog
> (http://www.fasa.com/Shadowrun/Catalog/product10497.html) lists this
> product as number 7000.

Hmm. Handy to know that, thanks :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If it's no use pretending, then I don't want to know.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
=========================================================================
Date: Sun, 7 Feb 1999 13:40:01 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Rigger & SOTA
Mime-Version: 1.0
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In a message dated 99-02-07 10:30:38 EST, you write:

> What you may be referring to, however, is wear and tear. Every now and then
> the brakes need to be changed, new tires are required. Perhaps new shock
> absorbers, etc. To me, that's different from SOTA, but others may view it
> differently.
>
> In the case of wear and tear, I'm not sure that exists either, but I can
> accept a method similar to SOTA being used to keep the rigger and his gear
> in top condition. The only thing I'll argue with is the amount and
> frequency of it...
>

And that is the sort of thing that is covered in the Maintenance and Op-Tempo
rules.

Ive been staying out of this, but I do agree with one thing, Riggers and SOTA
would be more along the lines of the electronics, either for the vehicle (ala
Sensors and the like) or Control electronics (decks, etc. Especially if your
riggers use encryption alot on their decks. That would be abig area for SOTA
play, as the corps come up with new encryption routines, forcing the players
to upgrade their decrypts to handle it, or alternatly, the corps have cracked
a certain encryption scheme and you need to replace it... lots of possibility
in those)

Slipspeed is correct in one respect... A car is a car is a car, and dosnt
change that much that quickly. But on the other hand, consider the way the
car electronics market has changed over the last few years... almost every
week there is some wiz new gadget to put in your dashboard.
=========================================================================
Date: Sun, 7 Feb 1999 13:07:16 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: State of the Industry
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>Shadowrun for the Super Nintendo, Shadowrun for the Sega Genesis (two
>entirely different games, btw, not just the same game ported across
>two platforms), all the different MechWarrior games, MechCommander,
>not to mention the games in development like SR: Assassin.


So with all of this, anyone heard of the whereabouts of Tom Dowd?

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
=========================================================================
Date: Sun, 7 Feb 1999 14:48:02 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: armor
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 99-02-07 12:33:08 EST, you write:

> How much ballistic armor dose a pillow give?
>

None, I would think. In fact, the only time i ever hear of a pillow being
used is as sort of an improptu silencer. And given the fact that I se it
happen in movies and TV, I am inclined not to believe it does even a good job
at that.

Pysics type folk? Gun folk? WOULD a pillow be of any use as a sort of one
shot silencer??
=========================================================================
Date: Sun, 7 Feb 1999 15:03:43 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: Anchoring
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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From: K in the Shadows <Ereskanti@***.COM>

:m0ng005e@*********.COM writes:
:
:> However, you can use ("recharge") an enchanted anchoring item
over
:> an over without having to spend more karma. You could even put a
DIFFERET
:> set of spells and links into it, afaik.
:>
:> Mongoose
:>
:*blinks*
:*blinks again*
:*sighs
:-K

What? What? Why the exasperation, K? :)

This impression of mine came from p. 47 of G(2)- "The magician must
spend a number of karma points equal to the total Force Rating Points of
the spell to be anchored , plus the number of links (see below) in use.
Once an item or place has been prepared, it may be used over and over
without additional Karma cost. If the magician wishes to later anchor
another spell whose total <blah blah> spend additional karma <blah
blah>".

I read that and figured an anchor item was basically able to accept
any anchor it could handle, and was neither one-shot or limited to its
original use. (At least, the creating mage can re-use them).
So I *think* I got it right, at least for the next month or so. That
could change somewhat, Maybe In The Spring...

Mongoose

Thank you all for visiting
http://www.geocities.com/TimesSquare/Chamber/5072/srmnvbr.htm
=========================================================================
Date: Sun, 7 Feb 1999 13:04:07 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Hatchetman, GUV" <hatchet@*********.BC.CA>
Subject: Re: armor
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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A very, very ineffective one. It works better for revolvers (kinda) if it's
a big pillow and can cover the whole gun so noise doesn't escape from the
cylinder gap, but automatics, it's not that great. Unless you get a lot of
pillows, but eventually it would start to slow down the bullet. Maybe a -1
or _maybe_ a -2 on the perception test.

Thomas H. - Hatchetman, GUV.

