From: | greg basa <demipop@**********.COM> |
---|---|
Subject: | Re: NPCs |
Date: | Mon, 8 Feb 1999 02:27:04 -0500 |
>>usually make opponents for my team that are a little bit better or
on
>>the level of the players, I'm now in the process of creating a
>>near-superhuman NPC, something along the lines of a high-level
>>physical adept that the party will be running into on a steady basis
>>(a wandering swordsman who is a decent source of info; though he
won't
>>actively join in the fighting, he's good enough that he can defend
>>himself against most threats, like a corporate strike team... or the
>>PCs themselves). Now I'm thinking superhuman should be around the
>>200-300 karma, though 100 karma should be enough. However, I have
>>seen some pretty powerful characters out there.
>
>What are you asking? Do you want physad power suggestions, karma
point
>ranges, what? :)
Karma point ranges. The trouble with physads is that, like all
magic-users, they eat up karma faster than Krunchers
(Mmmm...jalepeno), so I can see most of that karma going straight to
powers. In fact, I sorta just gave up on asking and gave him 300
karma outright. Hell, the character's truning out to be so
interesting I might just write some fiction on him (it's been a
while...).
As far suggestions, does anyone know what counterstrike and enhanced
centering do? Can edged weapon combat be used as a centering skill?
>--
>D. Ghost
>(aka Pixel, Tantrum, RuPixel)
>"You, you're like a spoonful of whoopass." --Grace
>"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
>Edition)
>
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