From: | Nexx nexx@********.net |
---|---|
Subject: | Independant Characters |
Date: | Sun, 1 Oct 2000 23:30:40 -0500 |
You're going along, a fairly normal gaming session. You come to a point
where you say "Oh, no problem, my character will just do this" and your
character suddenly says "No, I'm going to do this." This has been happening
to me more and more recently.
I don't understand why. A couple weeks ago, a character of mine purposely
drew fire, even though she wasn't armored, and the enemy in question could
quite easily blow her to tiny little chunks (and he did. R.I.P. Morgan).
The next week, her replacement turned in his boss for issuing a highly
illegal order. Just now, my little starting character in a PBP game picked
a fight with the biggest guy around, simply because the big guy stopped him
from torturing a prisoner (who he happens to be involved in a long-standing
blood-feud with).
How does anyone else deal with this? Really, it's making things _very_
difficult on my GM, because he has to come up with alternate ways to deal
with the problems, results of my actions, ways to bring in replacements,
etc. I can't really convince myself that I should override the character's
wishes, and sitting down to talk with the character just chills me in an odd
way...
I think I'm just losing my mind.
***
Nexx
a.k.a. Mark Hall
***
"If I lose the light of the sun, I will write by candlelight, moonlight, no
light. If I lose paper and ink I will write in blood on forgotten walls. I
will write always. I will capture nights all over the world and bring them
to you."
-Henry Rollins
***
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Updated September 30th, 2000