----------
> From: Micheal Feeney <Starrngr@***.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: armor
> Date: Sunday, February 07, 1999 11:48 AM
>
> In a message dated 99-02-07 12:33:08 EST, you write:
>
> > How much ballistic armor dose a pillow give?
> >
>
> None, I would think. In fact, the only time i ever hear of a pillow
being
> used is as sort of an improptu silencer. And given the fact that I se it
> happen in movies and TV, I am inclined not to believe it does even a good
job
> at that.
>
> Pysics type folk? Gun folk? WOULD a pillow be of any use as a sort of
one
> shot silencer??
=========================================================================
Date: Sun, 7 Feb 1999 13:05:46 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Hatchetman, GUV" <hatchet@*********.BC.CA>
Subject: Re: armor
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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None unless you were pillowed up like the Stay Puf't marshmallow man.
Enough pillows that you couldn't move. (This is what starts arguments in my
group about big things or really fat people being more resistant to
weapons)

Thomas H. - Hatchetman, GUV.

----------
> From: Dodge <d7582@*****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: armor
> Date: Sunday, February 07, 1999 12:23 PM
>
> How much ballistic armor dose a pillow give?
=========================================================================
Date: Sun, 7 Feb 1999 13:14:04 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@****.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
In-Reply-To: <2bad8815.36bdaf28@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:20 AM 2/7/99 , Mike Bobroff annoyed me by writing:
>> >Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic point
in
>> the
>> >future)
>>
>> Dibs on Lord Chaotica!
>
>Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
>name, only you could vamp it up really well to be her .. unless you would
>rather be the secretary that can scream on que all the time?!?

I Do Not scream.

:P

--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
=========================================================================
Date: Sun, 7 Feb 1999 16:43:02 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Now totally OT (was Drifting OT)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Dvixen wrote;

>>Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
>>name, only you could vamp it up really well to be her .. unless you would
>>rather be the secretary that can scream on que all the time?!?
>
>I Do Not scream.

I would say I'm disappointed but I'm not in a situation where it
matters.
B;>]#

-MC23, who would dare invoke Her wrath-
=========================================================================
Date: Sun, 7 Feb 1999 15:40:54 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Drifting OT (Re: (New Seattle) I Agree with Tinner...)
MIME-Version: 1.0
Content-Type: text/plain
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On Sun, 7 Feb 1999 13:14:04 -0800 Dvixen <dvixen@****.COM> writes:
>At 10:20 AM 2/7/99 , Mike Bobroff annoyed me by writing:
>> >>Proton/Queen Arachnia/Lord Chaotica" Shadowrun at some fatalistic
point in
>> >>the
>> >>future)

>> > Dibs on Lord Chaotica!

>>Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from
your
>>name, only you could vamp it up really well to be her .. unless you
would
>>rather be the secretary that can scream on que all the time?!?

>I Do Not scream.
>
>:P

Nope... I thought that was Jett's job ... :)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
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=========================================================================
Date: Sun, 7 Feb 1999 16:03:27 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: State of the Industry
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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:Especially given FASA's track record for developing spin-off computer
:games from their table top games.

That is what FASA *Interactive Technology* does. FASA owned FASAit,
which has the exclusive rights to develop such (computer) games based on
published FASA games. Now MS has that right. Note that this simply means
MS can make "FASA style" computer games, not that MS has any control over
FASA (non computer) games- they hold a license from FASA, not the other
way around.



Mongoose
=========================================================================
Date: Sun, 7 Feb 1999 15:17:54 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Anders Swenson <anders@**********.COM>
Subject: Re: New Seattle (Review?)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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-----Original Message-----
From: K in the Shadows <Ereskanti@***.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Sunday, February 07, 1999 8:24 AM
Subject: New Seattle (Review?)


