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Mailing List Logs for ShadowRN

From: "D. Ghost" <dghost@****.COM>
Subject: Re: NPCs
Date: Mon, 8 Feb 1999 02:32:24 -0600
On Mon, 8 Feb 1999 02:27:04 -0500 greg basa <demipop@**********.COM>
writes:
<SNIP>
>>What are you asking? Do you want physad power suggestions, karma point
>>ranges, what? :)

>Karma point ranges. The trouble with physads is that, like all
>magic-users, they eat up karma faster than Krunchers
>(Mmmm...jalepeno), so I can see most of that karma going straight to
>powers. In fact, I sorta just gave up on asking and gave him 300
>karma outright. Hell, the character's truning out to be so
>interesting I might just write some fiction on him (it's been a
>while...).

You could just assign the stats you feel appropriate (btw, don't forget
that PhysAds don't need to initiate in SR3 to get more Power Points.).

>As far suggestions, does anyone know what counterstrike and enhanced
>centering do?

See the physical adept handybook available from the Shadowrun Archive
(reachable from the Deep Ressonace: http://shadowrun.html.com/ ). It has
a listing and discrription of all physad powers (canon and non-canon).

>Can edged weapon combat be used as a centering skill?

BtB, no (or, to be more specific, I think it advises caution in allowing
combat skills as centering skills.). I would say that you could center
by going through a form (a series of attacks and blocks) using a combat
skill but that is a very "grey area" so I would require a GOOD reason for
allowing it. under no circumstances would I allow an actual attack to
also act as the use of a centering skill. Under SR3, If a player wanted
a martial oriented character to center by going through forms, I would
require that they purchase a forms knowledge skill (or possibly an active
skill, I don't know ... I'll have to give it more thought.).

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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