From: | "D. Ghost" <dghost@****.COM> |
---|---|
Subject: | Re: NPCs |
Date: | Mon, 8 Feb 1999 01:02:56 -0600 |
writes:
>OK, it's my favorite time of vice-GMing, NPC creation. While I
>usually make opponents for my team that are a little bit better or on
>the level of the players, I'm now in the process of creating a
>near-superhuman NPC, something along the lines of a high-level
>physical adept that the party will be running into on a steady basis
>(a wandering swordsman who is a decent source of info; though he won't
>actively join in the fighting, he's good enough that he can defend
>himself against most threats, like a corporate strike team... or the
>PCs themselves). Now I'm thinking superhuman should be around the
>200-300 karma, though 100 karma should be enough. However, I have
>seen some pretty powerful characters out there.
What are you asking? Do you want physad power suggestions, karma point
ranges, what? :)
--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)
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