>Mike, Steve, you are both getting this just for you own generic
information...
>
>
>In a message dated 2/6/1999 3:46:41 AM US Eastern Standard Time,
>anders@**********.COM writes:
>
>>
>> I just picked up the Seattle II book. No review yet, but NO map of
>> downtown
>> Seattle, and NO real street address for the Renraku Archology (1 Renaku
>Ave,
>> or whatever, indeed). Some selected shorts from the old Lone Star book,
and
>> out. Not even as exhaustive as the old Seattle book. --Anders
>
...
>As for addresses Anders, I don't know, I really think that having that kind
of
>stuff in the index form in the back is nice. I personally at least, do not
>give a $hit what the address for the Arc is. Any pilot-capable character
(up
>to and including rollerbladers ;) don't have a negative intelligence, and
>hence won't be able to miss it when they visit... 8-P
...
My point is this: I'm a map freak, and I'm a get-it-right freak. I
downloaded a sattelite image of downtown Seattle with the purpose of taking
my handy art program and faking in the various "improvements" made by the
asembled megacorps, notably the various towers and pyramids. This is
complicated by the fact that I still haven't got a handle on where in the
#$(& the Arc's fat footprint is. I can't find my 1st ed SR for the map. I
was HOPING that along with the recycled AAA maps, FASA could have stretched
their art budget to give a little downtown sketch map so that 'runners
commuting between the Arc and the Pyramid would know the hazards while they
play dodgem cars with Lonestar, and so the EGM could trip them via the
map. --Anders
=========================================================================
Date: Sun, 7 Feb 1999 18:39:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: State of the Industry
In-Reply-To: <000301be52e9$8d895d80$373ff1cf@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 04:03 PM 2/7/99 -0600, Mongoose wrote:
>:Especially given FASA's track record for developing spin-off
computer
>:games from their table top games.
>
> That is what FASA *Interactive Technology* does.

Um, Yeah. When I used FASA above, I meant in the general sense of both
FASA Corp and FASAit as sister companies under the same overall
ownership.

>FASA owned FASAit,

I thought both companies were owned by the same parent company, not
that FASAit was owned by FASA Corp. Not that it matters much exactly
where on the Org Chart they fell for the point that I was trying to
make. The Earthdawn line is now a less attractive buy for a potential
game company now that the rights to make Earthdawn computer games are
owned by MS instead of by FASA.


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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
=========================================================================
Date: Sun, 7 Feb 1999 17:56:13 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: nocturnal@*******.NET
Subject: [OT] New movies
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

To those of you who are action movie fans, see Payback as soon as you
can. It is, by far, one of the best movies I've seen in a long time
(in that action genre). It actually (imho) fit the description of
Shadowrun, set to modern standards... The only thing I can say about
the movie is: GO SEE IT! :)

Nocturnal
=========================================================================
Date: Sun, 7 Feb 1999 20:54:50 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "D. Ghost" <dghost@****.COM>
Subject: Re: New Seattle (Review?)
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: 7bit

On Sun, 7 Feb 1999 15:17:54 -0800 Anders Swenson <anders@**********.COM>
writes:
<SNIP>
>This is
>complicated by the fact that I still haven't got a handle on where in
the
>#$(& the Arc's fat footprint is. I can't find my 1st ed SR for the map.
I
>was HOPING that along with the recycled AAA maps, FASA could have
stretched
>their art budget to give a little downtown sketch map so that 'runners
>commuting between the Arc and the Pyramid would know the hazards while
they
>play dodgem cars with Lonestar, and so the EGM could trip them via the
>map. --Anders

Try tracking down a copy of the original Seatle Sourcebook. It's map
shows the Arcology as well as the Aztechnology pyramid.

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sun, 7 Feb 1999 22:04:22 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Anchoring
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 2/7/1999 3:50:16 PM US Eastern Standard Time,
m0ng005e@*********.COM writes:

>
> I read that and figured an anchor item was basically able to accept
> any anchor it could handle, and was neither one-shot or limited to its
> original use. (At least, the creating mage can re-use them).
> So I *think* I got it right, at least for the next month or so. That
> could change somewhat, Maybe In The Spring...
>
Ah, okay, after reading all of that, I got clarified. And you're right,
maybe....

-K ;-)
=========================================================================
Date: Sun, 7 Feb 1999 22:23:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jett <zmjett@*********.COM>
Organization: Absinthe Dreams
Subject: Re: Now totally OT (was Drifting OT)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

MC23 wrote:

> Once upon a time, Dvixen wrote;
>
> >>Sorry Dvixen, we've already got you pegged for Queen Aracnia ... from your
> >>name, only you could vamp it up really well to be her .. unless you would
> >>rather be the secretary that can scream on que all the time?!?
> >
> >I Do Not scream.

Hey, I was a professional actor for a time. It was my job to scream on que, all
the time. Hence the Mighty Sonic Scream. Dibs on the screaming secretary!


--Jett
<*><*><*><*><*><*><*><*><*><*>


If you're happy and you know it see a shrink.

Pleasant? I AM being f**king pleasant.

Rape and pillage BEFORE you burn! BEFORE!

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.