|From:||Simon and Fiona sfuller@******.com.au|
|Subject:||Annonymity in SR...(long)|
|Date:||Fri, 28 Jan 2000 21:29:48 +1100|
From: DemonPenta@***.com <DemonPenta@***.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Wednesday, December 27, 2000 3:05 PM
Subject: Re: Annonymity in SR...(long)
>In a message dated 12/26/00 9:58:41 PM Eastern Standard Time,
>> Just as an aside - do you have any idea how many
>> unsolved crimes there are out there? I don't either,
>> but I'm sure there are a few - maybe even a lot.
>> Sounds to me like you're assuming police infallability
>> - without SOME set of circumstances, they'll
>> eventually find you. Doesn't work like that, I'm
>For the record...About 2/3 of all cases go unsolved, on average. If a crime
>isn't definitively solved in the first 7 days, odds are it won't be.
>Something to remember.
However, the scale of the crime is a major factor here. If some ganger is
shot in New York city, (or Shadowrun's Seattle) nobody is going to bother
much trying to solve it, there's productive citizens to work for. A stolen
car is even less likely to be chased up very seriously. Then again, if 16
people are shot up, a mall set on fire, four cops are killed and a major
corp's star employee kidnapped, there's going to be a lot of effort put into
catching the perps, even if it takes decades to finally nab them. Decades
old cases can be and are solved, there's been a couple in the Australian
media in the past few years.